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Forums - Nintendo Discussion - Only Minecraft and Street Fighter for May? Can Switch sell well this month?

 

Switch will be ok?

Switch will win May NPD 227 54.57%
 
Nintendo will drop Switch 30 7.21%
 
Wii U shall rise and take the throne 79 18.99%
 
See results 80 19.23%
 
Total:416

The NS does not need MK8 to push it, it is right now selling all stock possible without MK8, so when MK8 launches, it will only augment the sold out effect.



34 years playing games.

 

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zorg1000 said:
Zod95 said:

I'm very busy these days, I have very little time to answer and I focus on what I believe it's worth arguing. I don't mean to ignore any of your comments.

Battery life can be improved and revisions do appear, but it's not that simple. If it was, PSP would have sold much more than DS. A console must be born with a purpose and stay laser-focused on its niche. X360 for example had a ton of wonderful arcade downloadable games. That was not its focus. Those games could not eat market share from the Wii's casual market. Same thing with PS3's Move (which was even better than Wii Motion). Switch is a home console and will always be seen as that. How many consoles do you know that have been able to change their marketing orientation along the way?

This claim does contradict the vision you talked about: "We are thinking of ways that we will be able to continue bringing portable gaming systems out".

What do you mean by great/terrible marketing? You're referring to what?

In my opinion, the WiiU had a good concept and it was easy to understand. In just a few words: 2-screen gameplay. The droughts came when PS4 and XOne appeared. Switch has a good concept but it's not as easy to understand. I had to see its initial trailer several times to fully comprehend it. And it will have droughts, believe me. When PS5 and Xbox 4 appear, they will make the same shadow to Switch that PS4 and XOne did to WiiU.

@bolded, I have no idea how you came to that conclusion or how its relevant to the discussion.

The purpose/concept wouldnt have to change, the main goal of Switch is to consolidate their home & handheld audiences and software output onto a single unified platform. Currently they have a single device that acts as both because that is the easiest way to demonstrate the concept. Later on, once the concept of Switch is firmly established than they can release seperate devices that cater to the individual audiences.

For example,

Switch Go-5" screen, built in controls, 4-8hr battery life, $199.99

Switch TV-microconsole form factor w/Pro Controller, $199.99

These devices will still have the same branding & same software, its just giving consumers more options if they prefer one style over the other.

Great/terrible marketing as in Wii had extensive advertsing found everywhere& had an easy to understand concept while Wii U was primarily advertised on kids networks and nowhere else & the majority of people either didnt realize it existed or thought it was an expensive tablet add-on for Wii.

2 screen gameplay worked great for DS because both screens are in your line of sight simultaneously. It did not work great for Wii U because you had to constantly look from one screen to the other making it only useful for a map/inventory screen that you only had to glance at seldomly.

Wii U droughts happened instantly. It had a solid amount of launch titles but no notable 1st party titles until 9 months later and only a handful of 3rd party titles in that time frame.

It seems like you are arguing for the sake of argument because many of the things you are arguing against are undeniable facts.

Before PSP, the world only knew GBA-level graphics (can it be compared to SNES?). The handheld experience was 2 generations behind. People associated portable gaming with 2D graphics heavily pixialized. With PSP, peopel saw their PS2 experience in a handheld. That was mind-blowing. PSP's initial sales were strong but there was a problem: the console had a short battery life and the games it offered were not what the portable gaming experience used to be. People began to realize that they could have the same experience in a bigger screen and with a better controller (the home consoles). PSP had no purpose. As a result, it did not crush DS. On the contrary, DS crushed PSP. Even with all the console revisions, PSP could not turn the tide. Even with all the efforts Sony made to give PSP more casual games, the distance to DS did not stop to increase. A console must be born with a purpose.

That separate device strategy is an interesting prediction. And if that happens, I think that Nintendo has a shot to make the Switch a huge success. I just don't think that's the most probable scenario. Like the PSP was crushed between a cheaper PS2, a more evolved PS3 and a more portable DS, I think that Switch will most probably be crushed between a cheaper PS4, a more evolved PS5 and the more disseminated tablets and smartphones.

Regarding the WiiU, you make some good points but I just don't agree with the "droughts" part. It only seems that the Wii didn't have droughts because Wii Sports and Wii Play were top sellers for many months. They carried the Wii along the way. NSMB and Nintendo Land couldn't do the same for the WiiU, so people were eager for more titles (which could become the console's saviors). When you're waiting, time slows down and you begin to see droughts where you couldn't see before.

I'm not arguing for the sake of it. I actually think we're going too far and that we should agree to disagree on some points, and let the time show who's right.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:
zorg1000 said:

@bolded, I have no idea how you came to that conclusion or how its relevant to the discussion.

The purpose/concept wouldnt have to change, the main goal of Switch is to consolidate their home & handheld audiences and software output onto a single unified platform. Currently they have a single device that acts as both because that is the easiest way to demonstrate the concept. Later on, once the concept of Switch is firmly established than they can release seperate devices that cater to the individual audiences.

For example,

Switch Go-5" screen, built in controls, 4-8hr battery life, $199.99

Switch TV-microconsole form factor w/Pro Controller, $199.99

These devices will still have the same branding & same software, its just giving consumers more options if they prefer one style over the other.

Great/terrible marketing as in Wii had extensive advertsing found everywhere& had an easy to understand concept while Wii U was primarily advertised on kids networks and nowhere else & the majority of people either didnt realize it existed or thought it was an expensive tablet add-on for Wii.

2 screen gameplay worked great for DS because both screens are in your line of sight simultaneously. It did not work great for Wii U because you had to constantly look from one screen to the other making it only useful for a map/inventory screen that you only had to glance at seldomly.

Wii U droughts happened instantly. It had a solid amount of launch titles but no notable 1st party titles until 9 months later and only a handful of 3rd party titles in that time frame.

It seems like you are arguing for the sake of argument because many of the things you are arguing against are undeniable facts.

Before PSP, the world only knew GBA-level graphics (can it be compared to SNES?). The handheld experience was 2 generations behind. People associated portable gaming with 2D graphics heavily pixialized. With PSP, peopel saw their PS2 experience in a handheld. That was mind-blowing. PSP's initial sales were strong but there was a problem: the console had a short battery life and the games it offered were not what the portable gaming experience used to be. People began to realize that they could have the same experience in a bigger screen and with a better controller (the home consoles). PSP had no purpose. As a result, it did not crush DS. On the contrary, DS crushed PSP. Even with all the console revisions, PSP could not turn the tide. Even with all the efforts Sony made to give PSP more casual games, the distance to DS did not stop to increase. A console must be born with a purpose.

That separate device strategy is an interesting prediction. And if that happens, I think that Nintendo has a shot to make the Switch a huge success. I just don't think that's the most probable scenario. Like the PSP was crushed between a cheaper PS2, a more evolved PS3 and a more portable DS, I think that Switch will most probably be crushed between a cheaper PS4, a more evolved PS5 and the more disseminated tablets and smartphones.

Regarding the WiiU, you make some good points but I just don't agree with the "droughts" part. It only seems that the Wii didn't have droughts because Wii Sports and Wii Play were top sellers for many months. They carried the Wii along the way. NSMB and Nintendo Land couldn't do the same for the WiiU, so people were eager for more titles (which could become the console's saviors). When you're waiting, time slows down and you begin to see droughts where you couldn't see before.

I'm not arguing for the sake of it. I actually think we're going too far and that we should agree to disagree on some points, and let the time show who's right.

Why does it matter that DS sold better than PSP? It sold over 80 million and virtually tied with GBA as the 3rd best selling handheld of all time. Either way, this is getting a bit off topic, your original point was that Switch lacked certain things to attract handheld gamers and i explained how those things can potentiallly get fixed with revisions.

Again PSP sold over 80 million despite PS2, PS3, 360, Wii & DS all being on the market simultaneously. PS4/Pro, XBO/Scorpio, PC & smartphones/tablets will certainly provide tough competition but that doesnt mean Switch cant carve out a sizeable market for itself since it offers a different experience from all those devices.

Here, ill show you the first party lineup for Wii & Wii U in their first 18 months.

 

Wii

Nov 2006-Twilight Princess

Nov 2006-Wii Sports

Nov 2006-Excite Truck

Jan 2007-WarioWare: Smooth Moves

Feb 2007-Wii Play

Apr 2007-Super Paper Mario

May 2007-Mario Party 8

Jun 2007-Big Brain Academy

Jun 2007-Pokemon Battle Revolution

Jul 2007-Mario Strikers Charged

Aug 2007-Metroid Prime 3: Corruption

Oct 2007-Donkey Kong Barrel Blast

Oct 2007-Battalion Wars 2

Nov 2007-Fire Emblem: Radiant Dawn

Nov 2007-Super Mario Galaxy

Nov 2007-Link's Crossbow Training

Jan 2008-Endless Ocean

Mar 2008-Super Smash Bros Brawl

Apr 2008-Mario Kart Wii

May 2008-Wii Fit

 

Wii U

Nov 2012-New Super Mario Bros U

Nov 2012-Nintendo Land

Jun 2013-Game & Wario

Aug 2013-Pikmin 3

Oct 2013-Wind Waker HD

Oct 2013-Wii Party U

Nov 2013-Super Mario 3D World

Feb 2014-Donkey Kong Country Tropical Freeze

May 2014-Mario Kart 8

 

Wii had a 1st party game almost every month in its first 18 months while Wii U would regularly go months between 1st party titles.

Also according to Nintendo's quarterly results, Wii had more games in its first year (196) than Wii U has had in 4 years (165).



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Zod95 said:

Before PSP, the world only knew GBA-level graphics (can it be compared to SNES?). The handheld experience was 2 generations behind. People associated portable gaming with 2D graphics heavily pixialized. With PSP, peopel saw their PS2 experience in a handheld. That was mind-blowing. PSP's initial sales were strong but there was a problem: the console had a short battery life and the games it offered were not what the portable gaming experience used to be. People began to realize that they could have the same experience in a bigger screen and with a better controller (the home consoles). PSP had no purpose. As a result, it did not crush DS. On the contrary, DS crushed PSP. Even with all the console revisions, PSP could not turn the tide. Even with all the efforts Sony made to give PSP more casual games, the distance to DS did not stop to increase. A console must be born with a purpose.

That separate device strategy is an interesting prediction. And if that happens, I think that Nintendo has a shot to make the Switch a huge success. I just don't think that's the most probable scenario. Like the PSP was crushed between a cheaper PS2, a more evolved PS3 and a more portable DS, I think that Switch will most probably be crushed between a cheaper PS4, a more evolved PS5 and the more disseminated tablets and smartphones.

Regarding the WiiU, you make some good points but I just don't agree with the "droughts" part. It only seems that the Wii didn't have droughts because Wii Sports and Wii Play were top sellers for many months. They carried the Wii along the way. NSMB and Nintendo Land couldn't do the same for the WiiU, so people were eager for more titles (which could become the console's saviors). When you're waiting, time slows down and you begin to see droughts where you couldn't see before.

I'm not arguing for the sake of it. I actually think we're going too far and that we should agree to disagree on some points, and let the time show who's right.

Why does it matter that DS sold better than PSP? It sold over 80 million and virtually tied with GBA as the 3rd best selling handheld of all time. Either way, this is getting a bit off topic, your original point was that Switch lacked certain things to attract handheld gamers and i explained how those things can potentiallly get fixed with revisions.

Again PSP sold over 80 million despite PS2, PS3, 360, Wii & DS all being on the market simultaneously. PS4/Pro, XBO/Scorpio, PC & smartphones/tablets will certainly provide tough competition but that doesnt mean Switch cant carve out a sizeable market for itself since it offers a different experience from all those devices.

Here, ill show you the first party lineup for Wii & Wii U in their first 18 months.

 

Wii

Nov 2006-Twilight Princess

Nov 2006-Wii Sports

Nov 2006-Excite Truck

Jan 2007-WarioWare: Smooth Moves

Feb 2007-Wii Play

Apr 2007-Super Paper Mario

May 2007-Mario Party 8

Jun 2007-Big Brain Academy

Jun 2007-Pokemon Battle Revolution

Jul 2007-Mario Strikers Charged

Aug 2007-Metroid Prime 3: Corruption

Oct 2007-Donkey Kong Barrel Blast

Oct 2007-Battalion Wars 2

Nov 2007-Fire Emblem: Radiant Dawn

Nov 2007-Super Mario Galaxy

Nov 2007-Link's Crossbow Training

Jan 2008-Endless Ocean

Mar 2008-Super Smash Bros Brawl

Apr 2008-Mario Kart Wii

May 2008-Wii Fit

 

Wii U

Nov 2012-New Super Mario Bros U

Nov 2012-Nintendo Land

Jun 2013-Game & Wario

Aug 2013-Pikmin 3

Oct 2013-Wind Waker HD

Oct 2013-Wii Party U

Nov 2013-Super Mario 3D World

Feb 2014-Donkey Kong Country Tropical Freeze

May 2014-Mario Kart 8

 

Wii had a 1st party game almost every month in its first 18 months while Wii U would regularly go months between 1st party titles.

Also according to Nintendo's quarterly results, Wii had more games in its first year (196) than Wii U has had in 4 years (165).

It matters because PSP ended up with a third of the handheld market share, despite all the efforts Sony made to turn the tide and re-position PSP (to have "the things fixed with revisions", as you say).

Regarding your lists, where's Wii Fit U and New Super Luigi U ? It seems you didn't sweep everything. How can I trust those lists? Also, Nintendo followed a different strategy with WiiU, publishing more games produced by others. Thinking about the first 18 months, you'd have to add: Lego City Undercover, Mario & Sonic Olympic Winter Games, Bayonetta 2, The Wonderful 101, Monster Hunter Tri, among others. After all that, would there still be a difference? Maybe. Maybe not if other criteria is considered (first 12 months, first 24 months,...). There's no substantial difference between Wii's and WiiU's software support. The major difference is in the sales (which creates the illusion that the Wii was better supported). Do you think NS will be substantially more supported than WiiU? We can bet on that too if you want.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:
zorg1000 said:

Why does it matter that DS sold better than PSP? It sold over 80 million and virtually tied with GBA as the 3rd best selling handheld of all time. Either way, this is getting a bit off topic, your original point was that Switch lacked certain things to attract handheld gamers and i explained how those things can potentiallly get fixed with revisions.

Again PSP sold over 80 million despite PS2, PS3, 360, Wii & DS all being on the market simultaneously. PS4/Pro, XBO/Scorpio, PC & smartphones/tablets will certainly provide tough competition but that doesnt mean Switch cant carve out a sizeable market for itself since it offers a different experience from all those devices.

Here, ill show you the first party lineup for Wii & Wii U in their first 18 months.

 

Wii

Nov 2006-Twilight Princess

Nov 2006-Wii Sports

Nov 2006-Excite Truck

Jan 2007-WarioWare: Smooth Moves

Feb 2007-Wii Play

Apr 2007-Super Paper Mario

May 2007-Mario Party 8

Jun 2007-Big Brain Academy

Jun 2007-Pokemon Battle Revolution

Jul 2007-Mario Strikers Charged

Aug 2007-Metroid Prime 3: Corruption

Oct 2007-Donkey Kong Barrel Blast

Oct 2007-Battalion Wars 2

Nov 2007-Fire Emblem: Radiant Dawn

Nov 2007-Super Mario Galaxy

Nov 2007-Link's Crossbow Training

Jan 2008-Endless Ocean

Mar 2008-Super Smash Bros Brawl

Apr 2008-Mario Kart Wii

May 2008-Wii Fit

 

Wii U

Nov 2012-New Super Mario Bros U

Nov 2012-Nintendo Land

Jun 2013-Game & Wario

Aug 2013-Pikmin 3

Oct 2013-Wind Waker HD

Oct 2013-Wii Party U

Nov 2013-Super Mario 3D World

Feb 2014-Donkey Kong Country Tropical Freeze

May 2014-Mario Kart 8

 

Wii had a 1st party game almost every month in its first 18 months while Wii U would regularly go months between 1st party titles.

Also according to Nintendo's quarterly results, Wii had more games in its first year (196) than Wii U has had in 4 years (165).

It matters because PSP ended up with a third of the handheld market share, despite all the efforts Sony made to turn the tide and re-position PSP (to have "the things fixed with revisions", as you say).

Regarding your lists, where's Wii Fit U and New Super Luigi U ? It seems you didn't sweep everything. How can I trust those lists? Also, Nintendo followed a different strategy with WiiU, publishing more games produced by others. Thinking about the first 18 months, you'd have to add: Lego City Undercover, Mario & Sonic Olympic Winter Games, Bayonetta 2, The Wonderful 101, Monster Hunter Tri, among others. After all that, would there still be a difference? Maybe. Maybe not if other criteria is considered (first 12 months, first 24 months,...). There's no substantial difference between Wii's and WiiU's software support. The major difference is in the sales (which creates the illusion that the Wii was better supported). Do you think NS will be substantially more supported than WiiU? We can bet on that too if you want.

Someone doing better than you doesnt mean you did bad. Fact of the matter is that PSP sold really well, DS is the best selling handheld ever by a wide margin so being outperformed by it isnt really anything to be ashamed of.

Regardless, one example does not make a rule. Sure, PSP revisions did not increase demand by a huge margin but why are we ignoring the revisions that did have a positive affect like GB Pocket/Color, GBA SP, DS Lite, etc?

Also, I never said all Nintendo needs to do is release a revision and everything will be honky dory, you said Switch has a few flaws that make it less than ideal for handheld gamers and i simply pointed out that those flaws can potentially be fixed with a revision.

Sorry, I missed Wii Fit U but New Super Luigi was DLC, thats why i did not include it. Even if you add those 3rd party games that Nintendo published, the result is the same. Lego City was March, 4 months after NSMBU & NL and 3 months before G&W. W101 was Sept, M&S was Nov but then we have to add M&S for Wii as well. The point remains the same, Wii had a steady flow of releases while Wii U regularly went months without releases. Even if we extend that to 3 years or 4 years.

Also it seems you missed the part where Wii had more games in 1 year than Wii U had in 4. Wii had 196 games by the end of 2007, Wii U had 165 games by the end of 2016.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

Someone doing better than you doesnt mean you did bad. Fact of the matter is that PSP sold really well, DS is the best selling handheld ever by a wide margin so being outperformed by it isnt really anything to be ashamed of.

Never said it was something to be ashamed of. What I said was "Battery life can be improved and revisions do appear, but it's not that simple. If it was, PSP would have sold much more than DS."

 

zorg1000 said:

Regardless, one example does not make a rule.

I presented several examples: PSP's revisions and portable games, X360's arcade games, PS3's Move. And I can get you more if you want. You, on the contrary, didn't present any example of the opposite (a console being able to successfully reposition itself on the market).

 

zorg1000 said:

Sure, PSP revisions did not increase demand by a huge margin but why are we ignoring the revisions that did have a positive affect like GB Pocket/Color, GBA SP, DS Lite, etc?

Because no one of those represented a change of strategy.

 

zorg1000 said:

Also, I never said all Nintendo needs to do is release a revision and everything will be honky dory, you said Switch has a few flaws that make it less than ideal for handheld gamers and i simply pointed out that those flaws can potentially be fixed with a revision.

I agree they can be fixed to some extent, but they won't change the course of the sales. That never happened in the past (as far as I know, and you can't present a single example of it either).

 

zorg1000 said:

Sorry, I missed Wii Fit U but New Super Luigi was DLC, thats why i did not include it. Even if you add those 3rd party games that Nintendo published, the result is the same. Lego City was March, 4 months after NSMBU & NL and 3 months before G&W. W101 was Sept, M&S was Nov but then we have to add M&S for Wii as well. The point remains the same, Wii had a steady flow of releases while Wii U regularly went months without releases. Even if we extend that to 3 years or 4 years.

What's the difference between having several games launched at once and then some months without launches or have the same games more uniformly saperated in time? I don't see any. Nintendo bet on WiiU as much as on Wii.

 

zorg1000 said:

Also it seems you missed the part where Wii had more games in 1 year than Wii U had in 4. Wii had 196 games by the end of 2007, Wii U had 165 games by the end of 2016. 

No, I haven't. It's just not relevant to the conversation because it has nothing to do with strategy. Wii sold more, so it had more games. That's a symtom (output), not strategy (input).



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

curl-6 said:

A 3 year old port isn't going to be a strong system seller, and ARMS is unproven, so Switch sales could slump considerably in May-June, though hopefully not so badly that Splatoon 2 can't kick-start it again in July.

Did you say this to change up the monotony of people saying MK8 DX will sell systems? Because that's the only logical thing I can reason.



NintendoPie said:
curl-6 said:

A 3 year old port isn't going to be a strong system seller, and ARMS is unproven, so Switch sales could slump considerably in May-June, though hopefully not so badly that Splatoon 2 can't kick-start it again in July.

Did you say this to change up the monotony of people saying MK8 DX will sell systems? Because that's the only logical thing I can reason.

I think you're right. He may be trying pull a "omg, never saw it coming" after it sells like 1m FW.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Zod95 said:
zorg1000 said:

Someone doing better than you doesnt mean you did bad. Fact of the matter is that PSP sold really well, DS is the best selling handheld ever by a wide margin so being outperformed by it isnt really anything to be ashamed of.

Never said it was something to be ashamed of. What I said was "Battery life can be improved and revisions do appear, but it's not that simple. If it was, PSP would have sold much more than DS."

 

zorg1000 said:

Regardless, one example does not make a rule.

I presented several examples: PSP's revisions and portable games, X360's arcade games, PS3's Move. And I can get you more if you want. You, on the contrary, didn't present any example of the opposite (a console being able to successfully reposition itself on the market).

 

zorg1000 said:

Sure, PSP revisions did not increase demand by a huge margin but why are we ignoring the revisions that did have a positive affect like GB Pocket/Color, GBA SP, DS Lite, etc?

Because no one of those represented a change of strategy.

 

zorg1000 said:

Also, I never said all Nintendo needs to do is release a revision and everything will be honky dory, you said Switch has a few flaws that make it less than ideal for handheld gamers and i simply pointed out that those flaws can potentially be fixed with a revision.

I agree they can be fixed to some extent, but they won't change the course of the sales. That never happened in the past (as far as I know, and you can't present a single example of it either).

 

zorg1000 said:

Sorry, I missed Wii Fit U but New Super Luigi was DLC, thats why i did not include it. Even if you add those 3rd party games that Nintendo published, the result is the same. Lego City was March, 4 months after NSMBU & NL and 3 months before G&W. W101 was Sept, M&S was Nov but then we have to add M&S for Wii as well. The point remains the same, Wii had a steady flow of releases while Wii U regularly went months without releases. Even if we extend that to 3 years or 4 years.

What's the difference between having several games launched at once and then some months without launches or have the same games more uniformly saperated in time? I don't see any. Nintendo bet on WiiU as much as on Wii.

 

zorg1000 said:

Also it seems you missed the part where Wii had more games in 1 year than Wii U had in 4. Wii had 196 games by the end of 2007, Wii U had 165 games by the end of 2016. 

No, I haven't. It's just not relevant to the conversation because it has nothing to do with strategy. Wii sold more, so it had more games. That's a symtom (output), not strategy (input).

PSP not outselling DS is 100% irrelevant to the discussion though, i have absolutely no idea how you came up with a response like that based on me saying a revision with better battery life can potentially make Switch more appealing to handheld gamers. its like you took 2 and 2 and came up with 7. It just doesnt add up.

How is Switch getting a more portable friendly revision a drastic change in strategy? Its literally the same thing as those examples of more portable friendly revisions making the platform more attractive.

If you dont think having a steady flow of releases throughout the year is important for a platform to sustain momentum than I dont know what to tell you.

Wii U support dropped almost immediately.

Wii games as of Dec 2006-33

Wii games as of March 2007-47 (14 new games)

Wii games as of June 2007-72 (25 new games)

Wii games as of Sept 2007-114 (42 new games)

Wii games as of Dec 2007-196 (72 new games)

 

Wii U games as of Dec 2012-37

Wii U games as of March 2013-44 (7 new games)

Wii U games as of June 2013-51 (7 new games)

Wii U games as of Sept 2013-74 (23 new games)

Wii U games as of Dec 2013-85 (11 new games)

 

The majority of games released in year 1 would have started development before the system released so support/lack of support was not decided by sales.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:

PSP not outselling DS is 100% irrelevant to the discussion though, i have absolutely no idea how you came up with a response like that based on me saying a revision with better battery life can potentially make Switch more appealing to handheld gamers. its like you took 2 and 2 and came up with 7. It just doesnt add up.

How is Switch getting a more portable friendly revision a drastic change in strategy? Its literally the same thing as those examples of more portable friendly revisions making the platform more attractive.

If you dont think having a steady flow of releases throughout the year is important for a platform to sustain momentum than I dont know what to tell you.

Wii U support dropped almost immediately.

Wii games as of Dec 2006-33

Wii games as of March 2007-47 (14 new games)

Wii games as of June 2007-72 (25 new games)

Wii games as of Sept 2007-114 (42 new games)

Wii games as of Dec 2007-196 (72 new games)

 

Wii U games as of Dec 2012-37

Wii U games as of March 2013-44 (7 new games)

Wii U games as of June 2013-51 (7 new games)

Wii U games as of Sept 2013-74 (23 new games)

Wii U games as of Dec 2013-85 (11 new games)

 

The majority of games released in year 1 would have started development before the system released so support/lack of support was not decided by sales.

I explained, and explained, and explained. You just don't want to understand.

I think it's best for us to stop arguing and let the time tell who's right.

Just let me know your predictions for 31/12/2020 and 31/12/2023.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M