We obviously won't agree and by this point I'm not trying to change my mind or anything, but let me throw some counter arguments.
If you try to tell me that I could've avoided that death by playing defensively or changing difficulty. Ok sure, but then it'd be very odd to play the game differently to avoid a 1% chance that the only type of enemy that can kill you if he survives the All-Out attack and does two consecutives strikes to your leader. I still see a design flaw in combination of your systems:
- You don't allow me to save for long periods of time
- You keep the general difficulty level rather low on normal, but you always have one random enemy that's too difficult compared to the rest of the dungeon
- Leader death means game over (WHY??)
- The enemies don't seem to focus on the leader, BUT if all stars align against you, your leader can get hit multiple times without being able to intervene and your're fucked
See, it's the combinations of these is not ideal imo. Either you play extremely defensive, although most of time you shouldn't, if you know what you're doing, or you just take on every enemy knowing that there's a 1% chance that you'll get fucked without being able to do much about it.
Just take any of those bullet points out and it wouldn't be half as frustrating.
- Save every ~5 min => No big deal if this scenario happens
- Keep the difficulty consistent => You either play more defensively or you ARE if full control
- No game over if leader dies => You would've never died in my situation
- Enemies efficiently try to take out the leader => Then it's a game mechanic and you have to adjust the whole gameplay to it.
And out of these measurement, the easiest one to implement is allowing to save more frequently or adding checkpoints.
Oh, and the other half of your post I don't agree at all, sorry. You gain nothing by taking away options from the player.
I know that you experience bit plot points more intesively if you don't interrupt them, I don't like to do it either. But people have lives too, you know. You cannot always afford to sit through the whole thing.
And your other argument is you could auto save or even manually save in a situation where you could not be prepared to beat the next boss or whatever.
That's also a very weak point imo, you have 16!! save slots, again, it'd be my choice if I save manually, and nullifies your whole "GIT GUD" argument about why it wasn't bullshit that I lost 40 min of gameplay.
I hope you don't get offended or anything, just trying to give you my perspective.