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Forums - Gaming Discussion - Looks like Remedy is 3rd party now ..

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Mr Puggsly said:
SegataSanshiro said:
Meh Quantum Break was a mediocre TPS trying to being back mid 1990s FMVs and fell on it's face as it should. Just like that Need for Speed with FMV's did. FMV games died for a reason and should never come back.

I liked Quantum Break. The FMV arguments are ridiculous, nobody complained when MGS was doing hour cutscenes. But 20 min shows is too much?

As an action/adventure shooter, it was pretty good.

I don't care much for MGS and that's one of the reasons. Why I loved MGR,let me just get to the action. I will give MGS this. At least when they did it still carries a certain continuity because it's in game assets. Backdrops and characters don't suddenly look worse or better. When a game switches to live action and low budget sets and cheap cinimatopgrahy and yes QB has it it breaks that continuity. It slaps you in the face reminding you yes you were playing a game. The exact opposite experience a game like QB wants.



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SegataSanshiro said:
Mr Puggsly said:

I liked Quantum Break. The FMV arguments are ridiculous, nobody complained when MGS was doing hour cutscenes. But 20 min shows is too much?

As an action/adventure shooter, it was pretty good.

I don't care much for MGS and that's one of the reasons. Why I loved MGR,let me just get to the action. I will give MGS this. At least when they did it still carries a certain continuity because it's in game assets. Backdrops and characters don't suddenly look worse or better. When a game switches to live action and low budget sets and cheap cinimatopgrahy and yes QB has it it breaks that continuity. It slaps you in the face reminding you yes you were playing a game. The exact opposite experience a game like QB wants.

You remember Final Fantasy games on the PS1? Great looking cutscenes but chracters looked like Minecraft on pre-rendred pictures.

Frankly, that's a ton of games. Great looking cutscenes with vastly inferior visuals.

I get what you're saying, but it doesn't hold water.



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River City: Rival Showdown
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How many games did Remedy make for MS? Two? And they're both multiplat. This isn't really news.



Mr Puggsly said:
SegataSanshiro said:

I don't care much for MGS and that's one of the reasons. Why I loved MGR,let me just get to the action. I will give MGS this. At least when they did it still carries a certain continuity because it's in game assets. Backdrops and characters don't suddenly look worse or better. When a game switches to live action and low budget sets and cheap cinimatopgrahy and yes QB has it it breaks that continuity. It slaps you in the face reminding you yes you were playing a game. The exact opposite experience a game like QB wants.

You remember Final Fantasy games on the PS1? Great looking cutscenes but chracters looked like Minecraft on pre-rendred pictures.

Frankly, that's a ton of games. Great looking cutscenes with vastly inferior visuals.

I get what you're saying, but it doesn't hold water.

PS1 era was because the PS1/Saturn visuals were too limited to properly express the scene. We have not really needed that since late PS2 era Was not needed last gen and this gen ESP isn't needed. Games are advanced enough that stuff is no longer needed. So the live action of QB just becomes a gimmick and a poor one at that.



Intrinsic said:
Azzanation said:

I agree with part of your post. However its all about the profits. We dont know whos making more money. If its costing MS more money to hold Remedy as 2nd party than theres no point. Sony hold 18 studios however how many of those studios make profit? 

It seems MS is focusing on pure profit and less expenses. XB1 doesnt have to outsell the PS4 to achieve profits. Aslong as Xbox makes money i dont think MS really care otherwise.

To say that would be to imply that sony's studios are not making a profit. I think thats a completely baseless assumption to make being that sony has also shown they have no qualms shutting studios down. So  they cut off the slack so to speak, but still have a LOT of studios 

On another note, try looking at it from a platform holder publisher perspective. For sony, its not even about individual studios making money but instead about thesony world wide studios (SWWS)  group making money at the end of every fiscal year. The reason why an approach like that is better is because its ensures a very well fleshed out portfolio and allows sony take all manner of risks with  whatever games they are publishing and seeing to completion. 

That way not every game has to sell 3-5M copies to be a success. Cause the more successful games will pick up the slack. All the other games have to do is just break even. And when looking at horizon that had a budget of around $48M, I think its safe to say that games like Gravity rush/Until dawn/Bloodborne has a significantly lower production budget. And all those games have or would sell more than a1M in their lifetime.

And again, this isn't evn about making a profit, this is about giving "value" to your brand as a whole. thats the big picture that I think MS is missing here. Cause the very same place MS seems focused on making money from (3rd parties) sony has got those too and thanks to their larger install base is making almost twice as much on those games than MS is making.

Sony's way of doing things is why studios like media molecule could have been making dreams for the past 4 years and when that game comes out it may not even sell that well. They may "lose" money on media molecule in this case.... but in the grand scheme of things SWWS would have overall made a profit. Thats a far better business strategy than seemingly only investing in things that are sure to be a gaurnateed hit. 

And why this surprises me is that when the 360 came along, MS proved emphatically that games sell hardware and not brand loyalty or power. All of a sudden that narrative seems to have been lost to them completely this gen. Its mind boggling to me. 

Sony is just as guilty as MS in closing down Studios and Sony has come out saying that only afew of there studios actually make profit. Ill google it for you but im at work.

Also MS close studios and also buy studios. They closed Lion Head and brought Mojang etc. They also merged Esemble Studios into there main MS Studios.

Companies is just a brand. You dont need 100 companies to be successful. MS seem to like paying devs to make there games and only housing afew profitable ones to maintain and manage.  Its hard to debate this between us however just look at the health of both Corporations. MS know how to make money. Sure there Xbox devision is selling less than PS however they could still be making just as much money. 

Owning studios does not count as there financial year so the costs will most likely come under a different devision and not Xbox and PS. Sony might be losing heaps holding 18 studios however PS might be making money. If that makes some sort of sense.

It's also not an assumption to say having studios eats money to operate. You have staff and investments to pay. 



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SegataSanshiro said:
Mr Puggsly said:

You remember Final Fantasy games on the PS1? Great looking cutscenes but chracters looked like Minecraft on pre-rendred pictures.

Frankly, that's a ton of games. Great looking cutscenes with vastly inferior visuals.

I get what you're saying, but it doesn't hold water.

PS1 era was because the PS1/Saturn visuals were too limited to properly express the scene. We have not really needed that since late PS2 era Was not needed last gen and this gen ESP isn't needed. Games are advanced enough that stuff is no longer needed. So the live action of QB just becomes a gimmick and a poor one at that.

But it didn't end with 6th gen, 7th, and we still see it in 8th gen.

I think for that game, the cutscenes were fine. I wouldn't suggest it for all games.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
SegataSanshiro said:

PS1 era was because the PS1/Saturn visuals were too limited to properly express the scene. We have not really needed that since late PS2 era Was not needed last gen and this gen ESP isn't needed. Games are advanced enough that stuff is no longer needed. So the live action of QB just becomes a gimmick and a poor one at that.

But it didn't end with 6th gen, 7th, and we still see it in 8th gen.

I think for that game, the cutscenes were fine. I wouldn't suggest it for all games.

Still got them but were not needed. Hell begining of 7th gen games like Lost Odessey promised the CGI and in game were indisguinishable. At first sounded cool but then you think then what is the point?  PS3 promised graphics as good as CGI as with the FF7 demo. We saw consoles were living up to that promise. FFXII some were praising PS2 nearly matched Advent. It didn't but it looked good enough people thought that at one point. It's a pointless gimmick.



Mr Puggsly said:
SegataSanshiro said:
Meh Quantum Break was a mediocre TPS trying to being back mid 1990s FMVs and fell on it's face as it should. Just like that Need for Speed with FMV's did. FMV games died for a reason and should never come back.

I liked Quantum Break. The FMV arguments are ridiculous, nobody complained when MGS was doing hour cutscenes. But 20 min shows is too much?

As an action/adventure shooter, it was pretty good.

some people did complain, so i'm not sure where you're getting that from. Not a lot of people because the fans actually like it



Without knowing the size of this multiplat project no one can really know if they do not have something going on with MS. We do know that QB made them money so it made MS money. It still was a high profile and well reviewed game. I doubt that MS would pass up on another project from Remedy but they probably are not interested in securing everything the do especially if they are more smaller focused projects. I would wait until after E3 to make any real assumptions.



RJ_Sizzle said:
How many games did Remedy make for MS? Two? And they're both multiplat. This isn't really news.

This is exactly what I was thinking.



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