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Forums - Microsoft Discussion - Minecraft Set to Launch its Own Currency

Microsoft Corp. is adding a new marketplace -- and a brand new currency -- within the video-game Minecraft, opening up the opportunity for businesses to sell their original content and creations to tens of millions of the game’s players for the first time.

Set to go live in the spring, nine businesses will be selling feature packs within Minecraft -- such as new storylines, in-game activities or landscapes to explore -- with prices ranging between about $1 and $10 per creation. Other companies can apply to be allowed into the marketplace over subsequent months. Users wishing to purchase content will need to buy a form of new currency -- Minecraft Coins. The new coins can be bought via any supported device that features an app store, such as iOS, Android or Windows. These coins will live in a user’s Microsoft Xbox Live virtual wallet and be accessible for marketplace purchases on any platform.

“For the first time we are going to enable creators to come in and put content into our store alongside the same content that Minecraft makes,” said John Thornton, the game’s executive producer at Microsoft. “The real impetus is to let creators connect to players and help them make a living on top of Minecraft.”

The Minecraft Marketplace will not be available on all platforms -- a notable exclusion being Microsoft's own Xbox and Sony's PlayStation games consoles -- but will be available on Windows, iOS, Android, as well as the Apple TV, the Oculus Rift and Samsung Gear VR virtual reality platforms, and even Amazon Inc.’s Kindle Fire.

“We have a model that allows us to give more than 50 percent of revenue to the creators,” he said. “They’re all happy with that revenue split and we’re happy with that as well.”

There are restrictions, however, to protect Minecraft’s large numbers of young players. “Every piece of content in the store is reviewed by Minecraft,” said Thornton, so much like Apple’s app store nothing is likely to hit virtual store shelves without it being vetted first.

Developers are free to set prices for their creations. “We don’t have a strong price cap,” said Thornton. “If we have content that shows up that everybody agrees is of significant value that a consumer might want to pay more than that, we’ll have that conversation. Ultimately it’s up to the creator to decide.”

By adopting an in-app payment model, Microsoft is moving into a territory well-trodden by so-called freemium mobile apps. Pokemon Go, which is free to download, generated almost a billion dollars of revenue in 2016 through in-app payments, according to data compiled by research group App Annie.

https://www.bloomberg.com/news/articles/2017-04-10/microsoft-s-minecraft-set-to-launch-its-own-currency



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I'm OK with this as long as the original PC edition gets supported at least as long as the other versions do. Sadly, I fear it's going to get killed sooner than that, but at least the end isn't in sight yet.

Anyway, I also despise the coin thing because it effectively hides the actual costs. I understand it might be the easiest way for this to work across multiple platforms, but it's still despisable.



Here comes the microtransactions :p

Not a fan of this, but is nice to see creators make some money of this if they make something really popular. As long as this remains optional, then I don't really mind



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While i don't have a problem with MS giving creators the opportunity to monetize their creations, i feel like this system is mostly just going to feed off the young and ignorant. There is a staggering about of free player created content available for Minecraft. I can't think of many situations where i'd rather pay.



Im surprised their isnt bigger backlash its like when Valve gave the option for creator to put prices on mods in Steam



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Good thing I've still got the original version. I don't really agree with the coin idea though, like preying on the weak minded and young folk out of their pocket for each piece of content, stacking up well beyond the price of another £50 game, if not multiple copies.

Also, good thing modders out there have their own respective patreons and tip jars, so they have cut out their own middle man and don't entirely have to rely on MS with that system. I remember how Steam tried to charge for mods and that blew up in their faces, I do hope the same happens again, because it would be sad to see such a system screwing over everyone else.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Well they didn't pay two billion for Mojang to NOT try these kinds of tactics for squeezing more money out of Minecraft.



I thought Microsoft wouldn't stoop so low to incorporate microtransactions in it, but money comes first.

Wait a second Micro-soft, micro-transactions. I was a fool, it was there all the time.



BraLoD said:

It's pretty much to trick players, which are mostly young, on spending real money, 'cause it's not real money, it's minecraft coins...
It's actually, probably, going to work well.

That's on the Parents not the players first.

 

OP- Seems like a nice way to get new content.



Kaneman! said:
I thought Microsoft wouldn't stoop so low to incorporate microtransactions in it, but money comes first.

Wait a second Micro-soft, micro-transactions. I was a fool, it was there all the time.

Indeed.