I played a couple more hours of Horizon, it doesn't change much. The quest design is quite inflexible. One side quest I had to clear out a sawtooth and 2 watchers before people would talk to me. I turn the sawtooth, he takes out the watchers, battle over you would think. The people just stand there staring at me like I'm stupid or something, can't interact. The sawtooth has to die first before the world can go on.
Climbing remains a mixed bag. It does allow you into some of the dark areas yet at the risk of glitches
At least I'm not stuck, just jumping throug the mountain top.
I did get stuck on a designated climbing path, no more response to any controller input
Glued to the log for no apparent reason, fast travel to get going again.
And it's still blocking my way.
I was at the top arrow, needed to go to the target. Screw the suggested route, I see a perfectly suited path right in front of me, the green one. Can't enter area prevents the way, so I follow the red path along the invisible border over the mountain ridge and get completely stuck on the descent, fast travel again. It turns out I had to go through a gate down there (just beyond where I got stuck) because the game has a scripted event and cutscene lined up a bit ahead on the road. It's bad game design if you ask me. Imo exploration comes before the main story, not do the main story first (to unlock the map) then explore. Plus it sucks at funneling you in the right direction.
Yet on the positive side, it does let you climb the highest peaks :)
Worth the temporary agravation
Now that's an exciting preview of what's up ahead, can't wait to climb that mesa in the distance.