SvennoJ said:
You need an 8GB GPU as that's the amount available to games on Scorpio.
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No.
mine said: Much more. As a common x86 CPU isn't able to drive the GPU as efficient. Even DX12 which features multi-threading for this doesn't help PCs: To come close to understand what this new instruction set means, compare those vector instructions like SSE. Those gave huge performance gains. Moving DX12 driver stuff into silicon gives even more gains – as fewer instructions on the CPU side means less use of precious CPU cache. And as the GPU is even earlier ready to compute, this means that the GPU has more time to render and the CPU has more time for the game logic.
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Microsoft has freed up the CPU from having to do some processing tasks, the CPU isn't dramatically faster outside of general clockspeed boosts and latency reductions (Likely to counter the higher latency GDDR5 memory and the removal of eSRAM.)
It's still Jaguar or a derivative. It's still a heap of low-end shit.
Remember... It's based on AMD's Cat cores, it's meant to compete against Intel Atom, ARM etc'. It's still got nothing on Intel Core or Ryzen, heck even Bulldozer based CPU's.
PC doesn't need to worry about any of that, because the PC doesn't tend to use Tablet-levels of CPU performance for gaming and thus need to make ends meet with other 'unique' approaches.
As for Direct X 12. You need to keep in mind the entire API hasn't been moved onto the GPU. Only a part of it in the Command Processor.
And the gains from the improvements done on Scorpio on that front is most certainly going to be very game-engine and game dependent. It will not be applicable to all titles.
If you think this somehow transforms Scorpio into a High-End PC, then you are kidding yourself. Scorpio can punch above it's weight, sure.
mine said:
Lets hope that Microsoft didn't patent it a way no other can use it too. That stuff is perfect for the next version of the Nintendo Switch to use less power for the same graphics... |
Switch is using nVidia hardware. Not AMD. Microsoft has nothing to do with it.
EricHiggin said:
They made up for the 12GB GDDR5 with the 12GB DDR3, so not really much price difference. The 4k BD drive would be more, but if they use the same drive between the XB1S and Scorpio, that will save them a lot with mass production, so maybe $100, $150 tops instead of $270. Plus all the accessories correct.
It puts you closer to the $600 mark anyway. They should be able to do it for close to $500 with mass production and direct purchasing. The mass production for Scorpio won't be anywhere near the XB1S numbers though, so $499 is a pretty good prediction for a retail price without taking much of a loss.
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The 12GB DDR3 is a bad idea anyway. And can actually reduce performance due to the missmatched capacities. Better off with 8GB or 16GB.
8GB of System memory is enough for PC gaming at the moment... Even if you had 128GB of Ram, you still will not earn a single extra framerate if the game is still only using 6GB or less (Plus a few GB for Windows/other tasks) of memory.
The other caveat is that the PC doesn't reserve 4GB for the OS and background tasks. Windows will be happy with about 1.5GB for itself.
You could shave a good chunk off that build anyway by going with the FX 6300, ditching the optical disk (No one uses them) and having 2x4GB Ram sticks.
exclusive_console said:
I do not think they are targetting PC gamers. Xbone was released at 500$ and without Kinect 400$. I cannot see them selling Scorpio considering its specs less than 450$. I will not be surprised if it is 500$
Also we need to wait and see the performance of Scorpio with all the games. Comparing with it Forza6 alone it is impossible to tell which TBH is very well optimized for even Xbone.
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To be fair, Forza 6 is also extremely well optimized on PC. The engine is good at what it does.