This is just a little follow up idea for BOTW I've been brainstorming the last few days. It would not be like a normal zelda game (I mean, it won't be an adventure RPG)
The Legend of Zelda: Reclaiming the Wild.
This would basically be an open-ended kingdom managment sim, where you play as Zelda following the end of the game, where you work to rally your lost hyrulians together, and rebuild the kindom of Hyrule!
This wouldn't require a big team at all, and could hopefully be completed very quickly, in a year or so, like Majora's Mask. This could be a small side team, leaving the main zelda team to work on either the next zelda, or whatever else Nintendo may be planning. The game's map, and NPC's would be reused, hopefully not leaving very many new assets needing to be made. I do know new assets would have to be made for the optional areas of the map that could be rebuilt, such as hyrule castle, castle town, the various town ruins spattered across the map, ect.
The cycle of play would be being in the castle for the day, listening to your advisers, hearing concerns, and getting updates on how the projects you're working on are going, and getting to choose new projects to undertake. followed by being able to wander around areas of your kingdom, talking to your subjects, maybe getting small sidequests from them. You could explore around, and choose to research ruins, if you want to try to utalize some of the ancient shiekah technology, working well with Zelda's personaliity shown in the backstory, with her loving to research these strange ruins and learn about the world and the past, and how to put that knowlege to use.
The different projects you decide take real world time to happen, and require tons of rupees and different resources to fund, so some projects you could undertake could also deal with just being able to aquire these resources faster. Also, you could optionally load up your save file form Breath of the Wild, and transfer any rupees or resources collected in that game, so having Link working to rebuild the kingdom in his own way, by exploring and collecting treasure and things. This may give people a new reason to return to the game, to maybe start a new save, or just explore somewhere on the map they haven't yet, to help fund their endeavers in this new game, and make the projects happen faster.
Different conflicts can come up while you play the game, requiring your decision on how to deal with it. You could take either decision, and they both would come with their own bonuses and consequences. A few ideas for the conflicts...
*Some of the Yiga clan want to denounce their criminal ways, and rejoin your kingdom. Allowing them in would provode you with these new useful subjects, adept at combat, and ofcourse bringing a thousand lifetime's supply of mighty bananas!. But allowing them in would anger some of your other subjects, and of course introduce risk in your kingdom.
*You have the option of tearing down some old village ruins, and rebuilding the village, obviosely providing more room for subjects, and a way of colecting even more rupees and resources, but some are horiified of destroying a piece of Hyrule's storied history. This would be a big decision for Zelda personaly, as choosing to build this town would also destroy the knowlege that you could potentially find and put to use there.
Um, I'm thinking this game could be kind of open-ended, with no real ENDING to it, like a traditional sim-city/ strategy/ management type game. The different decisions you make shape the kindgom, and you'll end up with a different kingdom than a player that makes different decisions onf what to do. I'll try to thikn of more ideas for this game later, but I'll leave it here for now.
What do you guys think of an idea like this? I love my simulation games, and would love to play something like this, personally.
come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=47568
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mario kart wii friendcode - 0387-9491-4552
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150vg$ bet(with haggy) mk wii 2009 worldwide sales > any 360/ps3 game released in 2009.
current mk wii worldwide sales (jan 9th): 553k