By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Microsoft’s Efforts to Bring Japanese Games to Xbox One Should be Encouraged, Not Mocked

I'm a little confused here. I haven't read every single one of the thread's posts in their entirely, but...

From what I can tell, the situation is this:

Microsoft wants a bigger slice of the pie when it comes to Japanese games.

Microsoft currently owns two gaming platforms: The Xbox One and the Windows-based PC.

Out of those two platforms, the PC is easier to code for and has a much larger install base in Japan.

But rather than cutting its losses with the Xbone in Japan and focusing its efforts on getting even more Japanese devs to make games for the PC (games which would often be playable even on mid-range hardware because of their relative graphical simplicity), Microsoft is still trying to push the Xbone towards becoming a player in the Japanese gaming scene.

Am I understanding this correctly? Am I missing something that's incredibly obvious? Because it seems to me that Microsoft is not using its resources wisely.



Around the Network
LudicrousSpeed said:
thismeintiel said:

When your console launches with AT LEAST a 33% failure rate

Riiiiiiight. Gonna need to see a reliable source on that with some real data. At least 33%? Uh, no. And it's not as if Sony has been innocent of faulty hardware. DRE was common on PS2 and there was the YLOD last gen. Sure, compared to early gen 360 models it looks better but compared to other console companies like Nintendo or Sega, they don't.

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.



thismeintiel said:
LudicrousSpeed said:

Riiiiiiight. Gonna need to see a reliable source on that with some real data. At least 33%? Uh, no. And it's not as if Sony has been innocent of faulty hardware. DRE was common on PS2 and there was the YLOD last gen. Sure, compared to early gen 360 models it looks better but compared to other console companies like Nintendo or Sega, they don't.

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.

The real number would be the one provided by SquareTrade, not a random survey of readers of a gaming magazine. Might as well say Metacritic user scores are a trustworthy account of satisfaction with a game. But I guess 24% doesn't sound as catchy as "at least" 1/3.

Of course, it was right around 10-11% with the PS3 after the RRoD issue was sorted out and like I said, both pale in comparison to Nintendo. Or Sega, before they ran out of money. I mean, 10% for PS3 according to your source. Is that supposed to be good? Only when you compare it to early 360 models :)

Its still funny that you're clutching to a Game Informer reader survey as legitimate evidence though, thanks for the laugh.



Naw. I rather mock them. Microsoft entering the console and publishing business had a severe negative effect. The whole games industry would be in a better condition without their interference. And they proven this time and again.



Hunting Season is done...

thismeintiel said:
LudicrousSpeed said:

Riiiiiiight. Gonna need to see a reliable source on that with some real data. At least 33%? Uh, no. And it's not as if Sony has been innocent of faulty hardware. DRE was common on PS2 and there was the YLOD last gen. Sure, compared to early gen 360 models it looks better but compared to other console companies like Nintendo or Sega, they don't.

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.

I obviously can't provide the actual failure rate of the 360 in a worldwide context, but I can reliably relate the failure rate of my 360s, which was 80%. Every single non-S 360 I owned died, including a launch console that died so quickly that MS had yet to institute the extended warranties, and that the customer service kindly suggested that I had caused to red ring, even though I give my consoles space and still have a working SNES, N64, ps2, Genesis and launch ps3. I know stories like mine aren't the be all end all, and there are likely more fortunate people who never had a 360 die, but all 4 of the 360s I either bought or received as a replacement for a faulty system red ringed. The 4 gb S I eventually bought still works just fine, however. 



Around the Network
Kudistos Megistos said:
I'm a little confused here. I haven't read every single one of the thread's posts in their entirely, but...

From what I can tell, the situation is this:

Microsoft wants a bigger slice of the pie when it comes to Japanese games.

Microsoft currently owns two gaming platforms: The Xbox One and the Windows-based PC.

Out of those two platforms, the PC is easier to code for and has a much larger install base in Japan.

But rather than cutting its losses with the Xbone in Japan and focusing its efforts on getting even more Japanese devs to make games for the PC (games which would often be playable even on mid-range hardware because of their relative graphical simplicity), Microsoft is still trying to push the Xbone towards becoming a player in the Japanese gaming scene.

Am I understanding this correctly? Am I missing something that's incredibly obvious? Because it seems to me that Microsoft is not using its resources wisely.

If Japanese Devs make a game for windows it will most likely be on steam. Tomb Raider sold like 4k on MS Windows Store.



They should do it, it would be great.

It's only comical cause this is the 18th time they've tried to convince people they're gonna have Japanese games.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

Why support/defend something that is in a losing situation? Make an argument defending MS and one can make 100 counters to that argument. All I hear is "if, I hope, etc." and no guarantee's. Not wasting my time on something with no guarantee's when there's a console that provides the very things you want on the Japanese side, but hey...stay stubborn and keep hoping something happens. lol



No. What good does it do me to have Xbone be a wannabe PS4? The people into those games already got a PS4 for them.

If we need Japanese games on Xbone then they should be exclusive to Xbox. Lost Odyssey 2, some Sega exclusives, PlatinumGames (Scalebound was the perfect game!).

Xbone needs to be like the original Xbox, unique Japanese games exclusive to the platform.

I hope Phil didnt go to Japan to beg for simple ports to his system but actually negotiated exclusives.



Ariakon said:
thismeintiel said:

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.

I obviously can't provide the actual failure rate of the 360 in a worldwide context, but I can reliably relate the failure rate of my 360s, which was 80%. Every single non-S 360 I owned died, including a launch console that died so quickly that MS had yet to institute the extended warranties, and that the customer service kindly suggested that I had caused to red ring, even though I give my consoles space and still have a working SNES, N64, ps2, Genesis and launch ps3. I know stories like mine aren't the be all end all, and there are likely more fortunate people who never had a 360 die, but all 4 of the 360s I either bought or received as a replacement for a faulty system red ringed. The 4 gb S I eventually bought still works just fine, however. 

Yea, for about a year MS ignored the problem, claiming it was always the customers' fault. Eventually, they were forced to accept it as their problem.

LudicrousSpeed said:
thismeintiel said:

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.

The real number would be the one provided by SquareTrade, not a random survey of readers of a gaming magazine. Might as well say Metacritic user scores are a trustworthy account of satisfaction with a game. But I guess 24% doesn't sound as catchy as "at least" 1/3.

Of course, it was right around 10-11% with the PS3 after the RRoD issue was sorted out and like I said, both pale in comparison to Nintendo. Or Sega, before they ran out of money. I mean, 10% for PS3 according to your source. Is that supposed to be good? Only when you compare it to early 360 models :)

Its still funny that you're clutching to a Game Informer reader survey as legitimate evidence though, thanks for the laugh.

I have a good laugh at your obvious bias. You say 24% is the real number, completely ignoring the fact that that number is actually on the lower end, as the majority shipped it to MS once they admitted the problem.  Then you completely dismiss the 52% number from GI, but use their 10% for PS3 as fact. Incredibly obvious. I can at least say that the GI numbers are higher than reality, which also means the 10% number is too high. So, yea, damn good for PS3. God awful for 360, even if it was just the 24% (it isn't.)