pokoko said:
Mummelmann said:
Yeah, I find it strange when Skyrim and Fallout fans complain about TW3's combat. Skyrim has a really unsatisfactory and simplified combat system, so does the Fallout games from Bethesda.
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It's true that Skyrim's melee combat is kind of nothing, just a means to the end of exploration, but it's also not the only way to play the game. I play stealth, bows, summoning magic, and destruction magic all before straight melee. I disagree with you about Fallout, though, especially Fallout 4, which I find very enjoyable in terms of combat, especially with the increased lethality of survival or a mod that lets you select increased damage.
Fallout is also very different from the Witcher in terms of combat focus so I don't understand why you'd find that strange. Playing rifles or pistols is nothing like Witcher at all, to the point that a combat comparison makes little sense. Unless you're talking about Fallout melee? That's a style I don't care anything about, though, and it's obviously not the only path.
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Stealth and bow in Skyrim is broken, way, way, way overpowered and then some, it takes the fun out of it once you reach a certain level. Magic is kinda fun though. Melee is mostly useless without a bunch of mods.
The Fallout combat is so weightless and dull, and the VATS system is a complete copout to score cheap criticals (I never use it though). Weapons have such little feel in Fallout, it's a lot better in games like Far Cry 3, for instance. I don't know why, but all the Bethesda games since Daggerfall have left me wanting something better, especially ever since other developers stepped up their game (literally) and produced combat with a lot more depth and feel. Fallout also benefits from mods, but that's sort of unfair, if your games need user generated mods to function and yield depth, you're doing something wrong. Don't get me wrong, I really like Skyrim, but the combat is kinda lame, all in all. Fallout 4 never sat so well with me, it just feels like too small a step further and the base-building is hopeless and the scrapping and crafting becomes a chore rather than something enjoyable. Let's not forget the hopeless story and narration that Bethesda have gotten (in)famous for.
Yeah, comparing TW3 to Fallout is maybe a little weird, but I was talking about poorly implemented combat in open world games and found the comparison relevant for that reason. I enjoy the combat in TW3, unlike the two first games, the first one was especially bad and the second one allowed for so little creativity. TW3 needs to be played on the hardest difficulty though, but at least the combat in the vanilla edition does its job, it doesn't need a bunch of mods to make me happy, unlike Skyrim and Fallout.