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Forums - Gaming Discussion - Splatoon 2 Testfire runs at 530p undocked and 720p when docked

might upgrade to the wiiu version



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Zekkyou said:
Goodnightmoon said:

Is by far one of the best looking games on Wiiu, with only better resolution and more AA it already looks like a Ps4 game, and it was using most WiiU resources to the point they could never fix a little issue that made the game fall to 59 constantly ( now they have solved that) MK8 was constantly used to prooved that the console was indeed more powerful thatn the previous gen cause it looked fantastic, yet Switch is moving it at 1080p. Sames as fast Racing Neo that was made coding to the metal and yet it jumped from sub 720 to 1080p.

What you consider "best looking" doesn't dictate how demanding it is.

Re-read my previous comment. As i already said, MK8 can be told to run its environments, animations, physics, etc, twice without any change in performance. That's a fact that can't be ignored, and it's not a criticism either. It looks great because of its effective use of its art style, but titles like Bayonetta 2 and Zelda are considerably more demanding. MK8 has to leave itself a large amount of wiggle room to allow for split screen. There's a reason it's an often ignored feature these days; it's resource heavy.

MK8's 59fps issue wasn't related to power, but frame-timing in the CPU. The issue exists on both solo and 2 play split-screen, despite the latter being far more demanding.

For a neutral person you are always on the same side.

I never said MK8 was more demanding than bayonetta 2 or Zelda though, but it was using WiiU potential really well regardless, and Deluxe prooves the Switch is more powerful, since MK8 deluxe is also able to play 2 split mode at 1080p when WiiU did 720p, same in the case of Fast RMX.



RolStoppable said:
Zekkyou said:

MK8 wasn't particularly demanding. That's why it was able to stick to 720p/60fps even in 2 player split screen; a significant enough amount of the WiiU's power goes unused in solo play that it can render 2 versions of the tracks, effects, animations, physics, etc, and still hit that target. It's not until it's asked to do it all 4 times that it drops to 30fps.

That's not a criticism, MK8 is that way by design. Just thought it should be noted.

Regardless, you'd think the docked Switch would be hitting 1080p with all 720p WiiU titles. The jump between 720p and 1080p is 125%, which is within the range of the Switch's hardware jump. Either Nintendo have been rushing their games to keep up momentum (which is arguably justified, Nintendo were in a difficult situation and needed to get the Switch out as soon as possible), or there's an unknown (to us) bottle neck stopping them with some titles.

Shouldn't you know better? "720p to 1080p" would only work if graphical detail remains on the same level and the only change is resolution.

The Switch should in theory actually be capable of more (outside of the power jump, it's also more modern hardware), but ignoring that yes you're right. My wording was a bit too far reaching (though i don't personally expect Nintendo to ever add significant tech improvements to any WiiU title), but it's accurate to all the title we've currently seen. Zelda is probably the strange example. Its resolution and performance profiles across the WiiU, Switch docked, and Switch portable aren't at all consistent.



I thought the test is meant to try the netcode and stuff. But it seems it's only about the resolution and not about if the netcode works^^



Did someone just call Bayonetta 2 more demanding than Mario Kart 8? Lol.

https://www.youtube.com/watch?v=aohtpX_L9Ms

There's way more details in the textures of MK8 than Bayonetta 2.



"The strong do what they can and the weak suffer what they must" - Thoukydides

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Goodnightmoon said:
Zekkyou said:

What you consider "best looking" doesn't dictate how demanding it is.

Re-read my previous comment. As i already said, MK8 can be told to run its environments, animations, physics, etc, twice without any change in performance. That's a fact that can't be ignored, and it's not a criticism either. It looks great because of its effective use of its art style, but titles like Bayonetta 2 and Zelda are considerably more demanding. MK8 has to leave itself a large amount of wiggle room to allow for split screen. There's a reason it's an often ignored feature these days; it's resource heavy.

MK8's 59fps issue wasn't related to power, but frame-timing in the CPU. The issue exists on both solo and 2 play split-screen, despite the latter being far more demanding.

For a neutral person you are always on the same side.

I never said MK8 was more demanding than bayonetta 2 or Zelda though, but it was using WiiU potential really well regardless, and Deluxe prooves the Switch is more powerful, since MK8 deluxe is also able to play 2 split mode at 1080p when WiiU did 720p, same in the case of Fast RMX.

I've had similar debates with users from all sides, though it'd be accurate to say my discussions are more often than not against Sony and Nintendo fans (which is logical, they make up the overwhelming majority of this forum). I do think it's interesting you consider a technical discussion like this "taking sides" though. That's a remarkably low bar you've set

You started your first post by calling it one of the most demanding on the WiiU, than expanded on that in your previous post by saying "it was using most WiiU resources to the point they could never fix a little issue". If it's using so close the WiiU's maximum amount of resource, Bayonetta 2 and Zelda can't really be more demanding.

Regardless, I've not claimed the Switch can't do it, nor that MK8 wasn't a technically solid game. I just pointed out that MK8 isn't a great example of demanding tech on the WiiU, and that the resolution and performance of Switch titles has thus far been fairly illogical. You'll notice i never brought up Fast Racing Neo, since that's a considerably better example. Arguably the best right now.



Zekkyou said:
Goodnightmoon said:

For a neutral person you are always on the same side.

I never said MK8 was more demanding than bayonetta 2 or Zelda though, but it was using WiiU potential really well regardless, and Deluxe prooves the Switch is more powerful, since MK8 deluxe is also able to play 2 split mode at 1080p when WiiU did 720p, same in the case of Fast RMX.

I've had similar debates with users from all sides, though it'd be accurate to say my discussions are more often than not against Sony and Nintendo fans (which is logical, they make up the overwhelming majority of this forum). I do think it's interesting you consider a technical discussion like this "taking sides" though. That's a remarkably low bar you've set

You started your first post by calling it one of the most demanding on the WiiU, than expanded on that in your previous post by saying "it was using most WiiU resources to the point they could never fix a little issue". If it's using so close the WiiU's maximum amount of resource, Bayonetta 2 and Zelda can't really be more demanding.

Regardless, I've not claimed the Switch can't do it, nor that MK8 wasn't a technically solid game. I just pointed out that MK8 isn't a great example of demanding tech on the WiiU, and that the resolution and performance of Switch titles has thus far been fairly illogical. You'll notice i never brought up Fast Racing Neo, since that's a considerably better example. Arguably the best right now.

You make no sense, you say MK8 was a bad example because it can mantain the same level of performance in 2 split mode yet Fast Racing Neo is a good example despite the fact that it also mantains the same level of performance in 2 split mode.



onionberry said:
The resolution is not the problem on Nintendo games, it's the lack of anti aliasing. They could easily bump the resolution, remember this was a stress test. The aliasing is going to stay there, sadly.

Upscale the image and the jaggies should go away. I think that's what happened for me playing Splatoon 1 on my widescreen... The aliasing looks more noticeable on another television...

Not sure what it is. Honestly, I don't know the specs of either of my televisions. I never really cared...



KLAMarine said:
onionberry said:
The resolution is not the problem on Nintendo games, it's the lack of anti aliasing. They could easily bump the resolution, remember this was a stress test. The aliasing is going to stay there, sadly.

Upscale the image and the jaggies should go away. I think that's what happened for me playing Splatoon 1 on my widescreen... Honestly, I don't know the specs of my television. I never really cared

no 

if you upscale 720p image to 1080/4K it will look way worse.



Jranation said:
Wow! And it still looks beautiful!

 

KLXVER said:
I saw someone play it yesterday and it looked quite good. Better than the WiiU version.

 

Bandorr said:
Maybe people will be too busy playing to notice it. 530P is higher than what the 3ds did right?
Plus I'm sure Nintendo can make 720p work.

Yup..... this is a thread based on a nintendo game alright. People always seem so forgiving when it comes to nintendo. Meanwhile the XB1 pretty much lost an entire gen on the back of 900p (amongst other things of course).

Boberkun said:
last92 said:
How is this even possible?

Devs have no idea how to optimize games on Shiitch hardware.

Errr...... isn't splatoon first party? Unless I am stupidly mistaken; but if by some off chance I am right, if nintendo can't optimize for their hardware then who will?