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Forums - Gaming Discussion - Naughty Dog dev explains what might've happened with Mass Effect Andromeda’s face animations

Seems to me that what is required is Mo-capping the VAs when they are actually reading the lines and giving them proper stage direction as to the mood / emotion of the character. That makes the final character animation pretty much a one step process.



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Kind of weird that a guy from a different company would jump to the rescue to try to explain some other game's shortcomings, but okay.



Random_Matt said:
"It’s simply a quantity vs quality tradeoff"
What a cop out, rather have both.
Unfortunately, Bioware fails on both.

...Did you not read what was said? A cop out? You can't have both. It's infeasable right now. They tried do to both, and after 5 years they literally couldn't do it because it was too much work. That's literally why this happened. No game has ever had the quality of facial animations in Uncharted with the quantity of voice found in Andromeda. I guess literally every game ever made is copping out, because they all fail at doing this.



spemanig said:
Random_Matt said:
"It’s simply a quantity vs quality tradeoff"
What a cop out, rather have both.
Unfortunately, Bioware fails on both.

...Did you not read what was said? A cop out? You can't have both. It's infeasable right now. They tried do to both, and after 5 years they literally couldn't do it because it was too much work. That's literally why this happened. No game has ever had the quality of facial animations in Uncharted with the quantity of voice found in Andromeda. I guess literally every game ever made is copping out, because they all fail at doing this.

It's infeasable according to what metric?

It feels like you're saying the devs had to make a choice, and that the "fault" for the facial animation quality results from overreaching vision that couldn't sync up with realistic goals.



They really should have just delayed the game to sort everything out, yeah some people would have been unhappy but at least with the problems fixed the game would be better now the's a chance the franchise may not recover.



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From 20 to 10 years ago Bioware was one of my most revered developers. Now I don't really get excited about their titles. I hope they can turn it around.



My lord, reading these posts... Bioware certainly wasn't "lazy"or rushing some half-assed product to us; rather, they were too ambitious and were guilty of poor planning/time management. Everyone is capable of it.

Bioware gives us gold time after time and following a rare less-than-stellar outing people are acting as if they've been personally wronged by these guys. Get over yourselves; if the problems are too glaring for you, don't get it.

Personally, I'm just going to wait until it's received a few patches, at which point it will likely be pretty darn good.

*Edit*: Just to be clear, I'm not speaking about everyone in this thread or suggesting it's unfair to criticize a game's faults. It's those who are acting as if Bioware has done a disservice to the industry, cheated the community, and are taking it personally that frustrate me. No game that's in development for that long with that much money and that many excellent designers is a "lazy" effort, and that word is really ticking me off as I keep seeing it pop up.



Augen said:
From 20 to 10 years ago Bioware was one of my most revered developers. Now I don't really get excited about their titles. I hope they can turn it around.

Just wanted to say that woman in your sig is amazing, she looks exactly like Aloy lol

Otherwise, Bioware almost always releases gems, though they often take a while to develop. I wouldn't lose faith in them over what is really still a good-just-not-stellar game in Andromeda.



Its a shame for sure, but the Sarah Ryder memes are pretty damn funny.



GameAnalyser said:
JEMC said:

Well, they lowered it because, in his opinion, they would fix it later by hand. What we should ask is why they didn't do it (did they ran out of time or was it because of budget reasons?), and if there is a way to fix it once the game has been launched.

In any case, like he mentions at the end, this will only serve to increase the quality of animations from now on.

The budget was 40 million..I just don't know where all the money went. This is one of those AAA games I'm definitely skipping since The Division.

40 million is nothing D:!, before you compare it to TW3 which was develop it in Poland(much cheaper to develop) I'm sure they ran out of budget and in this case BioWare can't do a s***t, it was up to EA to give them more money but oh well. The game is mediocre but not bad, the gameplay is definitively on point.