Quantcast
A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

Forums - Nintendo Discussion - A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

Wow, that was honestly a fantastic review Rol! I've yet to pick up Samus Returns, but I enjoyed reading your perspective. Good, thorough review!



Around the Network

Picross S (Switch eShop)

After a whopping seven installments on the 3DS, Picross has reached Switch. The price increased by 60% while offering less content than the last couple of 3DS entries, but that can hardly be viewed as a negative because a price increase was overdue and what you get for your money is still plenty enough.

What didn't make the cut for the first Switch game is Micross, a variation where dozens of 10x10 puzzles form a picture in an 8x8 grid. The 3DS games used to have three Micross, each amounting to 40-60 minutes of playtime. What the Switch version has over its predecessors is a multiplayer option where two players can solve a puzzle co-operatively. The game keeps track of how many tiles each player has filled in, so there is somewhat of a competitive angle to it, but it's not a real vs. mode. What is the same is that all 150 puzzles are available in Mega Picross, a variation that requires a different brand of logic to solve.

My main complaint about the 3DS installments still holds true which is why I don't hand out a 9. Picross DS had puzzles as big as 25x20, but neither the 3DS or Switch matched that despite higher resolution screens. 20x15 is once again as big as it gets. Still, you'll probably get a good 20 hours out of an $8/€8 purchase, so this will have to do until the inevitable Picross S2. If you aren't familiar with Picross, the game provides an elaborate explanation to get you started.

Controls 10 Everything works as it should. Option to adjust how
the cursor behaves when reaching the edge of a puzzle.
Gameplay   Picross is a logic puzzle. Various rules and hints
can be adjusted to the player's preferences.
Story   Not
available.
Single-player   The Mega Picross variation is on board again, but
Micross didn't make the cut.
Multiplayer   Two people can work simultaneously on the solution
of any given puzzle. Co-operative, pseudo-competitive.
Graphics   Definitely not demanding, but a clean look deserves
kudos nonetheless. Not every puzzle game is flawless.
Sound   Three more or less relaxing music tracks to
select from. Can be turned off altogether.
Value   150 puzzles in standard Picross. The same puzzles
are available in Mega Picross.
Replay Value   Puzzles aren't particularly replayable, but Picross holds
up as a quick brain teaser any time you need one.
Score 8 Switch's resolution should have made puzzles bigger than
20x15 a no-brainer, but S is still a very solid Picross entry.


Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

SteamWorld Dig 2 (Switch eShop)

One of the best indie games on the 3DS has got a sequel on Switch and other platforms after an intermezzo in the turn-based strategy genre (SteamWorld Heist). Developer Image & Form didn't attempt any experiments with SteamWorld Dig 2, so chances are good that you'll like it if you liked the original. The second Dig costs slightly more than twice as much as its predecessor, but it justifies its price by adding more variety and increasing the length.

Aside from a higher number of caves that feature a healthy amount of platforming, the most intriguing addition to the formula are gears that can be found everywhere. Said gears can be put into equipment slots to enable helpful perks, and they can be changed back and forth as often as you like. It may be tempting to dig down on the shortest path, but paying attention to your surroundings will make your journey a lot more flexible and comfortable.

Like in so many other games, you start with nothing and build up a big arsenal of possibilities. Nothing wrong with that, because that makes games fun. I don't really have anything negative to say in this review, simply because there isn't much. SteamWorld Dig 2 delivered on expectations, so the only thing I could say is that it didn't exceed them and I have a slight feeling of disappointment because of that.

Controls 10 Intuitive and responsive, just like it has to be
when developers don't shy away from tricky level design.
Gameplay   Dig for ore, sell it and improve your equipment. Find gears
and unlock additional perks for your character.
Story   Rusty, the hero from the first Dig, has gone missing. Dorothy
goes on a search that features a few too talkative robots.
Single-player   The mix between vertical digging and horizontal platforming
sections motivates from start to finish.
Multiplayer   Not
available.
Graphics   Not technically demanding. Nice art style
and stable performance secure a good score.
Sound   The simple compositions are memorable and
fit the atmosphere of any given location.
Value   The campaign lasts about seven hours if you follow story
objectives closely. 11-12 hours in total.
Replay Value   This is a well-made game that gives you freedom in the upgrade
path. No other noteworthy incentives to replay.
Score 8 SteamWorld Dig 2 is a sequel that greatly expands on the
foundation laid by the original without deviating too much.


Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

AngryLittleAlchemist said:
Wow, that was honestly a fantastic review Rol! I've yet to pick up Samus Returns, but I enjoyed reading your perspective. Good, thorough review!

My sentiments exactly.  I haven't played it yet either, but everything I've seen and heard so far leaves me longing for a traditional 2D Metroid instead.



Agreed with your F-Zero X and GX comparison. X is the better game. Did you play X on Wii VC? How did the controls compare with the Wii U VC version?

BTW, have you played the GBA games? How do they compare with F-Zero Snes?



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Around the Network
Soma said:
Agreed with your F-Zero X and GX comparison. X is the better game. Did you play X on Wii VC? How did the controls compare with the Wii U VC version?

BTW, have you played the GBA games? How do they compare with F-Zero Snes?

I've lost my entire post because VGC messed up, so I'll do it really quick now.

Haven't played X on Wii VC.

Maximum Velocity is great, would rate it an 8. GP Legend is forgettable, probably a 5. Haven't played Climax, but is supposed to be very similar to GP Legend.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
Soma said:
Agreed with your F-Zero X and GX comparison. X is the better game. Did you play X on Wii VC? How did the controls compare with the Wii U VC version?

BTW, have you played the GBA games? How do they compare with F-Zero Snes?

I've lost my entire post because VGC messed up, so I'll do it really quick now.

Haven't played X on Wii VC.

Maximum Velocity is great, would rate it an 8. GP Legend is forgettable, probably a 5. Haven't played Climax, but is supposed to be very similar to GP Legend.

haha, thanks!  So Maximum Velocity is the better game? Good to know, I was considering GP Legend more because of the music which is very similar to X.

But do you think it is better than the Snes one?



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Wow,this is actually a pretty good review system!If you gonna continue with this stuff,i'll happily continue to read your reviews.totally agree with samus returns review,because while i think it's a good game,it's not nearly as competent or well made as those of R&D1.And i totally agree with your f-zero x opinion too.I thought i was the only one with that impression in the world.Really good stuff here(not because your opinion is the same as mine,obviously,but because is well sustained by your arguments).



Golf Story (Switch eShop)

In Golf Story you take on the role of a man who pursues his dream of becoming a professional golfer. His first stop is the golf course he played on as a kid and said course is in terrible condition. In an effort to earn the trust of the golf course owner and the resident coach, you accept any kind of errand that gets thrown at you.

Completing fetch quests and succeeding at various challenges nets you money and EXP. Each level up allows you to distribute five skill points across five different golfer stats. The most important stat is power which regularly results in penalties for your accuracy, but the developers were kind enough to allow you to reduce your power level at any time between playing golf and redistribute skill points to other stats. That way you can't get stuck in (almost) hopeless situations to progress the game.

The main events of the story are stroke plays on the game's eight courses which are only nine holes each. Said courses unlock for quick play single-player and multiplayer after you've beaten them, but it would be hard to call Golf Story a good regular golf game. The options for play are too limited and the courses are too short. Where Golf Story excels is the golf/RPG mix, so if that's something you are looking for, you get a meaty package for the asking price.

Negatives include trickshot challenges that require you to take all shots instead of ending right away after you've met the target, some abrupt cutscene transitions that aren't cleanly programmed, and an at times uneven difficulty level that throws in surprising spikes. But the positives easily outweigh the shortcomings, so this intriguing mix of golf and RPG that pays tribute to classic video games can be safely recommended.

Controls 10 The character tends to get stuck on edges instead of
getting pushed along. Old school, but outdated.
Gameplay   Classic top-down golf with three-click system embellished with
a basic money/EXP system and other RPG staples.
Story   The rampant silliness leads to regular chuckles and makes it
easy to forgive the few occasions where jokes are overdone.
Single-player   A mixture of performing trick shots, playing matches and
tournaments, and doing errands like fetch quests.
Multiplayer   A basic multiplayer for up to two players. Only stroke or
match play on eight courses that are nine holes long.
Graphics   Going for a nostalgic 16-bit feeling, but back then graphics
had hardware limitations and weren't intentionally pixelated.
Sound   A likeable soundtrack that has its fair share of memorable
moments. Sound effects are solid.
Value   Golf Story lasts 12-15 hours, depending on how many
optional quests you try to tackle.
Replay Value   You are free to distribute stats however you want, but
some tasks are monotonous and NPCs are talkative.
Score 7 Golf Story delivers for people who are looking for golf combined
with RPG, but is not for people who want a robust golf game.


Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

This game looks dissapointing like the Communist Packers.