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Forums - Nintendo Discussion - Wii U is really underpower ?

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What you think ?

Yes 79 47.59%
 
no 68 40.96%
 
see the results 19 11.45%
 
Total:166

- POWAAAH! WE NEED ONLY POWAAAAAAAAHHHHHH!!!! No gimicks no second screen no nothing just RAW POWAAAHH!!! I don't care about those amazing exclusives games with their superior gameplay, I ONLY WANT POWAHH IN THAT BOX WITH THE LOGO OF MY FAVORITE BRAND ON IT, NOTHING ELSE!

- Yo, PC is way more powerful than your favorite box and even those new revisions, too.

- ... ... ... ... Ehrm... ... ... Hmmm ... ... ... POWAAAHHHH!!!! THAT'S ALL THAT MATTERS!!! POWAAH IN MY BOX!!



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Yes, especially when compared to the competition



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[3DS] Winter Playtimes [Wii U]

Wii and Wii U were both very underpowered, we've known that since forever, not really worth debating.



Soundwave said:
Wii and Wii U were both very underpowered, we've known that since forever, not really worth debating.

You can even add Switch to that sadly, at least the Wii U was as powerful as its last gen, Switch doesn't even hit that.



bigtakilla said:

Underpowered is a strange question to ask, as hell yeah, from a PS4 Pro standpoint or even an Xbone vanilla stand point yes.

As far as compared to Xbox 360, or PS3, no. It was easily on par with those systems if not a bit more powerful. A lot of this "Wii U was weaker" nonsense came from the issue of bad ports where Digital Foundry would compare a game that has had installs to the Wii U version that didn't. This has an effect on overall performance as does Wii U having vsync enabled for all of its games. The good part of vsync is no screen tearing, and no Wii U games seemed to have many (if any) dropped frames. The bad part seems to be lower fps at least in multiplats.

Basically, if Windwaker (which no one thought would be 1080p), Breath Of The Wild (huge open world with modern gaming effects), Xenoblade X (gigantic open world running at a fairly stable 30fps), Super Smash Bros (1080p, solid 60fs, 8 player fighting game) were all on the system there is simply no way you can make me believe the console was "weak" comparitively to PS3/Xbox 360.

I have to be honest, I don't get why people point to the PS3 and Xbox 360 to defend the Wii U. They're technology seperated by more than half a decade.



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yes it is. Or it was.

It's mainly what killed it.



It was underpowered compared to the competition, but it was powerful enough



Tryklon said:
After some (many) years of gaming, I came to the conclusion that the software is what matters, and as long as it reaches a decent level of graphic quality, at least to make the game shine, it is enough.
Mind you that some games need 8 or 16bit pixels to shine (Shovel Knight) while others need great graphics, like Horizon Zero Dawn or Uncharted.

People just need to come to terms with the fact that not all companies aim for the same type of entertainment, and Nintendo aims for the gameplay and overall "fun".
It was never on the table to compete with other consoles in terms of raw hardware, except the Gamecube, and we all saw where that took them.

No. You still have no way to know, how Nintendo would fair. If they followed the other two. Each system (N64 on), has had a design or hardware complaint. That companies did not want to deal with them, 100% equal.



It was absolutely underpowered, but games can still look nice on low-spec hardware as long as they're willing to limit their technical focus and utilize an appropriate art style. More power doesn't make a game look inherently better, it just gives developers more choice (and flexibility within those choices).



Considering the gap it has between a certain console that launched in 2013 it certainly was.



Please excuse my (probally) poor grammar