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Would you buy a Switch for a Metroid game by FromSoftware ?

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You would buy a switch for a metroid game by fromsoftware ?

Yes 62 34.07%
 
No 51 28.02%
 
i dont know 17 9.34%
 
i already have a switch 52 28.57%
 
Total:182

I have been thinking about this, and I think the answer is yes. The parallels are obvious. But I don't want it to be solely From Software. I think they can work on the level design, atmosphere and lore with the Super Metroid guys screening decisions, much like how Aonuma and Miyamoto would screen decisions in Breath of the Wild's development. 

Compare maps of Dark Souls and a Metroid game. They both have the same level design and exploration patterns. 



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I would buy a switch for a good metroid game for sure, no matter who makes it as long as is a good game.



                                                                                     

bigtakilla said:

I'd be much more interested in evolving the Other M character and continuing the cinematic take on Metroid. Tighter controls, better designed levels, and multiple world exploration I think is where they need to take the series, but I'm not sure the power is there hardware wise to realize that, so just build on everything in Other M. IMO we don't need to go back to Prime, it's perfect the way it was for its time and they need to keep evolving the series.

 

*edit* As for From Software making it, I don't see them making great platforming levels which is half of the metroidvania formula. I don't think FS should make it.

Both this and a Prime game are needed.  I liked the 2D adaptations that were presented in Other M so that route definitely works, but it just needed some things taken away  like switching to FPS mode from playing 2D style gameplay and reaction/counter attacks that were necessary to take down enemies that had too high health.

 

Another Prime game is a necessity.



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I have yet to get into the Metroid series so no, a Metroid game from any developer won't make me get a Switch :p



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sc94597 said:

I have been thinking about this, and I think the answer is yes. The parallels are obvious. But I don't want it to be solely From Software. I think they can work on the level design, atmosphere and lore with the Super Metroid guys screening decisions, much like how Aonuma and Miyamoto would screen decisions in Breath of the Wild's development. 

Compare maps of Dark Souls and a Metroid game. They both have the same level design and exploration patterns. 

By this logic Darius and Starfox are the same because you shoot things in space.



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SegataSanshiro said:
sc94597 said:

I have been thinking about this, and I think the answer is yes. The parallels are obvious. But I don't want it to be solely From Software. I think they can work on the level design, atmosphere and lore with the Super Metroid guys screening decisions, much like how Aonuma and Miyamoto would screen decisions in Breath of the Wild's development. 

Compare maps of Dark Souls and a Metroid game. They both have the same level design and exploration patterns. 

 

By this logic Darius and Starfox are the same because you shoot things in space.

https://en.wikipedia.org/wiki/False_equivalence

Level and exploration design are much more specific than "because you shoot things in space." In fact, if I were to focus on themes and what you can do, then Dark Souls and Metroid Prime wouldn't be similar at all. Instead I chose to focus on the actual design of the games. Both games have corrider-focused level design where each hub is connected to all other hubs in a spider-like pattern. Both games tell their lore through the world and gameplay, rather than through cinematic cutscenes. Both games have a boss at the end of each hub area. Both games take a balance of linearity and non-linearty. Both games have a strong emphasis on exploration. Both games are part of the Metrovania subgenre of the Action-Adventure genre. So on and so forth. 




LMU Uncle Alfred said:
bigtakilla said:

I'd be much more interested in evolving the Other M character and continuing the cinematic take on Metroid. Tighter controls, better designed levels, and multiple world exploration I think is where they need to take the series, but I'm not sure the power is there hardware wise to realize that, so just build on everything in Other M. IMO we don't need to go back to Prime, it's perfect the way it was for its time and they need to keep evolving the series.

 

*edit* As for From Software making it, I don't see them making great platforming levels which is half of the metroidvania formula. I don't think FS should make it.

Both this and a Prime game are needed.  I liked the 2D adaptations that were presented in Other M so that route definitely works, but it just needed some things taken away  like switching to FPS mode from playing 2D style gameplay and reaction/counter attacks that were necessary to take down enemies that had too high health.

 

Another Prime game is a necessity.

I simply don't see what another Metroid Prime could bring to the table, and that's what I primarily look at when thinking about what sequels I want.



sc94597 said:
SegataSanshiro said:

By this logic Darius and Starfox are the same because you shoot things in space.

https://en.wikipedia.org/wiki/False_equivalence

Level and exploration design are much more specific than "because you shoot things in space." In fact, if I were to focus on themes and what you can do, then Dark Souls and Metroid Prime wouldn't be similar at all. Instead I chose to focus on the actual design of the games. Both games have corrider-focused level design where each hub is connected to all other hubs in a spider-like pattern. Both games tell their lore through the world and gameplay, rather than through cinematic cutscenes. Both games have a boss at the end of each hub area. Both games take a balance of linearity and non-linearty. Both games have a strong emphasis on exploration. Both games are part of the Metrovania subgenre of the Action-Adventure genre. So on and so forth. 


Many game ESP from the Gamecube era had a similar map layout because of the limits of the era.  Metroid and Souls could not be more different of gameplay styles. Big whoop both are corridors. Still nothing alike and Metroid should never be souls like ever. Not even take a single note from it. You have surface level comparisons but they are still woefully different games.



SegataSanshiro said:
sc94597 said:

https://en.wikipedia.org/wiki/False_equivalence

Level and exploration design are much more specific than "because you shoot things in space." In fact, if I were to focus on themes and what you can do, then Dark Souls and Metroid Prime wouldn't be similar at all. Instead I chose to focus on the actual design of the games. Both games have corrider-focused level design where each hub is connected to all other hubs in a spider-like pattern. Both games tell their lore through the world and gameplay, rather than through cinematic cutscenes. Both games have a boss at the end of each hub area. Both games take a balance of linearity and non-linearty. Both games have a strong emphasis on exploration. Both games are part of the Metrovania subgenre of the Action-Adventure genre. So on and so forth. 


Many game ESP from the Gamecube era had a similar map layout because of the limits of the era.  Metroid and Souls could not be more different of gameplay styles. Big whoop both are corridors. Still nothing alike and Metroid should never be souls like ever. Not even take a single note from it. You have surface level comparisons but they are still woefully different games.

I suspect you'd think Contra III and Super Metroid are more similar than Super Metroid and Castlevania IV too, because you use guns in two out of the three. 

 

But I digress, I can't discuss something with somebody who doesn't even address more than one of the points I made. 



sc94597 said:
SegataSanshiro said:

Many game ESP from the Gamecube era had a similar map layout because of the limits of the era.  Metroid and Souls could not be more different of gameplay styles. Big whoop both are corridors. Still nothing alike and Metroid should never be souls like ever. Not even take a single note from it. You have surface level comparisons but they are still woefully different games.

I suspect you'd think Contra III and Super Metroid are more similar than Super Metroid and Castlevania IV too, because you use guns in two out of the three. 

 

But I digress, I can't discuss something with somebody who doesn't even address more than one of the points I made. 

No they are not and your points are not good ones so heh no point. You made surface level comparisons. Yeah maps and lore. Still play like totally different games.