mZuzek said:
Actually, combat was mostly pretty pointless in other games. I wouldn't call it boring, but it was never anywhere nearly as engaging as it is in Breath of the Wild, and that added strategy element is part of it. I'm not saying it should be beyond criticism because it's a design choice. Design choices can be good or bad, and if they're bad they should get criticised. The weapon system, however, is a good design choice that works very well within the game's rules and ideas. It's objectively a big part of what makes the combat in the game actually good, interesting, difficult, and rewarding. It's inevitable for it to annoy a lot of people, because people don't like losing power. However, that is a subjective point of view, not an objective look at the game design. Saying you don't like Breath of the Wild because of the weapon durability is fine, but saying the weapon durability is a flaw in the game is simply wrong. |
This is complete nonsense. Saying that weapon durability cannot be a flaw in the game requires believing that this part of the game is designed as well as it possibly could be and cannot be improved upon in any way. This is of course, total horse shit.
Here's the crux of the issue you're having: You believe the weapon degredation mechanic works well within the games rules and ideas. You believe it is a big part of what makes the combat in the game actually good, interesting, difficult, and rewarding. This is not a factual statement. That is your opinion. No matter how objectiive you declare it to be so, all you're doing is passing off your subjective opinion as objective fact, and it's fallacious to do so.