By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - GameStop: Switch has one of the highest attach rates of software and accessories that we’ve seen in a long time.

specialk said:
Lawlight said:
I still want Nintendo to release official numbers. Why are they shying away from that?

The annual fiscal year earnings release is on April 27th, I'm sure we'll see numbers then. 

Yeah but that's 2 months after the release date.



Around the Network

Exactly what is a "long time" according to Gamestop?



RolStoppable said:
Lawlight said:

That's arbritrary. 1M worldwide would have been a good milestone. 2M is another good one.

What would be the point of announcing such worldwide numbers? A demonstration of desperation?

PR. How do you logically equate announcing WW numbers with "demonstration of desperation", whatever that means?



malistix1985 said:
For Gamestop the Switch is the Ideal console by the way, a console with a ton of assesoires

bingo

malistix1985 said:
there will be a very small digital scene on the switch

I disagree here though. You can fit a bunch of smaller titles, indies, and VC games on the onboard memory. And additional storage is cheap.

Even on the PS4's 500gb hard drive, I find myself constantly jockeying files around to make room. Usually it's no big deal. Just a matter of deleting a 40gb install of a game I rented a year ago or something. I feel like file sizes expand and contract based on how much space is available on a given platform. Mario Kart 8 Deluxe, I Am Setsuna, Snipperclips, Puyo Tetris, and Shovel Knight will take up about 14gbs. That's around the space taken up by just the Resident Evil HD Remake on PS4.



RolStoppable said:
Lawlight said:

PR. How do you logically equate announcing WW numbers with "demonstration of desperation", whatever that means?

Announcing 1m units sold worldwide is a number that isn't worth mentioning because it was a ultra-safe bet to begin with. As such, it would be desperation for positive news.

Incorrect. 1M milestone announxement is only bad if it happens too long after launch. By your logic, sales announcement shouldn't happen until the 100M mark is reached.

You're also forgetting that Sony announced 1M sold and we all know that positive news was never lacking for the PS4 since it's reveal.

So, your logic is flawed.



Around the Network
zorg1000 said:
Pyro as Bill said:

Mario was milked to high heaven but it's Mario and that's kind of how the toy/game industry worked back then.

Forza's made 4 appearances (Horizon/Motorsport) on XB1 already after the 4 on X360. Imagine Nintendo doing that to Mario Kart. Nintendo rarely goes over 2 installments/system and isn't afraid to completely drop a successful IP for a generation or 3.

Just to be clear, im not saying any of them are milking their franchises, im just pointing out a double standard you are using.

If Sony has milked Uncharted from 2007-2016 by releasing 5 mainline titles (1-4 & Golden Abyss), a compilation title, a card game spinoff and an expansion than i suppose Nintendo milked Metroid from 2002-2010.

Metroid Prime, Metroid Fusion, Prime 2, Zero Mission, Prime Pinball, Hunters, Prime 3, Prime Trilogy, Other M

Also Sony is pretty notorious for giving their franchises long breaks.

So from 2007-16 Uncharted had 4 home console titles compared with 2 Mario Karts, 1 Zelda, 2 SMBros and 2 Smash.

Gran Turismo used to release every 2 years, I suspect it's only devtime that's holding back more regular releases. Crash Bandicoot used to be an annual release. Tekken was every other year. Killzone 2,3,4 are all separated by 2 years.

Mainline Metroids may have released every 2 years too but one took the game in a new/bad direction and it's hard to say Metroid is milked when it hasn't had a game for 7 years.

Whatever the milking metric is, Nintendo scores lower.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Lawlight said:

Yeah but that's 2 months after the release date.

I don't really know what Nintendo's policy is regarding releasing sales data, but given that the system launched so close to the end of the fiscal year, and given that they're a conservative company, it wouldn't surprise me if they didn't say anything until 4-27.

Having worked in financial reporting at a publicly traded company before, I know that there are a lot of people at Nintendo preparing financial statements, the annual report, supplementary releases, and a presentation to investors right now. 

If they released sales figures, even if it was just to blow their own horn, investors and analysts would figure that into the stock price. So close to earnings, it'd be best to do that as a part of an official earnings guidance or something. And that'd only be worth doing if things weren't going according to expectations from the last time they released earnings guidance. 

So my best guess is that they're basically selling through everything they produced for March because that's in line with what was expected, and it makes sense given that A.) The system is hard to find, and B.) They're apparently increasing production.

Anyway, that's a lot of words to say that releasing sales figures is complicated for a number of reasons. 



RolStoppable said:
Lawlight said:

Incorrect. 1M milestone announxement is only bad if it happens too long after launch. By your logic, sales announcement shouldn't happen until the 100M mark is reached.

You're also forgetting that Sony announced 1M sold and we all know that positive news was never lacking for the PS4 since it's reveal.

So, your logic is flawed.

Did you forget that I gave you examples of important milestones in a recent post? This "by your logic" stuff doesn't fly.

Two things about your Sony example:

1. The company was hit by bad news after bad news, so the PS4 was a much needed success story as other divisions of Sony were closed down or under consideration to get shut down. Even the PS branch itself had suffered big setbacks with the PS3 (lost billions) and PSV (led to inevitable exit from the handheld console market, already clear in 2013). On the other hand, Nintendo's stock has increased by over 100% since one year ago, so confidence in Nintendo hasn't been an issue.

2. Since it's known that Sony sold 1m PS4s at launch in one country, how would it look good for Nintendo to announce 1m worldwide? Once again, it would reek of desperation to announce such a milestone. There's nothing special about it.

1. You're talking about stuff that happened years (while forgetting that games like Uncharted 2 and The Last of Us countered those bad news) before the PS4 was releaved. Since the reveal and more so since the E3 show it's been nothing but positive news surrounding PlayStation. The Vita was never going to shadow the PS4's success and never did.

In the meantime people are still want Nintendo going mobile which is what's driving their stock, not their hardware. And the same time as the WiiU failed miserably so they're desperate for good news surrounding their hardware sales and yet nothing.

2. So you're saying that they haven't announced anything because it's trailing behind the PS4?



We'll see. 3DS did great at launch then a lull then recovered greatly but won't reach PS3. The June-August months will be interesting if it's beating PS4 or if it dips below X1



I am Iron Man

Pyro as Bill said:
zorg1000 said:

Just to be clear, im not saying any of them are milking their franchises, im just pointing out a double standard you are using.

If Sony has milked Uncharted from 2007-2016 by releasing 5 mainline titles (1-4 & Golden Abyss), a compilation title, a card game spinoff and an expansion than i suppose Nintendo milked Metroid from 2002-2010.

Metroid Prime, Metroid Fusion, Prime 2, Zero Mission, Prime Pinball, Hunters, Prime 3, Prime Trilogy, Other M

Also Sony is pretty notorious for giving their franchises long breaks.

So from 2007-16 Uncharted had 4 home console titles compared with 2 Mario Karts, 1 Zelda, 2 SMBros and 2 Smash.

Gran Turismo used to release every 2 years, I suspect it's only devtime that's holding back more regular releases. Crash Bandicoot used to be an annual release. Tekken was every other year. Killzone 2,3,4 are all separated by 2 years.

Mainline Metroids may have released every 2 years too but one took the game in a new/bad direction and it's hard to say Metroid is milked when it hasn't had a game for 7 years.

Whatever the milking metric is, Nintendo scores lower.

So now you are changing goalposts to just consoles when you included handhelds earlier?

For Zelda, from 2007 to 2016 we had Link's Crossbow Training, Phantom Hourglass, Spirit Tracks, Skyward Sword, Ocarina of Time 3D, Wind Waker HD, Link Between Worlds, Hyrule Warriors, Majora's Mask 3D, Triforce Heroes, Hyrule Warriors Legends, Twilight Princess HD.

For Pokemon, from 2007 to 2016 we had Diamond/Pearl, Platinum, HeartGold/SoulSilver, Black/White, Black/White 2, X/Y, OmegaRuby/AlphaSapphire, Sun/Moon. Thats not including the 2 dozen or so spinoff titles.

The New Super Mario series had 4 games from 2006-2012, 3D Mario had 4 games from 2007-2013.

Mario Party has had 14 games from 1998 to 2016.

From 2010 to 2016 the Kirby franchise has gotten Epic Yarn, Mass Attack, Dream Collection, Return to Dreamland, Triple Deluxe, Rainbow Curse, Planet Robobot. That averages 1 Kirby game per year.

From 2012 to 2018 Fire Emblem will have 3 mainline titles, 2 spinoffs and a crossover title.

This is the 3rd consecutive year that a Boxboy game released.

From 2011 to 2015 we had 4 games in the Pushmo franchise.



When the herd loses its way, the shepard must kill the bull that leads them astray.