Welcome to the Mass Effect Andromeda Metacritic thread!
I'll be posting reviews of the game as they are released, and keeping the metascore updated as it changes. Time to see who's predictions were true!
IGN: "7.7/10)is an expansive action role-playing game with a few great moments that recapture the high points of the landmark trilogy that came before it, and energetic combat and fantastic sound effects contribute to a potent sci-fi atmosphere. Without consistently strong writing or a breakout star in its cast to carry it through the long hours and empty spaces, however, disappointments like a lack of new races, no companion customization, and major performance problems and bugs take their toll." (
GameSpot: "In many ways, Andromeda feels like a vision half-fulfilled. It contains a dizzying amount of content, but the quality fluctuates wildly. Its worlds and combat shine, but its writing and missions falter--and the relative strength of the former is not enough to compensate for the inescapable weakness of the latter. As a Mass Effect game, Andromeda falls well short of the nuanced politics, morality, and storytelling of its predecessors. For me, the series has always been about compelling characters and harrowing choices, so to find such weak writing here is bitterly disappointing. Yet even after 65 hours, I still plan on completing a few more quests. The game can't escape its shortcomings, but patient explorers can still find a few stars shining in the darkness." (6/10)
Eurogamer: "In some respects, Andromeda is most disappointing when it's at its best. There's a mission in the opening third that conjures up the spectre of Virmire - a raid on a kett facility, accompanied by a crack squad of angaran guerrillas. The shift in mood and focus is faintly miraculous: the music kicks up, the bugs ease off, the dialogue straightens out of its slouch and the combat goes into overdrive. There are familiar but pleasantly ghoulish secrets to uncover, rooms to comb for hints about kett society, and a couple of heated, deftly worded interactions with companions that genuinely get your blood pumping.
It's gripping stuff, and a reminder of the greatness of the Mass Effect trilogy - its intelligent reworkings of pulp sci-fi cliche, the taut splendour of its scenarios and aesthetic, the colour and dexterity of its writing. All that's still in here somewhere, I think. But then you pop out the other end of the mission, back into Andromeda's labyrinth of drudgery and obfuscation, and remember that you're a long way from home." (Link)
Polygon: "After a number of complaints, it might seem odd to end on such a positive note. Let’s be clear: I’m conflicted about Mass Effect: Andromeda. There’s a lot of roughness throughout the game, and the technical issues, while not game-breaking, are often incredibly distracting.
But it’s my time with the cast that I’m still thinking about, and the mysteries about the world that haven’t been answered that make me feel like I’m waiting once again for a new Mass Effect game. And if I’m judging a game by where it leaves me, Andromeda succeeds, even if it stumbled getting there." (7.5/10)
RPG Site: "Andromeda has a spirit that I don’t want to see squashed by technical failures and a few questionable design decisions. Andromeda is ambitious and above all else it has heart - the deeper I got into the game, the more glued to it I became. Had it been anything less I would’ve sat my controller down and given up, but the journey most certainly made the struggle worth it.
Ryder’s tale feels like a solid beginning to something new. It needs more than a little polish, and probably some extensive work under the hood, but Andromeda has reassured me Mass Effect can exist without the Citadel, Earth, Shepard or even Ryder. This new galaxy left me with more questions than answers, but I’m okay with that. I hope another entry to the series means more exploration into every corner of humanity’s new home." (7/10)
Permission for thread granted by Miguel_Zorro