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Forums - Nintendo Discussion - Switch development has access to 3 CPUs and 3GB RAM

I don't think any of this is unsurprising. The OS may seem barebones now but if they want to add features later, they need to reserve it from the start.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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Switch can produce some amazing looking games. Little to worry about.



SegataSanshiro said:

Switch can produce some amazing looking games. Little to worry about.

They look good enough. Tell me, did anyone else notice the complete lack of shadows, flat lighting, and even though leaves fly around nothing else moves in the wind in Xenoblade 2? 



jason1637 said:
Jranation said:
Is this good?

Nope.

It can already be changed in an update, right?



bigtakilla said:
SegataSanshiro said:

Switch can produce some amazing looking games. Little to worry about.

They look good enough. Tell me, did anyone else notice the complete lack of shadows, flat lighting, and even though leaves fly around nothing else moves in the wind in Xenoblade 2? 

It's still in development.  When they showed XCX at E3 2015 and then trailers in November that same year entire mountain ranges were added in that time. Same for W101 reveal had super low poly NPC but a few short months later looked fine. Minor things like that should not be judged yet.



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TomaTito said:
Pemalite said:

Playstation 4 Ram numbers are incorrect.
Try to remain accurate if you can.

I just copy and pasted the article, those are not my words.

Can you provide me with the correct data? I'll update the OP.

5GB for the PS4. 5.5GB for the PS4 Pro. www.polygon.com/platform/amp/2016/10/21/13358416/ps4-pro-extra-ram-memory



--::{PC Gaming Master Race}::--

Jranation said:
Is this good?

For a device that is essentially a handheld with HDMI out, it's amazing. For a console, it's mediocre at best.



SegataSanshiro said:
bigtakilla said:

They look good enough. Tell me, did anyone else notice the complete lack of shadows, flat lighting, and even though leaves fly around nothing else moves in the wind in Xenoblade 2? 

It's still in development.  When they showed XCX at E3 2015 and then trailers in November that same year entire mountain ranges were added in that time. Same for W101 reveal had super low poly NPC but a few short months later looked fine. Minor things like that should not be judged yet.

We can certainly hope, it is supposed to release this year and just looks really unpolished.



Hiku said:
malistix1985 said:

Very slow ram, makes a big difference you can see it with the PS4 / XBox One difference, altough the Xbox has a nice memroy buffer the faster ram is one of the things that has helped the PS4 a lot.

On PS4 pro the increased speed of ram gives faster texture loading etc, very noticable in comparison movies and one can only start to imagine when the scorpio's 320GB/s speed of GDDR5X hits its going to impact games a lot to, espcially in 4k.

Now 4Gb total and 3 available is good for a handheld, but the discussion always comes back to this, its almost half the ram of the 5.5 available on PS4 / Xbox and its slower but the Switch doesn't compete with these consoles, but when you port games the ram difference will be one of the factors developers will need to do a lot of work to work around.

When you build a game from the ground up for the switch however, this is a very good amount, which is why everyone should hope the console sells well and people will take the time and effort, third parties too.

What are the ram speeds for each respective system?

Ram amount is most important but ram speed is also very usefull to support higher-resolutions and decrease pop up. These are the speeds:

Xbox One       68.26 GB/s with 204 GB/s E-ram buffer
Xbox One S    68.26 GB/s with 219GB/s E-ram buffer
Xbox Scorpio   320Gb/S GDDR5X - no more buffer needed

PS4          176 Gb/s (which is better because all ram runs at this speed instead of having to go trough a buffer)
PS4 Pro   218 Gb/S

Switch 25 Gb/s




Twitter @CyberMalistix

Hiku said:
malistix1985 said:

Ram amount is most important but ram speed is also very usefull to support higher-resolutions and decrease pop up. These are the speeds:

Xbox One       68.26 GB/s with 204 GB/s E-ram buffer
Xbox One S    68.26 GB/s with 219GB/s E-ram buffer
Xbox Scorpio   320Gb/S GDDR5X

PS4          176 Gb/s (which is better because all ram runs at this speed instead of having to go trough a buffer)
PS4 Pro   218 Gb/S

Switch 25 Gb/s

Pretty big difference.
Thanks, I'll save this in my notes.

Just remember to take note of the differences that Delta Colour compression can make with bandwidth as well.



--::{PC Gaming Master Race}::--