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Forums - Nintendo Discussion - Switch is performance wise between Wii U and Xbox One

I feel like that's covering a lot of ground. Like saying "Super NES is between an NES and a PlayStation."

That's cool, but is the Switch closer to 7th gen performance (PS3, 360) or can we expect games that look like Ryse or Quantum Break?



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d21lewis said:
I feel like that's covering a lot of ground. Like saying "Super NES is between an NES and a PlayStation."

That's cool, but is the Switch closer to 7th gen performance (PS3, 360) or can we expect games that look like Ryse or Quantum Break?

Wasn't the Wii-U also "between the PS3 and PS4" lol

Also I wish the Switch was "between the Wii-U and Xbox One" in terms of online capabilitie, applications, features and online services. If that was the case this entire power thing would become much less of a discussion I think.




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BraLoD said:

As he is making a comparision to the PS4, saying it's as easy as developing for it, I think it's misleading, when devs have to do some actual compromisses or aren't even able to develop the same games they can on PS4, and that's why some good bunch either miss the Switch, or use PS3 versions as the base.
I know this is due to lack of power, and what he means go through the act of putting up of a game, but if the Switch can't deliver the same games as the PS4, and also have devs to go through compromisses to do so, then I think it's misleading.

It's not the same as making a comparision between the 360 and PS3 like we had last gen, with the PS3 being a pain to develop for early on, and because they both had similar capabilities and could run the same games, so we could actually lay it down on it.

Maybe he means it is easier to make a game from the ground up on the Switch than the PS4?



Vinther1991 said:
BraLoD said:

As he is making a comparision to the PS4, saying it's as easy as developing for it, I think it's misleading, when devs have to do some actual compromisses or aren't even able to develop the same games they can on PS4, and that's why some good bunch either miss the Switch, or use PS3 versions as the base.
I know this is due to lack of power, and what he means go through the act of putting up of a game, but if the Switch can't deliver the same games as the PS4, and also have devs to go through compromisses to do so, then I think it's misleading.

It's not the same as making a comparision between the 360 and PS3 like we had last gen, with the PS3 being a pain to develop for early on, and because they both had similar capabilities and could run the same games, so we could actually lay it down on it.

Maybe he means it is easier to make a game from the ground up on the Switch than the PS4?

This is the way I read it. The tools allow for easy making games on that system.



malistix1985 said:
d21lewis said:
I feel like that's covering a lot of ground. Like saying "Super NES is between an NES and a PlayStation."

That's cool, but is the Switch closer to 7th gen performance (PS3, 360) or can we expect games that look like Ryse or Quantum Break?

Wasn't the Wii-U also "between the PS3 and PS4" lol

Now that I think about it, it was! Technically, it came out first but Reggie was saying the next Xbox/PlayStation wouldn't be much more powerful. I BELIEVED HIM. Had me looking like a fool, waiting for the game that would "really show what the WiiU could do!" It wasn't Xenoblade that I finally gave up. I loved the WiiU but they gave us some false hope.



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potato_hamster said:
Miyamotoo said:

Regarding Switch’s technical performance, Eggebrecht said its between Wii U and Xbox One. However, he claims that developing is as easy or even easier than the PlayStation 4. Switch is further supported by having all modern GPU standards.

-Switch is performance wise between Wii U and Xbox One
-developing is as easy or even easier than on PS4
-all modern GPU Standards
-they got all rights back and Factor 5 is alive (Turrican!!)

http://nintendoeverything.com/factor-5-weighs-in-on-switch-performance-has-the-rights-to-turrican/

Of course. That's why games like Mass Effect: Andromeda and Red Dead Redemption 2 aren't coming to the Switch. That's why Overwatch's dev team is doubtful they can even port an existing PS4 game to the Switch, because the Switch is even easier to develop for than the PS4. That makes perfect sense.

No, these are not technical but marketing decision. They always were. Why do you think everything came to the technical weak PS2?

No, what counts for RDR2, ME:A and OW is the number of customers that buy games of these sorts.Traditionally gamers on Nintendo have different tastes than gamers on PS or XB. So gritty shooters do worse, colorful platformers do better on Nintendo. They all watch how this turns out for the Switch, but if it goes the usual way RDR2, ME:A and OW will not come to Switch. Even if it would be 100times as powerful as the other consoles.



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BraLoD said:
That "easier than PS4" is quite misleading, as it can't run a lot of what is on PS4.

The easier to develop for is problematic for other reasons too. It depends on what the game tries to accomplish and if the devkit supports that. There is no linear "is easier/is harder to develop for".



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d21lewis said:
malistix1985 said:

Wasn't the Wii-U also "between the PS3 and PS4" lol

Now that I think about it, it was! Technically, it came out first but Reggie was saying the next Xbox/PlayStation wouldn't be much more powerful. I BELIEVED HIM. Had me looking like a fool, waiting for the game that would "really show what the WiiU could do!" It wasn't Xenoblade that I finally gave up. I loved the WiiU but they gave us some false hope.

Lol you and me both buddy, thats why I am sceptical about picking up a Switch, they tricked me a bit too much with the Wii-U. Also traditionally I havn't been much of an Xbox supporter but the transparicy and single focus of Phil has realluy swayed me over.

Anwyay when I read topics of all the applications that are missing and how the online stuff works I feel like they havn't learned much from the Wii-U because Splatoon, which I loved, felt like I was playing on a PS2 online with the horrible systems and stuff.

And the lack of achievements, which should be so easy to implement and people posting their "friends code" just makes me epic facepalm.

Its a handheld, its powerfull enough, dont compare it to the other consoles in power, all works for me, but when you check what the thing can actually do if you remove the fact it can play zelda it looks a very bad deal to me lol




Twitter @CyberMalistix

d21lewis said:
malistix1985 said:

Wasn't the Wii-U also "between the PS3 and PS4" lol

Now that I think about it, it was! Technically, it came out first but Reggie was saying the next Xbox/PlayStation wouldn't be much more powerful. I BELIEVED HIM. Had me looking like a fool, waiting for the game that would "really show what the WiiU could do!" It wasn't Xenoblade that I finally gave up. I loved the WiiU but they gave us some false hope.

Don't trust Reggie. He says a lot of strange stuff. Trust in Satoru Shibata, come to europe.



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SpokenTruth said:
potato_hamster said:

Of course. That's why games like Mass Effect: Andromeda and Red Dead Redemption 2 aren't coming to the Switch. That's why Overwatch's dev team is doubtful they can even port an existing PS4 game to the Switch, because the Switch is even easier to develop for than the PS4. That makes perfect sense.

What logic are you using to even make this statement from?  Ease of development is irrelevent to the power of the device.  I'm perplexed as well that some of you are even thinking that way.

Experience porting multiple video games to weaker hardware, mostly. All the developer tools in the world aren't going to make things like simplifying 3D models, animations, lowering audio quality, removing/simpifying AA, removing/simplifying shaders, simplfying textures etc, etc., etc. signifcantly less work. The game still has to run at a stable 30 fps, yes? That takes time and effort to achieve. Even if you try to mitigate that by adding "scaling abilities" (and I use that term very loosely) to engines, you're just making your engine more bloated which means the resources you have to actually run the game are even less.

I mean sure if you were to build a game from the ground up that wasn't very resourse intensive, or was made with the Switch's specs (or weaker hardware in general) in mind I can imagine that being easier (and that highly depends on how much work is required to support both operating modes), but anything that is made for more powerful hardware and needs to be ported isn't going to be so easy.