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Forums - Nintendo Discussion - Here we go again: Switch games cost more due to cartridges?

Ka-pi96 said:
bonzobanana said:
I'm sure the cartridges are expensive and the prices scale up because there has to be a margin for everyone along the line, cartridge manufacturer, developer, publisher, wholesaler and retailer. If a cartridge costs between $3-6 to manufacture including retail packaging compared to 50c for a dvd or bluray then it is a factor.

I think we are all happy to pay £50 approx for an amazing Nintendo exclusive game like Zelda or Mario Odyssey
but £50 for a game that is available on many formats and might only be £2 on android and once bought will work with all your future android devices, same with ios or steam. Cartridges also prevent heavy discounting which you see on other formats. I honestly wonder if multi-format games on Switch will be viable at retail, they weren't on wii u. Often wii u games were very poor sellers due to weak technical performance and delayed launch and were then heavily discounted but were at least made cheaply for retail being optical discs. I can see the majority of third party Switch games being digital only fairly quickly to remain competitive in price and unlike the Vita which has proprietory memory cards at least with Switch it's relatively cheap to buy a 128GB card. However doing so will damage retail channels. Nintendo need to push for selling digital codes in retail packs which lowers the price below even optical discs. Give them a nice plastic case like cartridge Switch games but half the thickness with a large banner on the front stating 'Digital' and 'Internet connection and ?GB storage required' or words to that effect.

Nope. You may be, but 50 quid is too much to pay for a game in my eyes regardless of whether it's "amazing" "exclusive" or whatever else.

I rarely go above £20, always wait for sales and just stick to Steam. 

Gaming really isn't a major priority.



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*cough* bullshit *cough*

As others may have mentioned, the Switch isn't the first console to use cartridges. When it comes to portable games, carts never stopped. Nintendo is my favorite company (it's a love/hate thing) but they sold just admit it's because "We want to make money."

If I were third party, I'd release my games digitally for cheap and then go with a physical release months later. See if my $20-$40 digital game gets a huge mark up when it goes retail. I doubt it.



JRPGfan said:
JRPGfan said:

Cant remember where I read it, but someguy talked to someone that would know and was basically told so. Read it in a article talking about the subject of digital prices of nitnendo games, being higher than PS4/XB1 versions.

Theres no official statement I can give you that I know of though, no.

http://www.looper.com/48766/cartridges-driving-cost-nintendo-switch-games/

That source is the same one my article used, Eurogamer, not an official statement just anonymous tips.

d21lewis said:

*cough* bullshit *cough*

As others may have mentioned, the Switch isn't the first console to use cartridges. When it comes to portable games, carts never stopped. Nintendo is my favorite company (it's a love/hate thing) but they sold just admit it's because "We want to make money."

If I were third party, I'd release my games digitally for cheap and then go with a physical release months later. See if my $20-$40 digital game gets a huge mark up when it goes retail. I doubt it.

I would do the same. Release it digitally since Switch memory cards are standard and cheaply expandable.

Afterwards release the retail GOTY with DLC or make a special edition for collectors and fans.

Double launch, double the attention, double the marketing, everyone wins?



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Still doesn't explain why indie-games on Wii U are more expensive than the competition (Minecraft $30 lol). I call bullshit on this one. Nintendo better get their things straight because their overall third party support is horrible and this will not make it better.



Pfffff thats a load of bullshit.If that were nowhere near the trith, 3DS games should have been way more expensive then they are/were(Launch titles go for 40 dollars if im not mistaken).Not to mention that, if what I heard is right, the 32 GB cards are already at a mass production price point(in the sense that they can get one for a price that is not significant enough to affect the final pricing, the same that blu-ray CDs does).

In other words, this is all just bullshit to make people OK with spending more money and developers/publishers to earn more money per unit.



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Its expensive due to the taste



This is obviously not the case because of... all the reasons it isn't the case really...

The games are priced higher because Nintendo are trying to see if they can sell them at a higher cost as each title on the Switch is effectively both a home console game sale and a portable sale, so things like New Super Mario Brothers Switch is only going to be one version for Nintendo this generation rather than both on the 3ds and Wii/U which made them a ton of extra cash, they're now selling the games at the cost of around 1.5x the normal game cost because they are effectively 2 different games in the same platform.

Also look at that picture in the OP guys... that explains the quality of the game... Zelda Breath of the wild is not a AAA title.... :D



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Here in UK BotW was £48



Jranation said:
monocle_layton said:
This is why digital stores need to start changing. What if I want RIME digitally? No reason I should be paying more

Right!  I dont get why digital stuff are the same price or even more expensive than physical stuff. 

The excuse is to protect brick and mortar stores, they still play a huge role in promoting products, but really some type of compromise would be best, I hate the fact that digtal is the same price  



Ganoncrotch said:

The games are priced higher because Nintendo are trying to see if they can sell them at a higher cost as each title on the Switch is effectively both a home console game sale and a portable sale, so things like New Super Mario Brothers Switch is only going to be one version for Nintendo this generation rather than both on the 3ds and Wii/U which made them a ton of extra cash, they're now selling the games at the cost of around 1.5x the normal game cost because they are effectively 2 different games in the same platform.

They should be priced as WiiU titles were. Nintendo's development time won't be split between handheld and home console, so they can churn out more titles rather than juggle between the different platforms. They just need to make at least one of each series and expand further into their catalogue.



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