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Forums - Nintendo Discussion - Here we go again: Switch games cost more due to cartridges?

While some have raised their eyebrows at the initial cost of the Nintendo Switch itself, its the price of physical software which has been perhaps the most surprising. The Legend of Zelda: Breath of the Wild set the pace with its $60 / £60 price tag, but it was Konami's Super Bomberman R which really got chins wagging; should a Bomberman game really cost 50 bucks in 2017, even if it's a good one?

The cherry on the top of the cake has to be RiME, which was recently confirmed as costing £29.99 on other formats in Europe but £39.99 on Switch - a third more expensive.

So why is this the case? Our friends over at Eurogamer have the most logical take: those disgusting-tasting Switch games cost more because the cards themselves are more expensive to produce than the cheap-and-cheerful Blu-ray discs used on the PS4, Xbox One and PC. According to Eurogamer, Switch cards come in a wide range of capacities - 1GB, 2GB, 4GB, 8GB, 16GB and 32GB - and as you might imagine, the larger the size, the more the card costs to physically make.

That covers the cost rise for boxed titles, but what about digital games on the eShop which have no physical production costs to factor in? Why isn't the Switch version of RiME £30 when purchased digitally, like the other versions?

There's a fairly logical explanation there, too. Nintendo - like so many other platform holders - isn't quite ready to cut ties with physical stores just yet and therefore forces developers to price-match the boxed and digital versions of their games. So if Super Bomberman R has a physical price point of $50 (to cover the costs of manufacture) then the digital edition has to cost exactly the same - otherwise, what's the incentive for high street stores to stock Switch games?

This means that developers and publishers who are keen to give players the option of a physical and digital release are finding themselves being attacked for high price points - so offering a boxed copy could actually be seen as a negative. As Eurogamer points out, Sumo Digital's Snake Pass is the same price on Switch as it is on every other format it's launching on - and that's because it's a download-only release.

As time goes on and the cost of manufacturing Switch game cards drops we should hopefully see the typical RRP settle down to normal levels, possibly even giving us parity with Xbox One and PS4 discs. Even so, it shows the kind of quandary that your typical publisher finds themselves in these days; do you opt for a dual release to give your game added gravitas but lose potential sales due to the high price, or go download-only and miss out on retail exposure but hit the market at the right price point?

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Aren't these prices just your typical launch ones?

How did the 3DS and Vita cope? Cheaper developments?

Wasn't this one of the N64 "issues" wrt to the competition's cheap CDs?



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Had someone say Sony innovating with CD didn't matter because now everyone would go back to carts. I don't see it as the blurays get higher capacity and carts stay expensive due to the many parts.



I am Iron Man

Kind of a bummer, but at least the cost of first party games doesn't seem to be any higher than normal. Hopefully costs can come down soon.

Also, these aren't cartridges. 



The most logical take: The publishers want to maximize their profits on the new platform and want to figure out, if they can get away with the higher prices on that platform. If they don't, they will lower the prices.



This is why digital stores need to start changing. What if I want RIME digitally? No reason I should be paying more



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I don't buy it for certain titles mentioned. Handheld consoles have priced at about $40 with cartidges and Bomberman R is only 2.1 GB -- about the same size as the average 3DS game, and it definitely didn't have a huge budget in comparison to 3DS titles. That game's price is not justified by cartridges adding a few dollars to the costs of production per copy.



Renna Hazel said:

Kind of a bummer, but at least the cost of first party games doesn't seem to be any higher than normal. Hopefully costs can come down soon.

Also, these aren't cartridges. 

Breath of the Wild price is the same on WiiU and Switch... plus the eShop price is a whooping 70€ in Europe.

What do you mean these aren't cartridges? You mean carts?

Conina said:

The most logical take: The publishers want to maximize their profits on the new platform and want to figure out, if they can get away with the higher prices on that platform. If they don't, they will lower the prices.

That's what I thought of initially, specially since these prices are coming from third parties. I remember examples back in the Wii launch, even a year after that, i.e. SEGA was charging 60€ for Mario & Sonic at the Olympics... and Wii games were 50€ back then.



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monocle_layton said:
This is why digital stores need to start changing. What if I want RIME digitally? No reason I should be paying more

Right!  I dont get why digital stuff are the same price or even more expensive than physical stuff. 



Pocky Lover Boy! 

I don't really agree with that logic. Even if cartridges do cost more than DVDs (that is a fact), the difference between prices is too much to justify it. Does every copy of the Switch game need to be 10€ more expensive than the other platforms due to cartridge? Is there really that much of a price difference? That is a really big difference. I really just think they are overcharging now due to the Switch not having that many games as of right now.



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