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Forums - Gaming Discussion - Was weapon durability such a big problem for The Witcher 3?

RolStoppable said:
Platina said:
So far, I don't really have much of an issue with weapon durability, though having a limited inventory really does make it harder to work around..

Sort of need a torch, a deku leaf and a hammer as sides so that is already 3 slots used :/

You need to think broader.

You don't need a torch because any weapon made of wood can work like a torch. The deku leaf is very situational, can be loot from felling trees and at times can be found near spots where you need one; it's hardly worth it to keep one permanently. The hammer doesn't do anything special; two-handed swords work for ore-mining just the same (one hit) and they are better weapons because they have higher attack power.

Also worth noting, you can turn normal arrows into fire arrows by holding them into a fire source while preparing for a shot, so there's not even much of a reason to have a wooden weapon with you. Then there are the actual fire arrows, but they should only be used if there's no other option, because they are hard to come by. You can create a fireplace by dropping firewood and a firestone on the ground, then hitting the firestone with a metallic weapon.

Need to get further in the game to find out these things for myself :p

Only started playing a couple of days ago so a lot to explore since I pretty much went on a Zelda news blackout



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Funny, on my lunch today I played a bit and beat a Major shrine. Went through 100% of my weapons to attempt to kill the mini-guardian (whatever its actual name is) and in the end, when my last weapon shattered, I was able to parry with my shield when he shot a laser for a final kill. :)

Still, even if that hadn't happened, I would of had my bow/arrows (had a few bomb arrows and such) as well as bombs. Granted, I would've had one more actual weapon had I not forgotten I had picked a damn soup ladle. lol



In those games, the issue can be circunvented by repairing regularly and not needing to horde and micro manage spares, wich incidently is the problem in zelda. Playing menu's and beeing constantly stressed that your weapon might break isn't very fun.



onionberry said:

I'm asking cause I enjoyed that game a lot, the game was praised by everyone but I don't remember people frustrated with weapons durability (something that tons of games have) This is the biggest criticism for zelda, I'm not saying that you're wrong if you don't like that aspect of the game, I'm asking if this is a big issue because I don't remember the same reaction for other games like the witcher 3 or fallout 4 where you have to deal with weapons durability, clothes durability  and other bs like carrying too much weight.

It all depends on how quickly your weapon degrades. If it can go from fully effective to reduced damage in the course of one fight that's probably overdoing things. In TW3 you could engage in several fights before your swords or armour would do reduced damage / provide reduced protection.

Also you pick up so many swords in TW3 that you could literally not bother with reparing weapons ever through most of the game, if you weren't trying to min-max your damage output. Or you could craft a new sword every time one gets down to 75%.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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Platina said:
So far, I don't really have much of an issue with weapon durability, though having a limited inventory really does make it harder to work around..

Sort of need a torch, a deku leaf and a hammer as sides so that is already 3 slots used :/

I don't know if you know this, but koroks seed are there to upgrade and to have more inventory slots.



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The Last of Us has the toughest weapon durability. Shivs are one use (until you upgrade), bricks and bottles are one use and don't even work on clickers. 2x4s give you 4 hits and still only take out one enemy. Pipes can take out two normal enemies or 1 1/2 clickers. And if you are playing on high difficulty setting your gun "weapon durability" as represented by ammo runs out real quick.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

As a game mechanic it's no different than running out of ammo.

Some people are basically asking for infinite ammo on a rocket launcher without realising how game breaking it is.



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Pyro as Bill said:
As a game mechanic it's no different than running out of ammo.

Some people are basically asking for infinite ammo on a rocket launcher without realising how game breaking it is.

honestly I like it, adds challenge and I'm always worried about my weapons. Sometimes I get very creative with my resources, that would not happen if my weapons were invisible. I understand the complaints but I don't see it as a flaw, everything has a purpose on this game.



Pyro as Bill said:
As a game mechanic it's no different than running out of ammo.

Some people are basically asking for infinite ammo on a rocket launcher without realising how game breaking it is.

No, that'd be asking for arrows to be infinite. No one is asking for that. 



Pyro as Bill said:
As a game mechanic it's no different than running out of ammo.

Some people are basically asking for infinite ammo on a rocket launcher without realising how game breaking it is.

so all games without weapon durability are broken then?