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Forums - Nintendo Discussion - Share Any Zelda BotW Criticisms/Issues!

Pavolink said:
Spoilers:
- Death Mountian is always the same (rage beast makes mountain erupt)
- Do not like the kid that helps me in the Vah Rudania beast.
- Anticlimatic (even missable) Master Sword and Ancient Arrows.
- Dungeons are short, no keys and bosses are easy.

But, I love the shrines!

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.



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Korok seeds. It is so stupid those easy to miss, not fun to find things are tied to something as important as weapon management.



A final issue I have: locking content behind amiibos. As far as I'm concerned, there should be quests in the game to unlock the different Hero's tunics, the special weapons and Wolf Link as a companion. Make them difficult to find, or challenging, sure, but include them in the game and just have the amiibo as a shortcut.



Boberkun said:

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.

The horses do avoid obstacles from my experience, it's an advance version of the horse AI from SOTC, rather than try to control the horse like you do in previous Zelda games you just let ir run on it's own and it'll will avoid anything on the path once you've fully bonded with it. You only need to simply tap it in the direction you want to go.



Boberkun said:
Pavolink said:
Spoilers:
- Death Mountian is always the same (rage beast makes mountain erupt)
- Do not like the kid that helps me in the Vah Rudania beast.
- Anticlimatic (even missable) Master Sword and Ancient Arrows.
- Dungeons are short, no keys and bosses are easy.

But, I love the shrines!

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

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Wyrdness said:
Boberkun said:

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.

The horses do avoid obstacles from my experience, it's an advance version of the horse AI from SOTC, rather than try to control the horse like you do in previous Zelda games you just let ir run on it's own and it'll will avoid anything on the path once you've fully bonded with it. You only need to simply tap it in the direction you want to go.

Horses are actually one of the features I'm most impressed by. While I haven't ridden a horse in a while, when I was younger I actually got to do it quite a lot and this game really provides the experience better than just about any I've played... I think Red Dead Redemption was a bit similar.

Basically, it recreates that sensation of trying to cooperate and reason with a living, thinking creature that has its own ideas in mind, and you take a more relaxed approach to guiding it than the usual pinpoint accuracy of horses in other games that, for the most part, look and behave like robots as opposed to real animals.

I don't use the horses all that much as I prefer walking and exploring, but they've been implemented wonderfully into this game. If I have one criticism it is that they should be capable of traversing steeper slopes (it makes me wonder if they've ever seen horses in mountainous terrain as I've ridden them up slopes so steep in Colorado that I almost felt compelled to hug the thing lol)... still, it feels and behaves more authentically like a horse than almost any game I've played that includes them.



morenoingrato said:
Korok seeds. It is so stupid those easy to miss, not fun to find things are tied to something as important as weapon management.

There are more than 600 of them, more than you need to max out everything. But I would never have figured that they are hiding in tree puzzles, where you need to make every tree in a row look exactly the same by collecting wrongly placed apples.

BOTW is a fantastic game on it's own, but in my opinion it is not a good Zelda game.



Pavolink said:
Boberkun said:

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.

BotW's shrines are basically one or more big dungeons cut up into little pieces and scattered accross the land for bite sized consumption. Perfect for the current add generation! The blessing ones are a bit lame yet those are usually for completing a quest, environmental puzzle or maze. Only the test of strength ones can get a bit repetitive if you happen to hit them shortly after each other.

Perhaps dlc can add a more traditional dungeon with more complex puzzles and special tools. How awesome would it be if you could go back in time in these lands. Or to Windwaker era, where only the mountain tops stick out of the water.

As for horses, why don't they have a health bar or any other indication how near death they are. I don't appreciate it suddenly dying on me. Kinda makes it pointless to use in combat if you have no clue about their health.



SvennoJ said:
Pavolink said:

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.

BotW's shrines are basically one or more big dungeons cut up into little pieces and scattered accross the land for bite sized consumption. Perfect for the current add generation! The blessing ones are a bit lame yet those are usually for completing a quest, environmental puzzle or maze. Only the test of strength ones can get a bit repetitive if you happen to hit them shortly after each other.

Perhaps dlc can add a more traditional dungeon with more complex puzzles and special tools. How awesome would it be if you could go back in time in these lands. Or to Windwaker era, where only the mountain tops stick out of the water.

As for horses, why don't they have a health bar or any other indication how near death they are. I don't appreciate it suddenly dying on me. Kinda makes it pointless to use in combat if you have no clue about their health.

I have to say the moment I noticed that I could not only jump off the horse for slow-motion shooting (I'd already known that) but could then land back on the horse and continue riding was pretty epic... I did it entirely on accident and felt like James Bond or Legolas lol



Pavolink said:

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.

It this sarcasm? Sure, keys. Great achievement.