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Forums - Nintendo Discussion - Share Any Zelda BotW Criticisms/Issues!

Wright said:

How come?

Hm..no significant reason. When I was a kid and only played a handful of games a year, I saw the name "Zephyr" on one of the Djinn in Golden Sun, thought it sounded cool, and liked how it gave the princess and her hero a common syllable, so it stuck.

It's kinda funny, since I use my real name on every other game with an MC or avatar naming option, but with Zelda I grew attached to Zephyr. Kind of a dumb complaint I guess, but it feels weird not being able to use it.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

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If there's one thing that kinda bugs me in BotW so far, it's the Blood Moon. It doesn't happen often, but I hate when it does. It always has to play that cutscene to inform me, like it's my 1st time seeing it. It's not. I get it. Does it have to happen everytime????

And, that's it really. Not much else bugs me about it.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Stupid "puzzle shrines" (why can't they all be "boss fight shrines"?). All in all, stupid Aonuma's vision of what Zelda is about. The awesome overworld has put the franchise in the right direction though. I am greatly enjoying the game in spite of Aonuna.



monocle_layton said:
Attiq said:
For me its simply that this game is too big. Quite often I get scared and frustrated about how big it is. I love it, I'm enjoying it but I feel like I miss stuff too easy. I don't mind being side tracked on my way to doing other things, I hate to think I might miss something useful or awesome to see!

We went from worrying about the amount of content to complaining about how much there is 

Well I don't know but thats probably a good thing over all. LOL.

 

Eventide Island drove me nuts 5 or 6 times before completing it lol



My biggest issue are side-quests.

Not the Shrine side quests, I think those are done very well, but the normal ones.

Is more of a mixed feeling, on one side, some quests encourage exploration (which is the main selling point of the game); to give a concrete example, there's a side quest in Zora's Domain where one NPC asks you to find 10 stone writings, he gives you a general idea on where they are and when I start to look for them, I was able to find a lot of koroks, weapons, items, etc. This was awesome.

On the other other side, most of the quests either can be done in like 1 minute or require finding specific items which can be annoying to get, plus the rewards are are very underwhelming, the rewards themselves are fine but you will find the same stuff in the wild in plentiful quantities. Also, so far I haven't found a single side quest that has a remotely interesting story, they are pretty bland.

I think Majora's Mask will forever be the king in this regard.



Nintendo and PC gamer

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RolStoppable said:
spemanig said:
The blood moon is there so the game can respawn the enemies you've killed. This way you can infinitely loot the items, for example. If the game didn't do that, it would be possible to run out of things to do, and resources specifically (like weapons). I'm not 100% certain of this, but it wouldn't be surprising to me if mining spots respawn during blood moons as well.

Now the game doesn't have to do that specifically, they can just respawn the enemies off screen, but Nintendo has a habit of giving a meaning to everything, so this was them doing that to make the game more immersive, which it does. It's also very clearly a call back to the three day cycle in majora's mask. Wouldn't be surprised if NPC routes are scheduled to that as well.

You got that wrong. In most places enemies respawn if you've left the area and a certain amount of time has passed. The same holds true for mining spots and other resources. The only things that the blood moon respawns are content for skull-like treasure chests and the enemies guarding places with such treasure chests, and the blood moon also causes an immediate respawn of enemies in the area the player is in.

The more important function of the blood moon is to level up enemies which includes all camps with skull-like treasure chests, whether you had them looted or not. This is done so that regardless of which direction the player went, the game becomes progressively harder the longer you play. For example, red Bokblins will be substituted with blue ones, blue ones with black ones, black ones with silver ones. Not all of them at once, so it takes lots of blood moons until you encounter a camp with several silver Bokblins. The frequency of blood moons seems to be tied to the player's progress, so the faster you find more powerful weapons or opportunities to grow stronger in any permanent manner, the shorter the intervalls between blood moons are probably going to be. I think the amount of camps you raid also plays a role in this; then again, taking down a strong Bokblin will net a strong weapon, so it's more or less the same thing as the aforementioned one.

Or maybe the blood moon isn't the reason why the enemies in camps get stronger over time. In that case the blood moon's main purpose would be restock for skull-like treasure chests which isn't particularly useful, because there are plenty of better ways to get resources. In case anybody wonders, enemies outside of camps do not get stronger.

Thanks for the correction!



Johnw1104 said:

I know this sounds like a very negative thread from the title but I had limited space to explain lol

Basically, I thought it would be interesting to share any perceived problems or minor issues with the content in the game itself, as there might be solutions that we're unaware of at the moment. To be clear, at about 70 hours in I love this game more than any I've played in ages, so I'm not attempting to rag on the game at all... just thought it'd be interesting to see what kind of frustrations people might come across and if there's a way to deal with them.

Also, this is meant to focus on the content of the game itself as opposed to technical issues (such as frame rates).

Anyway, below are a few that I can think of. Please avoid spoilers when sharing yours.


Castlevania II: Simon's Quest syndrome (aka Blood Moon)

I might as well start with this one... I never thought we'd encounter this in gaming again but somehow it's back lol; if you're unfamiliar with it basically in Castlevania II everytime night or morning would come around the game would be paused, a slow text box would appear, and the whole process took about ten seconds.

While it doesn't happen as often in BotW, my lord has the Blood Moon gotten irritating. While I'm strong enough now that it's not particularly dangerous, in the past I would have it occur at very inopportune times and find myself surrounded by newly respawned enemies, and I've also had loot I was going to pick up suddenly disappear. Outside of providing a lore-backed explanation for why they'd return, there just doesn't seem to be any need for it.

 

Jewelry Counts as Head Armor

This one really disappointed me as, in a very real way, it minimizes the usefulness of what should be its own category of gear. Jewelry is quite expensive and offers resistences to various climates or enemies much like the different armor sets do. Unfortunately, while it would be a neat way of granting some resistence while wearing a different armor set (such as combining some heat resist with Soldier armor, for instance), it instead replaces the helmet.

Given how useful set bonuses are in this game it's almost never worth using the jewelry that, at its price, should be a decently significant upgrade. Instead, it's usually either a downgrade or rendered completely useless by a helmet that offers the same magical effect.

As in almost every other game of this nature, jewelry ought to have been its own armor slot, offering a later-game option to slightly hybridize your chosen gear. As things currently stand I can rarely find any time where it's worth using any jewelry (one exception is for heat resistance as the Gerudo Veil cannot be upgraded), and that bums me out.

 

Can't Climb When Raining

This is one that I'm only slightly peeved by. Basically, I'm totally fine with there being some slipping due to rain and thus a greater stamina drain, but the way they currently have it set up you really can't make any progress whatsoever when climbing in the rain. For some regions where it rains almost constantly this can get very, very old.

I just don't understand why they had to make it essentially impossible to climb in the rain, when just additional slipping would have been a neat and adequate feature that you'd need to adapt to. Whereas it could be a situation where you had to plan your route more carefully, you instead have to just sit on your ass and wait, and that to me is replacing a fun challenge with an frustrating sense of helplessness.

I initially concluded that there would likely be an item that allows for some degree of climbing in the rain, but I've never been able to find one and so have come to believe it's unlikely that there are any. If I'm wrong, please let me know.

 

Cooked Food is Too Effective

I know this is a weird sounding complaint, but hear me out. One thing I really, really looked forward to was exploring cooking for the best recipes and the like, and I've spent the game collecting and buying every ingredient I could fine. I've indeed had fun experimenting with different combinations for both food and elixirs, and I had a notebook next to me that has essentially served as my "cookbook" where I've been taking notes lol

Unfortunately, I've recently found certain combinations that are simply far too powerful, essentially rendering pointless most of the ingredients and experimentation in game and, in a way, making me damn near invincible without even any serious buffs.

I'll put these two examples in a spoiler in case you don't want to see it, but I feel they prove my point:

Hearty Salt-Grilled Prime Meat: Hearty Radish x1, Raw Prime Meat x 1, Rock Salt x1
Result: Full Recovery of Hearts, +4 Maximum Hearts

Hearty Omelet: Heart Durian x1, Bird Egg x1
Result: Full Recovery of Hearts, +4 Maximum Hearts

Basically, that means if I had only one heart left I, being someone with 14 hearts, could heal 13 hearts and gain 4 more (17 hearts total) from eating just one of those meals that include nothing remotely rare. Seriously, one involves neither the best meat nor the best vegetable of its own kind (so what really is the point of the better option of meat?). Heck, I could pump out a hundred of these right now and be essentially immortal if I so chose.

To me, the "Full Recovery of Hearts" option is ridiculous and really kills the motivation to experiment with different combinations and such, especially as it becomes exceptionally overpowered as you continue to gain additional hearts, with a meal that might have reasonably cured 4 hearts now inexplicably curing 14.

Obviously there's still some experimenting that can be done with the special effects, but in general I feel the effectiveness of food should be greatly decreased. Perhaps the greater difficulty option coming in a future DLC will do that.

On a side note, I also would prefer being able to que many dishes when picking ingredients and then watch him make them in succession, rather than having to go back to my inventory and repeat the process for each item. 

 

The Sheikah Sensor

I swear this thing is broken lol, I've never used a more confusing sensor in a game. Despite hours of experimentation I still cannot definitively state how the thing actually works... it seems to beep faster when heading in the right direction, but I swear it just changes its mind sometimes, and often it will inexplicably jump to a new target as you're trying to find your current one. Exactly how it factors in altitude is also a mystery to me, as it occasionally seems as if it considers something far above or below you to be close.

These things are remarkably easy to include in a game, and something as simple as increasing the frequency of the beep as you approach an object (akin to "hotter, hotter, colder, hotter") would work just fine. Instead, they have this cryptic mess of a sensor that will have you running in circles and feeling like a chicken with his head cut off. I've actually found I have greater success finding things when I just turn the damn thing off and start running around myself.

 

Can't Fast Travel Directly to Town/Camp

This one is very minor as they generally include a shrine very close by. Still, it just seems weird to me that they don't allow you to fast travel straight to the town or location itself, instead making you use the adjacent shrine.


Can't Full-Screen or Share Pictures Taken With Camera

I'm rather hoping someone tells me I'm wrong about this one, but I just can't seem to find any button to full-screen the pictures taken with the in-game camera, share them to twitter/facebook, or transfer them to a memory card.

I rather prefer the camera for pictures in this game as you can get the best screenshots with it, but while utilizing the camera itself there's obviously the display and such visible, so one can't screenshot there and then. When looking at them in the album afterwards, though, there's no way to actually make them full screen that I've found (the only option is to delete), which is unfortuante as that would allow for the screenshot if you could.

At this point it seems like my only option is to screenshot the picture as it looks in the album, put it on a memory card, and then crop out the surrounding sheikah slate, but that just seems so silly and unnecessary. Why would the in-game camera not function as a proper camera? Besides, there's still vertical blue lines shooting through the damn picture from the sheikah slate, so even with a cropped screenshot it'll look off.

 

 

Well those are some of the only things that have been bugging me so far. Anyone have some of their own?

- Blood moon is there to revive all monsters (even Guardians and bosses), in order to never exhaust materials . Yes, the cutscene gets annoying after awhile..

- I know there's some spots that rain all the time, as a kind of natural barrier to stop you from going somewhere you shouldn't. That being said, it's annoying when, in regular places, you have to put the controller down for several minutes in order for the rain to stop. Ths one is also my main gripe.

- Cooked food is very effective, but it's also limited. I think the idea was to make sure that you don't go somewhere remote without an inventory full of cooked food, or you're going to have a hard time.

- The Shiekah sensor works in 3D, not just 2D. It can beep faster climbing up a hill toward a tower in roughly the same direction, than going down a hill in the exact direction.



It's hard to find Rupees and Arrows when you need them. I know that there's plenty of spots for Rupees, but I always seem to be running out of Arrows. A lot. even if I pick as many up as I can, and farm as many as I can. I wish there was a way where you could make your own arrows out of wood and flint, or something...

There is an event in the game (no spoilers) which state that you need 20 shock arrows to proceed, but fail to mention that a buttload of normal arrows is pretty much required for the next part, too...



Attiq said:
monocle_layton said:

We went from worrying about the amount of content to complaining about how much there is 

Well I don't know but thats probably a good thing over all. LOL.

 

Eventide Island drove me nuts 5 or 6 times before completing it lol

I spent 40 minutes rolling bombs down at the Hinox from the tallest peak. I tried to plant a metal sword next to him and let the lightning do the rest...



Loving the game, 50 hours in at least, yet it's not perfect as no game is

- Camera should not turn around when raising the shield or bow. It makes more sense to point the shield and bow the way I'm currently looking, so when Link runs sideways or backwards he should still put the shield up in the right direction. He'll do just that when the enemy is close enough for target lock, if not, the camera gets turned around on you. Very annoying with teleporting enemies.

- In the same vein, Link won't turn with the shield raised. He goes into fixed strafe mode when not target locked. I want him to point the shield at what I'm pointing the camera at all the time, not only when target locked. Actually target lock is a liability when facing multiple enemies. Let me face my shield the best way.

- Blood moon frequency, it should have simply been at every other full moon, not random. I needed it once, could not trigger it. Then was too far away and got it twice close to one another, annoying. And while you can skip the cut scene, why does what I'm carrying disappear?

- Multi-phase boss battles with cutscenes you have to start over from scratch. Never liked them, Zelda is no exception. I actually quit playing skyward sword because of one of those.

- I got major test of strength 4 times close after one another, give me puzzles, not the exact same battle for discovering a shrine! Save that for a battle arena or something.

I've only briefly been in a zone with rain. I ran right back into the mountains when I started slipping, so I see how that can become annoying. Guess I'll find out soon as I have now fully explored the West end of the map.