LudicrousSpeed said:
PotentHerbs said:
It's just a simple fact.
MS first party studios are terrible, as I and many others have outlined before. I don't know why the same XOne fans can't admit this, when the majority of other Xbox fans can, since its an area you'd want them to improve in. We can all see it for ourselves. The 360's most critically exclaimed exclusives were THIRD party: Halo, Gears, L4D, Mass Effect, Fable, Bioshock. Sony has had critical + commercial first party hits since the PS1, not funded, but developed by studios built from the ground up. MS has one, Forza, and a ton of other IP's tossed to the side. That's why MS gets harped on. If we compare critical + commercial success of exclusives between MS and Sony based on original studios, none of them bought or funded, you'd think MS has the edge? Lmfao hell no.
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I'm just curious on what this list of commercially successful first party "hits" brought forth by studios Sony built from the ground up that we have seen recently would look like, because really off the top of my head I can't think of anything but Knack, which was bundled, and Gran Turismo, which stopped being a "critical hit" long ago and sells more on name nowadays than anything.
Not trying to say you're wrong, but what exactly would you include on this list? Maybe not all of us can "admit this" because it's an issue largely exaggerated here. Sure, if you go alllll the way back to the PS1/PS2 days I bet this list would be pretty great. Spectacular, even, maybe. I doubt that can be said at all for the PS3 era or most importantly, currently.
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I include games that fit my original definition, original studios, no funding, no buying, straight up development. So no R&C, BloodBorne, Resistance, Order 1886, Uncharted, inFamous, etc. Stingy definition, but at least, its a fair criteria that has been outlined with what I'm arguing, and justifies my other point of MS being harped on for the lack of original content. We are in the midst of Sony's strongest years of first party production for PS4. It's to be determined at this point but its looking like a bright future. Knack is under 2 Million sold according to VGC, so I'm unsure what you consider a commercial success. Personally I say at least 2 Million, like Forza, could be considered a commercial hit.
TLG is at 1 Million atm, it will leg itself to 2 Million lifetime, yearly MLB pulls in 1 Million, GT Sport is a candidate for 10 Million, GoW is primed for 5 - 10 Million, Knack 2 can sell 2+ Million, and whatever projects we get from Sony Japan (one of which is a rumored JRPG according to trusted, NeoGAF user Verendus, who has a strong track record with reveals) + London Studios (8 Days has never been formally cancelled, similar to TLG, and IIRC this studio employs a large amount of people). I could be reaching for the last two though. Older, original, Sony studios were shut down, unfortunately, so you're right in the list being somehwat shortened.
Though a historical perspective of original studios would widen this list up quite a bit.