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Forums - Nintendo Discussion - IS my wii u defective or breath of the wild runs terrible at kakariko and Hetano?

A way to fix such problems would be dynamic resolution below 720p or a dynamic downgrade of effects and model / texture detail if the framerate goes below 30. But it is very unlikely they will implement these features after release.

It was very noticeable for me at first but after playing in these areas for many hours, I don't even realize the framerate drops anymore. And it is still playable all the time.



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Random_Matt said:
Of course, Nintendo want you to buy the Switch.

I will take some framedrops to save hundreds of dollars on this early beta any day, zelda is still great on Wii-U.




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Random_Matt said:
Of course, Nintendo want you to buy the Switch.

Nintendo wouldn't hurt their own IP to push a console. The differences between the two are consoles aren't enough to justify buying a switch either given both are having framerate issues. 



pokoko said:
Slarvax said:

You don't run into them very often. When you do, it usually doesn't take away from the experience (as in, there's nothing important happening). There is one framerate problem that is a dealbreaker, though. Every once in a while, vs Moblins, the framerate goes literally to 0...

But you are right. BotW deserves lower scores for it. Like, it's a technical issue; the easiest issue to find in games.

Maybe if you rate a game a 90 it would be almost inconsequential to worry about deducting for minor frame-rate issues.  Rating a game a 100, though, should hold more weight.  It implies virtual flawlessness.  Even with my favorite games of all-time, I only go to a 98.

Rather than the meta-score itself, it's all those perfect scores that I hold in distain.  For me, that hurt the integrity of the publication that posts them.

Pretty much. After 30 hours of playtime, I can't give it a perfect score. It's a masterpiece, but it still has a clear, technical flaw that shouldn't be ignored "because the positives outweight the negatives". 



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sabastian said:
So my question now is, If there is such a HUGE issue, why is this game garnering so many perfect scores ?

Should this issue not take away a few points from the game score ?

Because it's the Switch version that got reviewed rather than the WiiU one.

These areas OP had issues in - I had no problem going through at all in both HH and console mode of Switch.

I've had some frame dips - but only while going through grass in a new area.

Open world games in general get greater leniency on framerate issues. Fallout and Skyrim are notable examples of that.



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people are saying they expect it on the WiiU version or that they are surprised it runs at all...
forgive me but... it was made for the WiiU? and the WiiU is on par/more powerful then the switch? this makes no sense at all



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Well, it seems like it's not an issue on the Switch version, as the few times I recall a bit of a slow down was around a ton of grass in the overworld. As for how the Wii U version is like, I have no clue. I don't know anyone who has it.



 

              

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onionberry said:
pokoko said:

Maybe if you rate a game a 90 it would be almost inconsequential to worry about deducting for minor frame-rate issues.  Rating a game a 100, though, should hold more weight.  It implies virtual flawlessness.  Even with my favorite games of all-time, I only go to a 98.

Rather than the meta-score itself, it's all those perfect scores that I hold in distain.  For me, that hurt the integrity of the publication that posts them.

the thing is that the meta score and reviews are for the switch version, that's the version that runs smoothly with the typical framerate dips of open world games. The wii u version is the version with the bad perfomance and reviewers didn't have that version, so it can't hurt the integrity of the publication. 

I'm not talking about just Zelda, I'm talking about perfect scores for anything that has problems--which, from what others have said, the Switch version also has.  It doesn't matter if it's typical for the genre or not.  In fact, I cannot remember playing a relatively complex game that did not have something I could point out as a negative.  All my favorite games have been flawed.  While that wouldn't stop me from giving them a very high score, it would stop me from giving them a perfect score.  



think-man said:
Random_Matt said:
Of course, Nintendo want you to buy the Switch.

Nintendo wouldn't hurt their own IP to push a console. The differences between the two are consoles aren't enough to justify buying a switch either given both are having framerate issues. 

Nah, 20 FPS isn't bad.

Switch is fine in handheld.



pokoko said:
onionberry said:

the thing is that the meta score and reviews are for the switch version, that's the version that runs smoothly with the typical framerate dips of open world games. The wii u version is the version with the bad perfomance and reviewers didn't have that version, so it can't hurt the integrity of the publication. 

I'm not talking about just Zelda, I'm talking about perfect scores for anything that has problems--which, from what others have said, the Switch version also has.  It doesn't matter if it's typical for the genre or not.  In fact, I cannot remember playing a relatively complex game that did not have something I could point out as a negative.  All my favorite games have been flawed.  While that wouldn't stop me from giving them a very high score, it would stop me from giving them a perfect score.  

 I agree with your opinion, but I think it has been like that since the beginning of times, reviewers and reviews are subjective for every medium and there's not a single perfect game/movies/song. however, a while ago I was watching a video from gamespot where they were talking about perfect scores and they said something like "perfect score doesn't mean perfection, means that for the reviewer the product delivered the maximum level of satisfaction" So yeah I don't think that 10/10 means perfection.