JEMC said:
Well, that's why I'm asking if it would be possible. The new Shield TV is $100 cheaper than a Switch, so for those that don't care about portability, it could be a good substitute*. As for RAM, we still don't know how much of Switch's 4GB is allocated for games. On Wii U is was 1GB and, while the Switch will hopefully use a lighter OS, it still has to reserve some of it to record videos once Nintendo makes that announced feature a reality. We could end with 3GB or even less for games.
*of course, pirating is bad and I'm not trying to defend it. That people should still buy the game. And no, I'm not joking, I really mean it. |
The OS appears to be as lightweight as possible, so I think it's fair to assume it's using 1 to 1.5 GB of the RAM on average (but we'll see, maybe a bit less if they really really optimized the hell out of this). The other consoles allocate 4 - 5 GB of their RAM to games themselves so it wouldn't be that big of an issue. Video recording though could take up some more RAM though.
Unless you had a group of coding sages working daily it's not really doable, and even if something were to be found nVidia and Nintendo would work on fixing it up as quickly as possible.
Agreed that pirating is bad, sans the try it out and then buy it method or if you're really really poor and can't afford to buy games but want to enjoy them.