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Forums - PC Discussion - How the Cemu emulator's devs got Zelda: Breath of the Wild running in just a few hours

JEMC said:
SmileyAja said:

But the Shield TV has 3GB of RAM, unless you're referring to the allocated memory for games (though I can't confirm that). Running Switch games natively on Android isn't possible - unless you were to recreate the OS and replace Android with it, or some sort of compatibility layer with root, though again Android would be too big of an overhead for the games to run smoothly.

Well, that's why I'm asking if it would be possible. The new Shield TV is $100 cheaper than a Switch, so for those that don't care about portability, it could be a good substitute*.

As for RAM, we still don't know how much of Switch's 4GB is allocated for games. On Wii U is was 1GB and, while the Switch will hopefully use a lighter OS, it still has to reserve some of it to record videos once Nintendo makes that announced feature a reality. We could end with 3GB or even less for games.

 

*of course, pirating is bad and I'm not trying to defend it. That people should still buy the game. And no, I'm not joking, I really mean it.

The OS appears to be as lightweight as possible, so I think it's fair to assume it's using 1 to 1.5 GB of the RAM on average (but we'll see, maybe a bit less if they really really optimized the hell out of this). The other consoles allocate 4 - 5 GB of their RAM to games themselves so it wouldn't be that big of an issue. Video recording though could take up some more RAM though.

Unless you had a group of coding sages working daily it's not really doable, and even if something were to be found nVidia and Nintendo would work on fixing it up as quickly as possible.

Agreed that pirating is bad, sans the try it out and then buy it method or if you're really really poor and can't afford to buy games but want to enjoy them.



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SmileyAja said:
JEMC said:

Well, that's why I'm asking if it would be possible. The new Shield TV is $100 cheaper than a Switch, so for those that don't care about portability, it could be a good substitute*.

As for RAM, we still don't know how much of Switch's 4GB is allocated for games. On Wii U is was 1GB and, while the Switch will hopefully use a lighter OS, it still has to reserve some of it to record videos once Nintendo makes that announced feature a reality. We could end with 3GB or even less for games.

 

*of course, pirating is bad and I'm not trying to defend it. That people should still buy the game. And no, I'm not joking, I really mean it.

The OS appears to be as lightweight as possible, so I think it's fair to assume it's using 1 to 1.5 GB of the RAM on average (but we'll see, maybe a bit less if they really really optimized the hell out of this). The other consoles allocate 4 - 5 GB of their RAM to games themselves so it wouldn't be that big of an issue. Video recording though could take up some more RAM though.

Unless you had a group of coding sages working daily it's not really doable, and even if something were to be found nVidia and Nintendo would work on fixing it up as quickly as possible.

Agreed that pirating is bad, sans the try it out and then buy it method or if you're really really poor and can't afford to buy games but want to enjoy them.

I hope the OS is smaller than that, for Nintendo's sake.

I think we'll need to wait until someone gets a Shield TV and tears it appart. If the X1 in it is also an A2 rev like the one powering the Switch, then there's the chance of it happening. If not, then it may be because there's some kind of software or hardware customisation we still don't know about that may prevent it.

In any case, time will tell.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.