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List your "10/10" games.

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Well, some of the games hasnt aged well but:

Baldurs Gate II
FF7
FF9
Starcraft
Warcraft 3
Shenmue 2
Yakuza 2
Witcher 3
Persona 4
Super mario bros 64
tank 1990 (nes tank game)



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Azuren said:
superchunk said:

If it has no benefit in the gameplay then the button placement doesn't matter. You run then press jump, there is no need to hold onto the run. Its no different than any other quick succession of button press. 

https://en.m.wikipedia.org/wiki/Human_factors_and_ergonomics

So anytime you have to press buttons in sequence, you are going to call it out as not ergonimic? How do you play any game post-Atari?



1. The Legend of Zelda: Breath of the Wild (Wii U)
2. Xenoblade Chronicles (Wii)
3. Super Metroid (SNES)
4. The Legend of Zelda: Majora's Mask (N64)
5. Bloodborne (PS4)
6. The Legend of Zelda (NES)
7. The Legend of Zelda: The Adventure of Link (NES)
8. Demon's Crest (SNES)
9. Jet Force Jemini (N64)
10. Paper Mario (N64)

Also, not 10/10 but pretty near...

Super Mario Bros. 3, Dark Souls, Mass Effect, F-Zero X, Mario Kart 64, 1080 Snowboarding, Pilotwings, Wave Race, No More Heroes, Madworld, Monster Hunter 3 Tri, Muramasa: The Demon Blade, Super Mario RPG: Legend of the Seven Stars, Red Dead Redemption, GTA: Liberty City. GTA: San Andreas, Vanquish, Dead Space, Super Mario Galaxy, RE4, Uncharted 2, Forza Horizon, Metroid Prime, Conker's Bad Fur Day.



Ratchet and Clank 2
Zelda: Twilight Princess
Dark Souls
Resident Evil 4
Resident Evil 5
Need for Speed: Carbon
Eufloria
Europa Universalis 4
COD: Modern Warfare 2

Games that come close:
Demons souls
Bloodborne
GTA: V
Witcher 3
Fallout 3
Crusader Kings 2



My Favorites:
Wind Waker
The World Ends With You
Chrono Trigger
Zork: The Great Underground Empire
LA Noire
Red Dead Redemption

Really Close to perfect:
Majora's Mask
Zack & Wiki
Super Mario Galaxy 1+2



Proud Owner of:

Atari: 2600 5200 Jaguar

Sega: Master System Genesis (W/CD) Saturn Dreamcast Game Gear

Nintendo: NES SNES N64 Gamecube WII WIIU GB GBA(W/e-Reader) DS(i) 3DS

Sony: PS1 PS2 PS3 PS4(W/VR) PSP

Microsoft: XBOX XBOX360

Other: Colecovision, TurboGrafx-16, OUYA, R-Zone Super Screen, Xavix, Intellivision

Windows 10 w/ 12GB RAM, first Gen i7 processor, and 480 GTX; MacBook Air

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superchunk said:
Azuren said:

https://en.m.wikipedia.org/wiki/Human_factors_and_ergonomics

So anytime you have to press buttons in sequence, you are going to call it out as not ergonimic? How do you play any game post-Atari?

I dunno, the same thing we've done since NES, and rollover-press from sprint to jump? This is gaming commonplace that Nintendo started, and it's ridiculous that they would change it. It's also just as ludicrous that someone would attempt to defend as though we're discussing a fighter sequence press when we're talking about the sprint-to-run. 



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
superchunk said:

So anytime you have to press buttons in sequence, you are going to call it out as not ergonimic? How do you play any game post-Atari?

I dunno, the same thing we've done since NES, and rollover-press from sprint to jump? This is gaming commonplace that Nintendo started, and it's ridiculous that they would change it. It's also just as ludicrous that someone would attempt to defend as though we're discussing a fighter sequence press when we're talking about the sprint-to-run. 

We're not talking about sprint-to-run. We're talking about run and jump, which yes would be easier if the buttons were right next to eachother. However, they have no direct benefit so there is no actually need to do that. In fact, I greatly prefer the run-attack or jump-attack button or run/jump and action button. All of these have specific benefits and elements to the actual gameplay. Running before jumping does not and as such you don't need to even do it often or ever.



Final Fantasy X
Fire Emblem Awakening
Halo 2
Grand Theft Auto Vice City
Mass Effect 2
Kingdom Hearts II
Ratchet and Clank



In no particular order...

 

  • Baldur's gate II
  • The Legend of Zelda A link to the past
  • The Legend of Zelda Ocarina of Time
  • Super Mario World
  • Xenoblade Chronicles
  • Portal 2
  • Metroid Prime
  • Day of the tentacle
  • Resident Evil 4


superchunk said:
Azuren said:

I dunno, the same thing we've done since NES, and rollover-press from sprint to jump? This is gaming commonplace that Nintendo started, and it's ridiculous that they would change it. It's also just as ludicrous that someone would attempt to defend as though we're discussing a fighter sequence press when we're talking about the sprint-to-run. 

We're not talking about sprint-to-run. We're talking about run and jump, which yes would be easier if the buttons were right next to eachother. However, they have no direct benefit so there is no actually need to do that. In fact, I greatly prefer the run-attack or jump-attack button or run/jump and action button. All of these have specific benefits and elements to the actual gameplay. Running before jumping does not and as such you don't need to even do it often or ever.

Typo, I meant sprint-to-jump. 

 

And you're a minority. I haven't met a single person who meet the knowledge of the button placement with anything but disappointed confusion. Swapping A and B could only bring massive improvement to the control scheme of Breath of the Wild. Even with zero gameplay benefit, we've been playing games like this since OG Mario. To change it now only serves to confuse the thumbs.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames