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Forums - Nintendo Discussion - Nintendo Switch Teardowns: ChipWorks et al... X1 it is!

ChipWorks (TechInsights) updated their article with the SoC X-ray. It's a Tegra X1 obviously not X2.

After subsequent processing of the GPU from the Nintendo Switch, we have determined that the processor is the Nvidia Tegra T210. The T210 CPU features 4 Cortex A57 and 4 Cortex A53 processor cores and the GPU is a GM20B Maxell core.


There is already a VGC thread discussing this @ http://gamrconnect.vgchartz.com/thread.php?id=226859

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Chip Works teardown

In the console:

  • NVIDIA ODNX02-A2 Tegra (SoC)
  • Broadcom BCM4356 (Wi-Fi/Bluetooth 4.1)
  • STMicroelectronics SH641 (6-axis accelerometer and gyroscope)
  • Samsung K4F6E304HB-MGCH (16 Gb LPDDR4 SDRAM) 16? Ahh NVM 2GB per chip.
  • Samsung KLMBG2JENB (32 GB eMMC) iFixit has an Toshiba THGBMHG8C2LBAIL instead, could explain the independent board design
  • Maxim MAX77621 (DC/DC converter)
  • Realtek ALC5639 (audio codec)
  • Pericom PI3USB30532 (USB 3.0/DP1.2 3:2 matrix switch)
  • STMicroelectronics FT9CJ (touchscreen controller)

In the docking station:

  • VIA Labs VL210-Q4 (USB 3.0 hub controller)
  • STMicroelectronics 32P048 (MCU)
  • Macronix MX25V2006E (2 Mb serial Flash)
  • MX25L512E (512 Kb serial Flash)
  • MegaChips STDP2550 Mobility DisplayPort (MyDP to HDMI converter)
  • Texas Instruments TLV62130ARGTR (DC/DC converter)
  • M92T55 chip

In the joy-cons:

  • Macronix MX25U4033E (4 Mb serial CMOS XSMIO® Serial Multi I/O Flash memory)
  • Texas Instruments BQ24072 (battery charger)
  • Broadcom BCM20734 (Bluetooth transceiver)
  • STMicroelectronics SH627 (6-axis 3D accelerometer and 3D gyroscope)

Right joy-con also includes:

  • STMicroelectronics NFCBEA B123D6 (NFC IC)
  • OmniVision infrared CMOS image sensor (motion IR camera)

They also talk about possible hardware design issues with respect to the bluetooth antenna which we have previously touched at VGC. You can read it all @ http://www.techinsights.com/about-techinsights/overview/blog/nintendo-switch-teardown/

iFixit teardown: repairability 8/10

https://www.youtube.com/watch?v=QCZ3-fYjpWo

More @ https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263

The Ben Heck Show

https://www.youtube.com/watch?v=hpSPyW5v8r0

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Fictivhttps://www.fictiv.com/blog/posts/nintendo-switch-teardown
Stand is made of glass-nylon. Highlights the lovely light pipies, modularity design, low-profile joysticks and overall design for assembly.

Mindtribehttp://mindtribe.com/2017/03/nintendos-hardware-dna-a-switch-teardown/
Interesting things might be their historical teardown and insights in manufacturing dates (his unit's casing was made in Nov 2016) and also comments on the light pipes.

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Was 4GB RAM already confirmed?



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Yes.



Random_Matt said:
Yes.

Noticed, due to the lack of responses.



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With no real analysis I don't know what to say. :/



TomaTito said:

Was 4GB RAM already confirmed?

Yes. That was probably the only specification that wasn't up for debate during all the leaks.



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I must admit I was a little worried it was 2GB because the earlier tear down was a development unit not retail and the original Switch design was 2gb.

http://wccftech.com/nintendo-switch-4gb-ram-32gb-storage/

However in the end both the development kit version and retail have 4GB and we have Square Enix I think to thank for that as they pushed Nintendo for more memory. I guess they argued they wouldn't be able to bring many games to Switch with only 2GB that were in development.

There would have been some advantages to 2GB, lower retail price possibly and maybe longer battery life.

Lets not forget that there is a cascade effect with the cost of hardware. If lets say Nintendo hardware costs 40% of retail to manufacture and extra memory adds $8 that is a $20 increase in retail prices to maintain the same profit margin as a percentage which many companies aim to do.



It seems like getting the console open isn't that big of a hassle. Good, and the battery seems to be protected somewhat and not too difficult too remove.



You all saw the beautiful circuitry the dock has, right?

bonzobanana said:
I must admit I was a little worried it was 2GB because the earlier tear down was a development unit not retail and the original Switch design was 2gb.

http://wccftech.com/nintendo-switch-4gb-ram-32gb-storage/

However in the end both the development kit version and retail have 4GB and we have Square Enix I think to thank for that as they pushed Nintendo for more memory. I guess they argued they wouldn't be able to bring many games to Switch with only 2GB that were in development.

There would have been some advantages to 2GB, lower retail price possibly and maybe longer battery life.

Lets not forget that there is a cascade effect with the cost of hardware. If lets say Nintendo hardware costs 40% of retail to manufacture and extra memory adds $8 that is a $20 increase in retail prices to maintain the same profit margin as a percentage which many companies aim to do.

Thanks for that detailed summary down memory lane, but I wouldn't use Emily Rogers as a source :p



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TomaTito said:

You all saw the beautiful circutry the dock has, right?

bonzobanana said:
I must admit I was a little worried it was 2GB because the earlier tear down was a development unit not retail and the original Switch design was 2gb.

http://wccftech.com/nintendo-switch-4gb-ram-32gb-storage/

However in the end both the development kit version and retail have 4GB and we have Square Enix I think to thank for that as they pushed Nintendo for more memory. I guess they argued they wouldn't be able to bring many games to Switch with only 2GB that were in development.

There would have been some advantages to 2GB, lower retail price possibly and maybe longer battery life.

Lets not forget that there is a cascade effect with the cost of hardware. If lets say Nintendo hardware costs 40% of retail to manufacture and extra memory adds $8 that is a $20 increase in retail prices to maintain the same profit margin as a percentage which many companies aim to do.

Thanks for that detailed summary down memory lane, but I wouldn't use Emily Rogers as a source :p

Didn't she end up being correct after all including the 4GB. I couldn't find the link about the square enix pushing Nintendo to fit more memory to Switch though but remember reading it.



bonzobanana said:
TomaTito said:

You all saw the beautiful circutry the dock has, right?

Thanks for that detailed summary down memory lane, but I wouldn't use Emily Rogers as a source :p

Didn't she end up being correct after all including the 4GB. I couldn't find the link about the square enix pushing Nintendo to fit more memory to Switch though but remember reading it.

I think she got some stuff right and some stuff wrong, but can't be bothered to check.



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