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Forums - Sony Discussion - Post your impressions on Horizon: Zero Dawn *no spoilers*

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irstupid said:
onionberry said:

exactly, the negatives are not that bad, if you compare this game with the first game of other franchises Horizon is a great achievement, the core game is high quality stuff.

Why should it matter if it's the first game or not? I'm not going to cut Nintendo any slack in Zelda for things I want in an open world game. I'm not going to give it a pass for something that is common place or makes open world games better being missing.

Nintendo and Guerilla Games had a multitude of Open world games to look at, play, test, read what people like/hate, ect to implement them into their games. Nintendo has came out and said they played and looked at the open world games out there to help, adn I'm assuming GG people have too. Thus they should be implementing current open world game stuff and thus not be compared to Assassins Creed 1 or Morrowind or something.

They should be compared to current games. Whether its their first open world outing or not.

well I'm just saying, the game is good and the negatives are not that bad or a reason to not play the game



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onionberry said:
irstupid said:

Why should it matter if it's the first game or not? I'm not going to cut Nintendo any slack in Zelda for things I want in an open world game. I'm not going to give it a pass for something that is common place or makes open world games better being missing.

Nintendo and Guerilla Games had a multitude of Open world games to look at, play, test, read what people like/hate, ect to implement them into their games. Nintendo has came out and said they played and looked at the open world games out there to help, adn I'm assuming GG people have too. Thus they should be implementing current open world game stuff and thus not be compared to Assassins Creed 1 or Morrowind or something.

They should be compared to current games. Whether its their first open world outing or not.

well I'm just saying, the game is good and the negatives are not that bad or a reason to not play the game

Didn't say anything like that. From everything I have seen and heard this is a great Open World game.

It has areas it could improve upon, but it didn't do anything bad that open world games have fixed.

The always present criticism of side quests compared to Witcher 3 is there, but I'll give all games a bit to adjust on that front. Witcher 3 is still a relatively new release and most games releasing today were well into development when Witcher 3 came out and showed the world how to do side qeusts. So even though the side quests I've seen in Horizon are still all fetch qeusts, they are better fetch qeusts than in the past, or some present games (FF15, looking at you)



My impressions so far. I love the game overall, but I can still find some cons among the pros (other than having no choice but to use a Play Station controller for it ):

Pros:
- Amazing and very intriguing story
- Graphics
- Combat gameplay is excellent, and you can make use of all different traps, cords/cables, and other weapons to make it feel like you are hunting those machines (I'm playing on the hardest difficulty)
- The World feels alive (compared to some other games which look sterile...)

Cons:
- Sidequests are almost non-existent
- Character faces look a bit weird (while graphics are top notch)
- Skill system is too simple, would have loved more options
- Machines are a bit too similar at some points, not enough diversity



Good:

- Stunning visuals and world design.
- Love the combat gameplay
- The story is appealing as the game progresses.
- Varied enemies.
- Aloy is very appealing main character. Love her personality.

Bad:

- Some characters are terribly cliche and that sort of spoils the story, at least in the presentation- specially at the beggining of the game. I mean you could predict "X" was gonna die the minute you met him/her.
- Campfires as means to save the game. A lot of times I have had to backtrack because i died and Im assuming theres autosaves when in reality there arent.

Im still early in the game, lvl 14, its a bit too early to say how well this game is gonna go for me, but so far its being one of my favorites of the gen.



My initial impression after about 8-9 playing.

Pros:

-Absolutely breathtaking visuals, immensely satisfying the way they've fused the old world with the new. HDR makes it even more gorgeous.

-Great setting, the world is interesting and has many sites, I feared it would be just a vast open space with somewhat lacking content.

-The map is big, like crazy big. I think I've seen about 1/3 of it now and I've been running around everwhere I can.

-Bodily animation is superb, that goes for the robots as well, they move in such a menacing way.

-Sidequests are pretty good, in that they yield decent rewards and don't take five hours each.

-Controls on the ground are top notch.

-Music is fantastic and sets the mood in a great way.

-Trading and crafting system is simple and easy and fits the game really well.

-I have yet to encounter more than one single bug in all my hours, it was when I left my mentor standing on the ledge during the opening, I accidentally pressed circle and rolled forward and off the ledge, dropping a good 100 feet or so, without taking any damage. I have taken damage from falling ever since though. No clipping issues, freezes or quest objective issues that usually plague open world games.

-It runs fantastically well, I haven't seen it skip a beat even once, which is astonishing, this and UC4 are for sure the best games I've ever played in turns of visual quality versus hardware demands.

 

Cons:

-Combat is way too easy, I think I've killed 99% of my enemies with stealth, the sneaking mechanics are way, way overpowered, especially when you upgrade your armor and reduced movement penalty for stealth. I quite simply don't need to engage the enemies in proper combat most of the time, except the biggest ones, which are very easily defeated with the hugely overpowered roll actions and a bow with neverending arrows. You can aim and shoot your bow and still remain hidden as well, adding to the lack of challenge, especially against humans.

-Camera is a bit finicky in combat, especially if you're in cramped quarters or in a forest, it reminds me of the issues with FFXV, the camera will bounce around and hide Aloy behind trees, rocks, bushes, Donald Trump and anything else that belongs out in the wild. PS: I'm playing on hard.

-Upgrading your gear and getting money is a little bit too easy, I have already maxed out four of my pouches (Resources, Hunter Bow, Precision Bow and Potions) and making even fire arrows is basically free, I'm swimming in crafting materials. Far Cry 3 had the exact same problem and also relied on animal skins and similar components for crafting gear, it's quite simply, well; simple.

-Some of the facial animation is downright scary, child Aloy looks like a bobblehead.

-Some of the writing is really cheap (the exposition monologue in the very beginning was ridiculous) and Aloy has perfect pronunciation at age 6, the characters from the prologue don't age etc.

-AI is really, really poor. Human opponents offer no challenge at all, they can watch their mate being shot in the head by an arrow and then give up the search after 45 seconds, I've also had 5-6 in a row walk up to the same, ever increasing pile of corpses next to the tall grass I'm hiding in, only to get an arrow in the noggin or a spear through the gut. Every single robot I've fought so far uses full-on lunging attacks that are easily dodged and leaves them wide open, those with ranged attacks simply have no aim.

-The dialogue options and sense or morality is on roughly the same level as Mass Effect and Elder Scrolls and your choices don't seem to have any real consequences, this is an area where they should have taken a massive cue from CDProjekt Red, they're the ones to succeed on this so far.

 

Overall, I really like it, most of the cons are annoyances, like the writing and occassional wonky faces of murky doom, fights against human opponents seems rare and more up to the player, which is good. Sneaking around and whacking robots is still fun even if its easy, I always enjoy playing with stealth in mind in RPG's and shooters. I wish it was a bit more challenging though, usually you get overpowered near the end of open world games, this has you overpowered from the start, especially if you choose the Silent Takedown skill as your first. Overall, though, like I said, I really like it and I'm sure some patches will solve some of the issues. I'm going to play through it a second time on Very Hard or possibly any new difficulty setting they add later on, I think it could be more fun.

I think that Guerrilla have delivered on almost all their promises and they're doing the majority of the things in this game right.



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I've played maybe around 15 hours so far, and it keeps getting better. The game looks gorgeous and performs nearly flawlessly (rare small dips in busy situations). Impressive feat considering this is by far the best looking, most technically sound open world game on console to date. I have no problem with the look of any characters faces or expression. Be it kids or adults. They're all very well done to me. There are some lip-sync problems here and there, but it's not widespread. The story is very intriguing so far, and so is the setting. Very unique and a breath of fresh air.

The side-quests are surprisingly well fleshed out and are writen in a way that help depict the reality in which the inhabitants of this world live in. I'd say they're pretty on par with what's found in The Witcher 3. Although there's most likely not as many of them. The overall writing is also pretty good, and I'd also consider it not so far from what The Witcher 3 offered. The setting is really what makes it stand apart, and the lore, tribe customs and whatnot, are very well fleshed out and given proper explanations. The Witcher 3 is one of my games of the gen so far, and from what I've played so far, there isn't much Horizon should envy from it. Both are very adept at what they set to do, and I'd say both are comparable from a quality point of view. Except for one aspect where Horizon beats The Witcher 3 easily.

Gameplay is pretty much centered around the game's battle system, and my is it good! The first few hours of gameplay are pretty easy, with robots being dispatched like they're nothing. If you don't rush through the encounters and use stealth, everything will be over in no time and no sweat. But as you progress further, passed a certain point on the map, you get into much tougher encounters where you need to plan ahead and be cautious about your every steps. This is where the depth of Aloy's arsenal can finally start to shine. Many robots can't be one-shot killed by well placed arrows or through stealth. You have to place traps, seek vantage points to give yourself an edge if the terrain allows it, use the tripcaster properly, and everything else you can think of before the battle inevitably turns to chaos. And when you're finally done, the satisfaction you get from making it out alive is amazing. :D

The only negative so far is that it's a bit "by the book" when it comes to game structure. It feels a lot like The Witcher 3. It still does have its own identity by virtue of its very unique and intriguing setting, but when it comes to the rest, with the exception of its battle system, it does come off as a "by the book" 
third person open world RPG. Very similar to The Witcher 3 in its structure. But considering The Witcher 3 is such an excellent game, that's not necessarily a bad thing. It just feels a little "samey" at times. 


So far, it's a very enjoyable game, and I'm intrigued to see where it will take me. This is certainly a tour de force by Guerrilla Games, and a very, very good first entry into a new IP. There's really not much to fault it with so far. Everything is very polished and of very high quality. An outstanding achievement considering this is a new IP in a genre that is completely out of their comfort zone.



So good to know ill play such good game for 30 euros in One Month, love this gen



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

It's awesome. 10 hours in, 14% completion. As I played it there were certain aspects and mechanics that reminded me of The Witcher 3, Shadow of Mordor, and the most recent Tomb Raider games. All good things. Stealth is hugely satisfying.

Came across my first Bandit Camp last night and stealthed the entire thing and that very much reminded me of Shadow of Mordor.

As other have mentioned, it seems incredibly well polished in every aspect. Controls, in my opinion, are extremely intuitive for managing so many things. Like the way you can cycle through items by left or right on the D-pad, then simply up or down to use. Selecting different weapons and ammo types and even the simply way to craft ammo from that same menu you select your weapons. Very nicely done.



Haven't played much but so far it's great, I will share more thoughts when I play more.



                                                                                     

CraigMack said:
onionberry said:

good

cool gameplay
story interesting so far
amazing graphics
great optimization

 bad 

Enemies are different, yet I feel a generic vibe when I see them
I don't love any character
ugly faces :P

The bold is a contradiction. Interesting story but don't care about the characters? How can the story be cool if the characters don't grab you since the characters make the story? Ugly faces? It has the best face designs in the genre. All Zelda enemies are generic, which also make that a strange con. Just saying. Most enemies in games are generic outside of bosses anyway as the enemy types are rehashed.

It's not really, you can enjoy a story but not care much for the characters. I feel that was about the Commonwealth Saga books; the story is deeply intriguing, but the majority of the characters are fairly forgettable. They're mostly just tools to tell the tale.

On the gaming end, TLOU is a good example of the reverse. The story itself is unapologetically generic, and very little actually happens on a macro level. What makes it so engaging though is the characters, and how they interact with each other and the world. I adore Ellie and Joel, but my interest in the story at large is fairly low.