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Forums - Sony Discussion - Sony has sold 915k PSVR units to date

aLkaLiNE said:
Snoopy said:
That's not good at all. You have to sell a lot in order to get support.

Might explain why Microsoft is in a hurry to launch scorpio

Too bad Microsoft xbox one is getting support unlike psvr or the vita. Switch will more than likely flop as well.



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I wonder how many of those sold to scalpers, holding them for ransom.







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aLkaLiNE said:
zorg1000 said:

Im not saying its selling bad, im saying comparing it to poor selling devices is not a good measurement of success. 240k & 420k over 9 months are poor sales.

To be fair I think those are bad figure for 9 months on the market too. But, since they share a close space with PSVR, we have their success and Sonys own internal projections to go off of and they are ahead of their internal forecast as well as most likely having a bigger install space than the other two combined. Cautiously optimistic here (kind of have to be as a prospective buyer)

Ya its about as much as a $400 accessory can reasonably sell. As the price drops and more games release, sales should start to pick up.



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It's a pretty good amount considering, a lot better then the other devices of it's kind. VR just isn't ready for mass-market adoption yet, but hopefully soon it will be.



Snoopy said:
aLkaLiNE said:

Might explain why Microsoft is in a hurry to launch scorpio

Too bad Microsoft xbox one is getting support unlike psvr or the vita. Switch will more than likely flop as well.

While the numbers are making me believe the PSVR is aiming to be another Vita/Kinect/3D TV/WiiU (in term of sales, as PSVR is def. a good piece of hardware) I really do not believe the Switch is going to flop :) I also believe Microsoft is going to come out with something special for the Scorpio (Xbox One Elite) including more than just a more powerful version (some added value or device). but well, only time will tell us !

 

 



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4k1x3r said:
John2290 said:
Oh that is a tiny number.

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Vive sold better than Rift? I'm legitimately surprised by this.



Snoopy said:
aLkaLiNE said:

Might explain why Microsoft is in a hurry to launch scorpio

Too bad Microsoft xbox one is getting support unlike psvr or the vita. Switch will more than likely flop as well.

Nah Switch will have that Japanese support though. Which is something that Phil Spencer's travel schedule will have no effect on.



Trunkin said:
4k1x3r said:

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Vive sold better than Rift? I'm legitimately surprised by this.

It had the backing of Steam, that more then made up for the higher price.



Trunkin said:
4k1x3r said:

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Vive sold better than Rift? I'm legitimately surprised by this.

afaik HTC was able to put up more for preorder/ship more (when hype was sky high) with their expertise in manufacturing electronics and then it became clear it was just the better option for most of the year with it's room scale VR out of the box



Seems like a pretty good number. Could've been more if they didn't just leave it dead like the Move.



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