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Forums - Sony Discussion - Sony has sold 915k PSVR units to date

That's...Actually a lot higher than I expected. Nearly 1 million units isn't too bad.



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celador said:
John2290 said:
Oh that is a tiny number.

what is a good number in 4 months for a $400 peripheral

I'd say they're tracking well, with "commercial flop" being somewhere in the 2-350K realm by this point.

 

PSVR launched alongside Pro and as an accessory platform, is limited in potential install base by the current amount of Ps4 owners (as well as the slice of demographic that would buy ps4+VR as one).

It might be worth mentioning that this is all amidst supposed supply constraints in the manufacturing pipeline for the VR headset display. Coupled with constant reports of sold out retailers and online marketplaces, I imagine Sony is happy given the conditions. 



4k1x3r said:
John2290 said:
Oh that is a tiny number.

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Well doing better than other poor selling, niche devices isn't really a good measurement of success.

Its like saying Wii U isnt doing too bad because it did better than Saturn & Dreamcast or Vita isnt a failure because it did better than GameGear & N-Gage.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
4k1x3r said:

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Well doing better than other poor selling, niche devices isn't really a good measurement of success.

Its like saying Wii U isnt doing too bad because it did better than Saturn & Dreamcast or Vita isnt a failure because it did better than GameGear & N-Gage.

You're saying we can't measure the success of PSVR by outselling its competitors, but how are you quantifying that its competitors are selling badly? Did Occulus or HTC ever give internal projections?

 

Also that WiiU example is bad. WiiU was never market leader. PSVR is the market leader. Not an apples to apples comparison, it'd be more like saying PS4 (PSVR parallel) did good against X1 (HTC Vive parallel) and WiiU (Occulus Rift parallel) but continues to be dwarfed by mobile (which is apples to apples as literally the highest selling VR add on comes from Samsung in the mobile space yet PSVR retains the premium market on console/PC)



aLkaLiNE said:
zorg1000 said:

Well doing better than other poor selling, niche devices isn't really a good measurement of success.

Its like saying Wii U isnt doing too bad because it did better than Saturn & Dreamcast or Vita isnt a failure because it did better than GameGear & N-Gage.

You're saying we can't measure the success of PSVR by outselling its competitors, but how are you quantifying that its competitors are selling badly? Did Occulus or HTC ever give internal projections?

 

Also that WiiU example is bad. WiiU was never market leader. PSVR is the market leader. Not an apples to apples comparison, it'd be more like saying PS4 did good against X1 and WiiU but continues to be dwarfed by mobile (which is apples to apples as literally the highest selling VR add on comes from Samsung in the mobile space yet PSVR retains the premium market on console/PC)

Im not saying its selling bad, im saying comparing it to poor selling devices is not a good measurement of success. 240k & 420k over 9 months are poor sales.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
aLkaLiNE said:

You're saying we can't measure the success of PSVR by outselling its competitors, but how are you quantifying that its competitors are selling badly? Did Occulus or HTC ever give internal projections?

 

Also that WiiU example is bad. WiiU was never market leader. PSVR is the market leader. Not an apples to apples comparison, it'd be more like saying PS4 did good against X1 and WiiU but continues to be dwarfed by mobile (which is apples to apples as literally the highest selling VR add on comes from Samsung in the mobile space yet PSVR retains the premium market on console/PC)

Im not saying its selling bad, im saying comparing it to poor selling devices is not a good measurement of success. 240k & 420k over 9 months are poor sales.

To be fair I think those are bad figure for 9 months on the market too. But, since they share a close space with PSVR, we have their success and Sonys own internal projections to go off of and they are ahead of their internal forecast as well as most likely having a bigger install space than the other two combined. Cautiously optimistic here (kind of have to be as a prospective buyer)



That's not good at all. You have to sell a lot in order to get support.



Snoopy said:
That's not good at all. You have to sell a lot in order to get support.

Might explain why Microsoft is in a hurry to launch scorpio



4k1x3r said:
John2290 said:
Oh that is a tiny number.

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Well the user base wouldn't only be 910k unless you make it PSVR exclusive. 



Well... I think it was expected to be another 3D TV/Kinect, so no surprise here, I mean I do not think anyone expected this to become a thing, 1m for a 58m user base is low, no matter how Occulus and HTC did.

Now, this is still a good start for the whole VR thing, even if this is not really as big as some would have hoped, I think that it shows how VR can become a streamlined device and the cost will be less and less in the future, and you have to give that to Sony. Like this thing Microsoft is doing with Lenovo and other partners to get several VR headsets for Windows 10 and possibly the Xbox One for less than 300$.