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Forums - Nintendo Discussion - [Minor Spoilers] Really Cool Little Details in The Legend of Zelda Breath of the Wild

Really Cool Little Details in The Legend of Zelda Breath of the Wild; Source: Polygon's Article

The Legend of Zelda: Breath of the Wild looks to be a big game. Leading up to its release, Nintendo emphasized the game’s dramatic vistas and sprawling map — but in our time with the game, the smallest details have made the biggest impression. We’ve captured some of those details below.

We started our adventure perched moodily on a rain-slicked precipice. In the distance, we spotted a shooting star. It appeared to have landed in the distance, but we couldn’t find it. The truth is out there.

Twinkle twinkle.                    

Make no mistake, Breath of the Wild has plenty of horses, and you’ll need them all to get around the massive kingdom of Hyrule. When you mount a wild horse, you can soothe them with gentle horse touches. In just a short amount of time they’ll be trotting sideways on your command. That’s right. These horses can strafe.

You ever seen a horse do THIS?                    

This rude Bokoblin got jealous of our dressage skills and came after us with a club. We readied an ice arrow, but before we could let fly, our attacker collided with an electrically charged Keese. Thank you, thunderbat.

We get a helping hand from a dangerous critter.                     

Curse you, thunderbat.

I trusted you.                    

The freedom afforded to you in Breath of the Wild allows you to perform acts of great evil. Here we commit the cardinal sin of equicide. If your horse dies, you’ll need to catch another one. You’ll also have to live with what you’ve done.

Forgive us, Horse God.                    

Elsewhere, we encountered one of the game’s mysterious and deadly sentries. While I learned to fear their deadly laser blasts, I appreciated the beautiful particle effects.

Set anime to 100.                    

You start the game with just three hearts, and these robotic monsters are powerful enough to kill you instantly — that is unless you find someone else to take the bullet. We ducked behind this unlucky Chuchu. Thank you for your sacrifice.

Mr. President! Get down!                    

The smoldering remains of our reluctant savior created an updraft. We hopped into it with our glider to make a speedy escape. This technique can be replicated with fire arrows or torches, but it’s more fun if someone explodes first.

The wind beneath our wings.                    

We found a boomerang sword! The catch is that you have to manually tap a button to snatch it out of the air. If you miss, you’ve got to go pick it up. Pretty cool.

Good catch, son.                    

After a long day of exploration, we relaxed in a windswept meadow. The game has a “pro” UI mode that removes some HUD elements. It’s great for taking in the sights.



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The beam will be so much.



 

I cannot wait for next week. ugh so close...



From the moment they blew the lid off this game back at E3 last year, the thing that excited me the most about it is the emergent gameplay that can result from the interaction of its countless variables and dynamic elements.

Not since Mario Galaxy have I felt so intrigued by the possibilities a game suggests.



The horse killing gif would have been perfect if the extended shot of Link came after he killed his horse.



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I can't believe they let you kill the horses. Guess they're going for that true sandbox feel.

On another note, this game is freaking gorgeous!



...M-my horse...

;_;




 

and this

https://gfycat.com/FirmLawfulGoral (HOLY SHIT)



That Chu...