mZuzek said:
Einsam_Delphin said:
Now that's an interesting view of the rollers, why do you say they're OP?
|
Because a Carbon Roller can OHKO anyone with a 11-frame attack, which is factually impossible to react to. That attack also has a huge hitbox (like any rollers, because they're rollers) and not as little range as people make it out to have.
It's already confirmed every main weapon from Splatoon 1 will return in 2 (though maybe with different subs/specials), but I guess at least with the change that rollers flick vertically in the air, that makes them a bit more bearable, since they can't just jump and attack for a gigantic horizontal hitbox that hits everywhere and is impossible to avoid.
And well, other than the hitbox, regular Carbon Roller also has great ink coverage, and can cover their range issue very well with Burst Bombs (one of the best subs in the game) and Inkzooka (definitely the best special in the game).
|
Well you're not gonna like what I'm about to say then! The vertical flick, at worst, changes nothing actually. The horizontal flick is still there and can still be done in the air, you just have to press the jump button after you've started to flick, which is generally what Dynamos and Splat Rollers do anyway, while Carbons are generally better off not jump flicking. Rollers can still do everything they could before, but now they have an option that makes them not meh at trailblazing and gives them more range, not that the Dynamo needs anymore range lel. That's also why the Dynamo is debateable OP, because with the Carbon and Splat Rollers you have to work and be very careful to get into range which balances out the undodgeable hitbox. The Dynamo however is an undodgeable hitbox that outranges half the game, giving the many weapons of equal or less range very few options against it.