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Forums - Nintendo Discussion - Switch game card in comparison to other cards

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pray4mojo said:
The_Yoda said:

Saving trees?

Unless game manuals make up a significant proportion of tree loss, I don't see that as an argument.

 

KLAMarine said:
The_Yoda said:

Who knows how accurate this is  or how many manuals you get out of a ton of paper but :

"Internal Ubisoft numbers indicate that manufacturing one ton of paper used to create game manuals uses two tons of wood from 13 trees, enough energy to heat an average home for a year, 13,000 gallons of wastewater and 6,000 pounds of carbon dioxide."

I do miss some of the manuals (those that put actual effort and artwork into them)

If that's true then I'd prefer for the game to have a digital manual in it instead.

PrayforMojo is probably right that Ubi and the rest of the industry's move away from physical manuals is likely more about economic incentive.  Saving some trees and producing less waste is probably just a happy PR friendly side effect.




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The_Yoda said:
KLAMarine said:

If that's true then I'd prefer for the game to have a digital manual in it instead.

PrayforMojo is probably right that Ubi and the rest of the industry's move away from physical manuals is likely more about economic incentive.  Saving some trees and producing less waste is probably just a happy PR friendly side effect.

Hey, if it saves trees, reduces waste, and saves money, I'm 100% behind it.



Shikamo said:
SegataSanshiro said:
So a slot for a manual but no manual above the card. I get why they made the cases so big for it. Still it looks weird opened.

some games will include Manual like the binding of isaac afterbirth +

 

Love the retro instruction book.  Brings back memories.  They should be the Switch standard for manuals.  Though, I think the Switch cases should be just big enough to house them on the left side.  Not only does it save a lot of plastic, but it doesn't make the case look so empty.



Cloudman said:
Seeing a Switch card size, I find it silly that it gets such a big case. So much empty space, especially with the Zelda one.

My theory is that the cases are so big to make the Switch appear more home consoley, the Switch cases are a little taller but narrower than PS4/XBO cases.



Leadified said:
Cloudman said:
Seeing a Switch card size, I find it silly that it gets such a big case. So much empty space, especially with the Zelda one.

My theory is that the cases are so big to make the Switch appear more home consoley, the Switch cases are a little taller but narrower than PS4/XBO cases.

Yeah, I was thinking that was the case as well.



 

              

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The_Yoda said:
pray4mojo said:

Unless game manuals make up a significant proportion of tree loss, I don't see that as an argument.

 

KLAMarine said:

If that's true then I'd prefer for the game to have a digital manual in it instead.

PrayforMojo is probably right that Ubi and the rest of the industry's move away from physical manuals is likely more about economic incentive.  Saving some trees and producing less waste is probably just a happy PR friendly side effect.


There's no probably about it lol.



More or less what I expected, I like it.



                
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Wait?... are people complaining about the look of a SD card....now I've almost read everything...



If it isn't turnbased it isn't worth playing   (mostly)

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Cloudman said:
Leadified said:

My theory is that the cases are so big to make the Switch appear more home consoley, the Switch cases are a little taller but narrower than PS4/XBO cases.

Yeah, I was thinking that was the case as well.

It's less about that and more about shelf space and presentation.  If the cases were Vita case sized, the shelf space the Switch would get in stores would be drastically reduced and the Switch sections in stores would always be far smaller than other sections even if they had a comparable number of new releases, meaning they would have to somehow significantly outpace MS and Sony to have the same shelf presence.  Also, box art is a big element of that on-the-shelf presence/marketing as it can catch the eye of passers and pick up sales from day to day store foot traffic.  Larger boxes make the art much, much easier to see and grab attention.



Nuvendil said:
Cloudman said:

Yeah, I was thinking that was the case as well.

It's less about that and more about shelf space and presentation.  If the cases were Vita case sized, the shelf space the Switch would get in stores would be drastically reduced and the Switch sections in stores would always be far smaller than other sections even if they had a comparable number of new releases, meaning they would have to somehow significantly outpace MS and Sony to have the same shelf presence.  Also, box art is a big element of that on-the-shelf presence/marketing as it can catch the eye of passers and pick up sales from day to day store foot traffic.  Larger boxes make the art much, much easier to see and grab attention.

I agree with your point. It's more abt grabbing people's attention than anything