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Forums - Gaming Discussion - Opinion: Microsoft should delay Scorpio until Holiday 2018 and call it Xbox 2

Pemalite said:
Turkish said:

Do tell us the secret sauce. Pro is ~2-2.5x faster than PS4. PS4 is rendering 2 million pixels. The Pro checkerboarding goes up to 5.7 million pixels. It lines up with the Tflop increase.

That is just coincidence.

Do you honestly think the Playstation 4 Pro would have been able to hit those resolution targets if Sony didn't increase the memory bandwidth, didn't introduce delta colour compression to increase the available memory bandwidth, didn't introduce more and better geometry units, didn't increase the amount of texture mapping units that draws all the textures, didn't increase the render output pipelines, didn't increase the Jaguars clockrate and more?

I await your answer with anticipation.

Nah not coincidence, it's just how it works. PS4 Pro gpu is ~2x that of PS4, both in terms of FLOPz, TMUs and shader count.  When a newer GPU comes out, all of its aspects get better unless it's a rebrand, thats just common sense. Lemme spoil it for you, it's also gonna happen with the PS5.



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Turkish said:
Pemalite said:

That is just coincidence.

Do you honestly think the Playstation 4 Pro would have been able to hit those resolution targets if Sony didn't increase the memory bandwidth, didn't introduce delta colour compression to increase the available memory bandwidth, didn't introduce more and better geometry units, didn't increase the amount of texture mapping units that draws all the textures, didn't increase the render output pipelines, didn't increase the Jaguars clockrate and more?

I await your answer with anticipation.

Nah not coincidence, it's just how it works. PS4 Pro gpu is ~2x that of PS4, both in terms of FLOPz, TMUs and shader count.  When a newer GPU comes out, all of its aspects get better unless it's a rebrand, thats just common sense. Lemme spoil it for you, it's also gonna happen with the PS5.

Thank you for agreeing with me. - That there is more to hitting higher resolutions than just flops, you should probably not argue with someone if you are only going to agree with them in the end.



--::{PC Gaming Master Race}::--

Pemalite said:
Turkish said:

Nah not coincidence, it's just how it works. PS4 Pro gpu is ~2x that of PS4, both in terms of FLOPz, TMUs and shader count.  When a newer GPU comes out, all of its aspects get better unless it's a rebrand, thats just common sense. Lemme spoil it for you, it's also gonna happen with the PS5.

Thank you for agreeing with me. - That there is more to hitting higher resolutions than just flops, you should probably not argue with someone if you are only going to agree with them in the end.

I thought it was common sense so was confused when I saw you arguing semantics. Now there are a billion other threads on the internet for you to correct people with your "bbbbuuuut flopz aint everything, u forgot about the geometry units!". lol

Hell you might even get in touch with Mark Cerny, who is mistakenly believing 8TF is the only thing what's needed to render PS4 titles in native 4K. You might be more diplomatic than "your use of tflopz sucks".



Burning Typhoon said:
I don't think it makes much sense to wait a whole extra year. I've heard they're going to launch it as a next gen console will full backwards compatibility. But, regardless, there is only so much they can do in the price range. PC users are always going to go beyond, if they have the budget.

But, how much could a new xbox improve in a year's time? I don't think most console users would care. Most have enough trouble telling the difference between a PS4 and a PS4 Pro, and waiting that extra year probably wouldn't give them even that much more performance gains.

Even I have trouble telling the difference. Especially when things are in motion. But, who's REALLY going to sit around, and stop to look at things while they're playing a game? In regular play sessions, you don't stop to compare how your game looks to another device.


They'll release it. As they should. If you want better, PC is there for you.

The PS4 and PS4 Pro's difference in power would much more noticable if the Pro recieved  ground up exclusives, something the OP is suggesting Scorpio should have.

In terms of waiting a whole year, the biggest difference would be the viability of including a zen CPU and launching at $399-499. Now that would make a world of difference in terms of performance. It could very well determine wether the Scorpio can stand next to the PS5. Games game easily be scaled down to fit Scorpio's GPU disadvantages compared to a 2019/2020 PS5, a big CPU disadvantage however may make Scorpio obsolete when developers decide to drop the current gen platforms.

There's really no huge incentive to introduce the Scorpio in 2017, other than to play catch up to the PS4 Pro, which itself isn't doing massive things. 



A sensible opinion and I really hope they do it. A Navi GPU with a Zen CPU fall 2018 at $449-$499.



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Turkish said:
Pemalite said:

Thank you for agreeing with me. - That there is more to hitting higher resolutions than just flops, you should probably not argue with someone if you are only going to agree with them in the end.

I thought it was common sense so was confused when I saw you arguing semantics. Now there are a billion other threads on the internet for you to correct people with your "bbbbuuuut flopz aint everything, u forgot about the geometry units!". lol

Hell you might even get in touch with Mark Cerny, who is mistakenly believing 8TF is the only thing what's needed to render PS4 titles in native 4K. You might be more diplomatic than "your use of tflopz sucks".

When you only use flops and then only use flops to represent a direct relationship to increases in resolution, how the heck do you expect someone to think?




--::{PC Gaming Master Race}::--

Pemalite said:
Turkish said:

I thought it was common sense so was confused when I saw you arguing semantics. Now there are a billion other threads on the internet for you to correct people with your "bbbbuuuut flopz aint everything, u forgot about the geometry units!". lol

Hell you might even get in touch with Mark Cerny, who is mistakenly believing 8TF is the only thing what's needed to render PS4 titles in native 4K. You might be more diplomatic than "your use of tflopz sucks".

When you only use flops and then only use flops to represent a direct relationship to increases in resolution, how the heck do you expect someone to think?


To think correctly and use his head? Mark Cerny also used only flopz to "represent a direct relationship to increases in resolution" http://wccftech.com/mark-cerny-8-tflops-native-4k/

So as I said, if you think you're smarter than Mark Cerny himself, you should contact him ASAP to remind him he forgot abouts da geomtry units and the delta color compressions. 



They should call it Xbox ThreeSixty.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Turkish said:
Pemalite said:

When you only use flops and then only use flops to represent a direct relationship to increases in resolution, how the heck do you expect someone to think?


To think correctly and use his head? Mark Cerny also used only flopz to "represent a direct relationship to increases in resolution" http://wccftech.com/mark-cerny-8-tflops-native-4k/

So as I said, if you think you're smarter than Mark Cerny himself, you should contact him ASAP to remind him he forgot abouts da geomtry units and the delta color compressions. 

I'm not getting into your Goal-post shifting rhetoric.
The issue was with you. Not Cerny. Don't sway from the original point of contention, I'm not going to play your game as I don't care enough.



--::{PC Gaming Master Race}::--

give it full windows 10, like a PC, suport keyboard and mouse, let us install steam(as all xbox games are on PC anyway...)