irstupid said: Everyone keeps comparing these sizes to the PS4/One only as proof. Like the Switch is so far behind the PS4/One in graphics/textures/resolution/ect that its on duh the sizes are 4x as large, or in 3D World like 20x larger. But just copmare to PS3/360 games then. PS3/360 games were no where near the 1.7gb size that 3D world pulled out. Or other games people have listed in this thread. And 3D World, Mario Kart 8, Pikmin 3, ect all are top of the line graphical games in concordance with the ps3/360 era of games. But say what you want about compression, the thing to be excited about is Zelda's size. It's astronomical compared to prior entries. So unless Nintendo randomly decided to get sloppy in their file sizes, this game will be huge compared to any zelda game before. Yes, there is voice acting to some degree and the better hd audio track on switch's environments, but I doubt the audio is whats bringing it up like 5-10x larger size. |
3D World and most Nintendo games use a more stylized cartoonish look. Even for PS360 standards, going for a realistic look like Uncharted 3 or Gears 3 demands higher quality assets, specifically way better textures. Those Wii U games pack better lightning effects due to the improved hardware, but those won't demand a significant increase in asset size.
And big PS360 games achieved impressive feats. God of War 3 is considerably more advanced than 3D World, it's reasonable that it's also bigger.
Anyway, the original point is that saying that Nintendo is full of compression genious is ridiculous. The evidences we have actually point that their studios had to up their capacities significantly to deal with HD development, something that most western developers mastered since 2009.
Nobody gets sloppy with compression, it's kinda basic and you have a lot of 3rd party solutions for videos and stuff. People are saying like this is some magic. If any company in the world managed to compress stuff 4X better than the rest of the world, nobody would waste it by making videogames smaller, they would get rich selling it to Google and Facebook.
BotW got bigger because it packs more audio and higher quality assets. The map is also bigger than previous games, so it also increases it.