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Forums - Nintendo Discussion - Files sizes of various launch window Nintendo Switch games!

I'm impressed by how compact Nobunaga's Ambition is, it's a really deep game.



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John2290 said:
Airaku said:
                                

I still don't understand how Nintendo compresses their games so well. I have some theories but their file sizes are always beyond small, other developers struggle to compress the way they do. It's almost magical. In case for Breath of the Wild, the art style allows you to use the lowest possible size of textures. It's absolutely crazy, did you know that Wind Waker HD is only 2.6 GB? Where Twilight Princess HD is 4.51 GB? Those are both decent size games in terms of length but the textures of Twilight Princess and minus the empty spaces make it much larger. Bethesda is also quite decent at compressing as well imho. They aren't as efficient as Nintendo, but they are within the realms of believability and attainability. I think Nintendo uses a lot of tricks in terms of known the own hardware that they created to offset some tricks. I mean Pikmin 3 looks beautiful in terms of graphics and textures and the game is only 3.85 GB. There are demos with much larger file sizes than that and look considerably worse graphically and in terms of textures. Textures are a huge factor in file size. This is why the HD era saw such a massive jump in file sizes.


tl;dr: Breath of the Wild is HUGE with it's massive 13.5 GB size in terms of Nintendo file sizes. They are very efficient when they compress their games and this is their biggest game to date by a long shot.

It isn't about how they compress it, it is about the development process and being maticulous. Everyone could do it but most games end up with patch work that requires massive ammounts of crap to be left in. You mentioned Bethesda but I think that is the reuse of assets and the usually "less than decent graphics". There games tend to be built like a house of cards becuase of that engine.

Having worked with Skyrim quite a lot in the modding scene, it's very much down to use of assets more than almost anything else.  And this likely is a reason other games bloat: they don't make clever use of assets.  Bethesda is actually very good at gauging what the average person will and won't spot in terms of repeated assets.  And so they reuse quite a lot and instead focus on scene composition as a means of visual variation.  Nintendo does similar things with Zelda (and likely will here too) to varying degrees.  Meanwhile a lot od these bloated games likely have a ton of asset variation that essentially no one notices.  



Well, this only confirms what we've known since Nintendo confirmed the 32GB of internal storage, that going digital with Switch will require the use of a lot of SD cards (or a few, high capacity, ones).

Not much of a surprise, honestly.



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sc94597 said:
John2290 said:

So digital games aren't an issue for you, that just leaves the rest of us in this ever increasingly digital age. 

What is the alternative to SD Cards for a handheld platform? Expensive as fuck properitary memory (see: PS Vita)? Please. 

Is this what you want? 

https://www.amazon.com/32GB-PlayStation-Vita-Memory-Card/dp/B006JKASCK

$90 for a 32GB memory card that gives marginal gains in quality and speed, if at all? 

SD cards have been perfectly fine for 3DS owners who have gone fully digital. I doubt anybody who buys a cheap Chinese knockoff SD card cares about transfer and read times, because otherwise they'd not buy the cheap chinese knockoff. 

Lol yep! Anything besides them Vita cards XD 



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mZuzek said:
cycycychris said:

how the heck is Snipperclips 1.6 GB.... does the game have like 160 levels or something.

Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough.

For reference, Super Mario 3D World is 1.7GB.

That's complete BS. Other developers know exactly how to do that. There are just several reasons that speak against it.
1. compressing files is more work
2. negative impact on quality
3. the platform owner has to pay for the traffic caused by a download, not the developer or publisher
4. Blu-Rays are big enough
5. Smaller games have less language tracks

A developer gains absolutely nothing by compressing files. Nintendo does it because A) their consoles have space issues and B) they need to pay for the traffic caused. So smaller games actually save them money.



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mZuzek said:
niceguygameplayer said:
Breath of the Wild is so small. How can this be a huge open world game? Also, some of the other games are as small as PS1 games. Quite disappointed.

Lol I don't think you know how big PS1 games were.

Also, Breath of the Wild is a huge open world game. The file size doesn't deny that.

There was a little confusion too when you see games having to use CD audio in certain places because there just wasn't enough memory in the console to hold enough info to make full use of the psones sound hardware, meant games like GTA which was about 50MB of game code turned into around 500MB of ripped rom, but yeah if you even converted that into MP3 audio you would be talking about less than 100MB total size, but the PSONE just didn't have the tech to do that.



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Seems good. DQ is quite big, but it's quite obvious that people will buy SD cards for their consoles. A 128GB one is quite cheap.

mZuzek said:

 

Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough.

For reference, Super Mario 3D World is 1.7GB.

Assuming that all devs wouldn't know something as basic as this is ridiculous. 3D World was on Wii U, that's basically a gen behind PS4/X1. Switch is basically between gens powerwise, so it's reasonable that games won't get too big. The higher performance on the other consoles allow better textures, more stuff per screen, high detail models. All this increases the size of the game, but it's a reasonable trade-off.

Saying that "they don't know how to compress" without knowing the technical details about each game couldn't even be classified as a wild guess.



if I get a Switch I will probably get a 64 or 128gb microSD and just go digital



torok said:

Seems good. DQ is quite big, but it's quite obvious that people will buy SD cards for their consoles. A 128GB one is quite cheap.

mZuzek said:

Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough.

For reference, Super Mario 3D World is 1.7GB.

Assuming that all devs wouldn't know something as basic as this is ridiculous. 3D World was on Wii U, that's basically a gen behind PS4/X1. Switch is basically between gens powerwise, so it's reasonable that games won't get too big. The higher performance on the other consoles allow better textures, more stuff per screen, high detail models. All this increases the size of the game, but it's a reasonable trade-off.

Saying that "they don't know how to compress" without knowing the technical details about each game couldn't even be classified as a wild guess.

Everyone keeps comparing these sizes to the PS4/One only as proof. Like the Switch is so far behind the PS4/One in graphics/textures/resolution/ect that its on duh the sizes are 4x as large, or in 3D World like 20x larger.

But just copmare to PS3/360 games then. PS3/360 games were no where near the 1.7gb size that 3D world pulled out. Or other games people have listed in this thread. And 3D World, Mario Kart 8, Pikmin 3, ect all are top of the line graphical games in concordance with the ps3/360 era of games.

But say what you want about compression, the thing to be excited about is Zelda's size. It's astronomical compared to prior entries. So unless Nintendo randomly decided to get sloppy in their file sizes, this game will be huge compared to any zelda game before. Yes, there is voice acting to some degree and the better hd audio track on switch's environments, but I doubt the audio is whats bringing it up like 5-10x larger size.



Yerm said:
if I get a Switch I will probably get a 64 or 128gb microSD and just go digital

Yea, simple. I think you can get a 200gb card for like $60 right now. I'll be getting a card sometime this year. No rush. the 26gb or whatever the actual space is, will last me for a bit. No need to take on another $60 to my $400 day 1. Spread out the costs a bit. 

But barring many DQ1-2 games filling 32 gb, a 128gb card will last most of the gen, imo, without even deleting.

But it's basically the same upgrade size/price as any PS4/One. You are paying like $50 for an extra 500gb on those systems. And those 200gb on a Nintendo system go a lot further than an extra 500gb on the other systems.