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Forums - Gaming Discussion - Are you against games giving you more options?

 

Are you against games giving you more options?

Yes, play the game as it ... 21 45.65%
 
No, each consumer should... 25 54.35%
 
Total:46

Doesnt that already happen for PC games?



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Yes, provided that "more options"does not mean replacing one thing with another.



Why would anyone be against more options?

Let's say there's a 1080p/60 option and a 2k/30 option. There's no point in complaining about the option you dislike if there's an alternative you're satisfied with. More options allows people to do whatever they feel like.



I just want to experience a game the way the devs intended. To that end, I tend to stay away from options and mods and play at 'normal' difficulty. About the most I do is reconfigure controls if need be, usually to mess with aim sensitivity. So for my part, I don't care about options; devs want to put them in there, fine.



Fuck Yes, I'm with OP on this one ...

It's not like having options is hurting anyone. If I wanted to be challenged I'll just go play online competitively where some first person shooters and fighters have much higher skill ceilings than the likes of whatever From Software puts out or the entire Ninja Gaiden series ...

I'm happy as hell to always have ways to customize my games ...



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I really do not understand why you would want to do such a thing, or skip parts of a book or movie but if it means so much to you then just get your games on PC where you can use the console to do whatever you want.



options are good, but to a certain degree.

because of Minecraft, we had a short period of time where a ton of block-based open-ended sandbox games came into existence. none of them were any good because they were just blank slates with nothing to actually do. a game as open ended as that is bad, and at least with Minecraft there were enough tools to create something out of it.

some good examples of games that give you option would be Skyrim, Pokemon, or Undertale. In Skyrim the world is clearly defined, you have free will, but there are laid out objectives for you to complete. Pokemon is a linear story, but your team is free for you to customize from the beginning of the game, nobody is telling you which pokemon to use. Undertale has multiple endings based on the decisions you make, even ones that you werent entirely aware of at the time, making the world feel alive and real.

but then there are games like Mario where you have no options, the game is entirely linear, and its still fun. So i guess the golden rule is - make the game first, and add options later.

now let me loop around to something you mentioned about how people think options are bad because "thats not the way they were meant to be played". well, imagine it like this. for books, while you can read it in any order you want, most books, at least the well written ones have a theme that the reader is meant to understand by the end of the book. not playing a game the way it was meant to be played could be seen as the parallel to not understanding the book the way it was meant to be interpreted. if you skip over a battle, you dont understand the hardships that your character faced, and you deliberately skipped over an obstacle that the game dev put there to challenge you. its the same as skipping a chapter because you dont like it. the problem is that you did pay for a story, but then refused to have the capacity to hear it the way it was meant to be heard, which some people find disrespectful to the people who made it.



Profrektius said:

If I buy a book, movie, painting, song, there is no specific way that I have to consume it. I can skip straight to the end if I want, I can listen on double the speed, I can choose which order I want to read the chapters. If I don't like a part I can skip it and move on. This is not the case with video games. Most video games are extremely restrictive, and severely limit you. Video games don't trust the consumer enough and hence restrict you in consuming the content to only a one specfic way they designed.

There should be more options in our games for example, but not limited to. Framerate or resulution preference. Motion blur toggle. Customizable controls. Cheat codes that can be used at any time. Many difficulties, and even customizable difficulties for different parts of the game. Full chapter select unlocked right from the start of the game. Skippable combat sections. Skippable puzzles. Skippable gameplay segments. Optional hints in the puzzles. Optional hits in general. Skippable cutscenes. Fast forwardable cutscenes. Fast forwardable dialogue. Skippable dialogue. Optional manual save slots. Developer mode.

I believe all the above things and many more to give freedom to consume the game as a person wants to should be available in all games, at least in the single player portion of it.

The thing I find the most perplexing is that some people are actually against giving more options, because "that was not the way it was meant to played". Yet if someone is willing to pay for it, how does it hurt your enjoyment, knowing that someone might play a game by just no-clipping through everything, skipping to the final boss, and beating it with cheats? I don't understand why some people are so set on keeping these limitations, especially other than the old "it's the way it's meant to played", "don't like it, play something else.".

So where do you stand? Are more options bad and ruin the developers intent? Or do you believe games should give consumers more options to how to consume their games? Or do you have some completely different view?

Hi there, have you considered playing on PC?

All that is already a reality there, and it's another option to playing on fixed spec consoles, and as your thread is about, more options is a good thing.



NATO said:

Hi there, have you considered playing on PC?

All that is already a reality there, and it's another option to playing on fixed spec consoles, and as your thread is about, more options is a good thing.

I do game on PC as well, and I enjoy the added options that can be accessed. Things, like mods, cheats, customization, save states, etc are all great and a definite step up from most console games in terms of customization, but even then there are things missing, such as conveniently being able to skip parts of a game you don't enjoy. Or single player games with always online requirements, preventing mods and cheats.

Still, there are a lot of amazing games that are console exclusives. So I would like to see that kind of customization in consoles as well. And I'd like to see the customization aspect more officially supported and integrated throughout the games industry.



Yes. Otherwise I'll get banned.



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