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Forums - Nintendo Discussion - Are you getting Skyrim for Switch?

 

Are you buying Skyrim for Switch?

Yes 185 32.57%
 
Maybe 133 23.42%
 
No 250 44.01%
 
Total:568

I had a really bad experience with Skyrim PS3... unless I can get the game for $10 or under, Im not touching it



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No It was pretty boring when I first played it years ago. Skyrim is a watered down Oblivion which was a Watered down Morrowind.



StarOcean said:
I had a really bad experience with Skyrim PS3... unless I can get the game for $10 or under, Im not touching it

 

Guaranteed that the Switch version won't be a bug infested, horse avoiding mess like the PS3 version was. The big question is, will Nintendo allow mods for the game? Knowing Nintendo, I would need CPR if they announced that Skyrim Switch was getting mods.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

Thespiralmatrix said:
No It was pretty boring when I first played it years ago. Skyrim is a watered down Oblivion which was a Watered down Morrowind.

Play it with mods, Vanilla Skyrim isn't all that compared to previous games but it has one of the best mod scenes compared to any game.



Barkley said:
h2ohno said:

How do you know that no games will be programmed to scale to the different modes of play?  Scaling the same game with the same code to different levels is an old feature for PCs and has begun to be used for consoles as well with the PS4 pro and  Xbox S.  Do you really think there is never going to be a developer which targets the docked mode and removes features for the handheld mode? 

You don't remove a GPU while playing a PC game, you also don't revert your PS4 Pro back to a standard PS4 during gameplay. The Switch can be docked/undocked at any time during gameplay. I don't agree with all Bonzo says, anything related to simply code (such as rendering resolution, shaders, refresh rate, Anti-Aliasing, Reflections) can be edited easily. It doesn't have to run the exact same code for both versions, there can be branches that make changes to graphics rendering. Swapping textures and certain other assets would pose a number of obstacles, but that too is not impossible.

But he's right that it having to run in a 150GFlops Handheld mode will affect the docked version of the game to some extent.

You need to factor in cpu performance is identical between portable and docked, no extra performance there for enhancing games, also cartridge costs and lack of flash memory storage space will push games to be smaller. Lastly you have the memory bandwidth being the same. I'm not saying its not technically possible to enhance games for docked mode I'm saying its extremely unlikely based on the circumstances. You can't alter anything that will effect gameplay between portable and docked modes. I'm pretty confident with this prediction but I guess we will know soon enough. Personally I wouldn't be against docked only games that work best on the big screen but I don't think that's what the Switch is about.  If memory bandwidth remains at 25.6GB/s then docked performance surely is going to have a bottleneck unless there is secret sauce in the customised Tegra chip, extra cache put in when they ripped out the 4 small Arm cpu's.

I think the Switch has relatively low resources anyway if it really is 1ghz quad core A57 processors there isn't going to be much overhead for mucking about and doing extra stuff within the same code especially if there is a background operating system working too, perhaps making use of one of the cpu cores either fully or partially.



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I never completed it on mu PS3 and I sold it, I will get it on switch and I hope It's better than PS3 version





Wow, a lot more votes since the last time I looked, and the percentages are pretty much still the same.

So if the Switch sells a conservative number for 2017, say 4 million units, and 30% of those people buy Skyrim, then that is 1.2 million units of the game sold through.

The initial launch of 2 million units is already sold out and Switch should easily sell 2 million more by the end of this year.

What do you think? Will Skyrim for Switch sell 1.2 million units this year? The poll says yes.



   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

I might.....
I am in a rare position of having never played the game but always being keen to, plus I will have a switch day 1. For someone in this position the fact that Skyrim is coming to Switch is great news but I think most people have already played this game and will find it hard to shell out the full AAA price that the game will sell for.
I hope this isn't a repeat of the situation with the Wii U where games that had been already released on other consoles (such as Need for Speed, Splinter Cell and Mass Effect) got Nintendo ports and due to average sales many 3rd party devs decided not to bring their game to Nintendo platforms. The sales figures for Skyrim on Switch might have a big impact on that other games are ported over to the system....



mmmm no, Skyrim's setting, art-style and gameplay always looked really boring to me



SonytendoAmiibo said:


Wow, a lot more votes since the last time I looked, and the percentages are pretty much still the same.

So if the Switch sells a conservative number for 2017, say 4 million units, and 30% of those people buy Skyrim, then that is 1.2 million units of the game sold through.

The initial launch of 2 million units is already sold out and Switch should easily sell 2 million more by the end of this year.

What do you think? Will Skyrim for Switch sell 1.2 million units this year? The poll says yes.

I don't think it will work that way. People on this forum are commited gamers but the general population has a more casual approach to games. You can't really extrapolate data from the poll. I suspect being an old title, at a high price with limited performance it will sell poorly. People mainly buy Nintendo consoles for Nintendo games and exclusive games.