Forums - Nintendo Discussion - Switch VR HMD mockups.

NATO said:

Yep, can totally see developers investing the time and money to fine tune an engine to run VR without any guarantee one will ever exist.

Be real man.

It happened on iPhone.

potato_hamster said:

Try it. All games that are played on a Nintendo System have to be certified by Nintendo. If they're not, then the game can't be digitally signed, and the game won't run on Retail Switch units.

Nintendo, Sony and Microsoft have complete control over the kinds of games that are released on their system. One of the companies I worked for released a camera-based game for the PS4/XB1 that used a prop. We had to get special permission from both Sony and Microsoft to use a prop with the camera that was technically against the rules because of how the prop would need to be used was potentially dangerous. If we didn't get that permission, the game never would have been allowed to be released. If Nintendo doesn't want the Switch used as a VR headset, it won't be.

Who says Nintendo wouldn't approve a game with a VR option? It's literally just a split-screen mode. It's not the same thing.



Well, this is new.

Read.

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Also, Monoprice has PSVR right now for 400 and free shipping, and if you live outside of CA, no tax.

spemanig said:
NATO said:

Yep, can totally see developers investing the time and money to fine tune an engine to run VR without any guarantee one will ever exist.

Be real man.

It happened on iPhone.

potato_hamster said:

Try it. All games that are played on a Nintendo System have to be certified by Nintendo. If they're not, then the game can't be digitally signed, and the game won't run on Retail Switch units.

Nintendo, Sony and Microsoft have complete control over the kinds of games that are released on their system. One of the companies I worked for released a camera-based game for the PS4/XB1 that used a prop. We had to get special permission from both Sony and Microsoft to use a prop with the camera that was technically against the rules because of how the prop would need to be used was potentially dangerous. If we didn't get that permission, the game never would have been allowed to be released. If Nintendo doesn't want the Switch used as a VR headset, it won't be.

Who says Nintendo wouldn't approve a game with a VR option? It's literally just a split-screen mode. It's not the same thing.

My point wasn't whether or not they would or wouldn't. My point was that you said they had no control over whether or not someone could make VR games for the Switch, and I was just pointing our to you that they actually do have that control.



potato_hamster said:
spemanig said:

It happened on iPhone.

Who says Nintendo wouldn't approve a game with a VR option? It's literally just a split-screen mode. It's not the same thing.

My point wasn't whether or not they would or wouldn't. My point was that you said they had no control over whether or not someone could make VR games for the Switch, and I was just pointing our to you that they actually do have that control.

Oh, well what I meant was that Nintendo doesn't need to make the HMD for VR games to exist on the Switch. Someone else could, and it would be possible. My bad. You're right.



Well, this is new.

Read.

spemanig said:
NATO said:

Gear VR isn't the best selling device.

See:

  • Google Cardboard: 84,400,000.
  • Samsung Gear VR: 2,316,632.
  • PlayStation VR: 745,434.
  • HTC Vive: 450,083.
  • Oculus Rift: 355,088.
  • Google Daydream: 261,083
Cardboard: $15 - Ample stock
Gear VR: $69.99 - Ample stock
PSVR: $399 - Barely in stock anywhere
HTC Vive: $799 - Limited stock
Oculus Rift: $600 - Limited stock
Google Daydream - $69 but only released a few weeks ago

There's a mighty big step up in pricetag there that more than explains the disparity.
And here's the thing, if Nintendo did make a VR option for Switch, it would require the accelerometer and Gyro, but would lack depth tracking entirely, so you'd get a $80-$120 headset addon for a poor VR experience.
Good luck with that.

Oops. Totally forgot Cardboard existed for a second.

You proved my point though, so all is well. You're right. There is a mighty big step up in price tag and it does more than explain the disparity. That's my point. 

I don't know why you're still going on. Don't you get it? None of that matters. Even if the Switch VR didn't come with a solution for depth tracking, it would still sell better than the competition because, as you literally just said, the mighty big step down in price would create a disparity in sales. People don't care that it's not as good when they're paying that much less for it. That's common sense. I don't buy a $20 shirt expecting $80 quality. The question is, is this $20 shirt good for $20?

VR on the Switch for $100 would far and away blow the competition out of the water in the same price bracket in almost every concievable way. The only downgrade would be the screen quality. Better games, bigger, more ambitious, have higher production values, more polished games, and more of them released at a consistent pace. Better control in every concievable way without the need to buy unreliable third party controllers. And remember, those cell-phone VR experienced has blown every single dedicated PC/Console gaming HMD out of the water in terms of sales without any of that. Because nobody really cares about any of the things you're talking about when it costs that much.

You know why the stock is ample on the HMDs that sell better? I'll let you put 2 and 2 together there. You know why the cheaper PSVR is selling more than the superior but more expensive Vive and Oculus? I think you get my point. Nintendo doesn't need luck. They have basic economics.

his numbers are wrong, Samsung just said last month that they sold 5 million Gear VR



When the herd loses its way, the shepard must kill the bull that leads them astray.

The reason I bought a Samsung Gear VR is: It was only $99.00 and I wanted to see if I liked VR before I blew $500.00 on the PSVR bundle. Guess what. That $99.00 saved me $500.00. PSVR order cancelled. VR is just something I will mess around with once in a while. I will never spend a large amount of money on it. If Nintendo does make a VR HMD for Switch and its cheap, I will buy it. If not, I will just keep messing around with my Gear VR and be fine.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

A portable VR?

Arms HYPE! | Splatoon 2 Hype! FE Warriors HYPE! | 

 

spemanig said:
potato_hamster said:

My point wasn't whether or not they would or wouldn't. My point was that you said they had no control over whether or not someone could make VR games for the Switch, and I was just pointing our to you that they actually do have that control.

Oh, well what I meant was that Nintendo doesn't need to make the HMD for VR games to exist on the Switch. Someone else could, and it would be possible. My bad. You're right.

It's all good sir :)



zorg1000 said:
spemanig said:

Oops. Totally forgot Cardboard existed for a second.

You proved my point though, so all is well. You're right. There is a mighty big step up in price tag and it does more than explain the disparity. That's my point. 

I don't know why you're still going on. Don't you get it? None of that matters. Even if the Switch VR didn't come with a solution for depth tracking, it would still sell better than the competition because, as you literally just said, the mighty big step down in price would create a disparity in sales. People don't care that it's not as good when they're paying that much less for it. That's common sense. I don't buy a $20 shirt expecting $80 quality. The question is, is this $20 shirt good for $20?

VR on the Switch for $100 would far and away blow the competition out of the water in the same price bracket in almost every concievable way. The only downgrade would be the screen quality. Better games, bigger, more ambitious, have higher production values, more polished games, and more of them released at a consistent pace. Better control in every concievable way without the need to buy unreliable third party controllers. And remember, those cell-phone VR experienced has blown every single dedicated PC/Console gaming HMD out of the water in terms of sales without any of that. Because nobody really cares about any of the things you're talking about when it costs that much.

You know why the stock is ample on the HMDs that sell better? I'll let you put 2 and 2 together there. You know why the cheaper PSVR is selling more than the superior but more expensive Vive and Oculus? I think you get my point. Nintendo doesn't need luck. They have basic economics.

his numbers are wrong, Samsung just said last month that they sold 5 million Gear VR

 

And with Nintendo's brand recognition they will sell just as many, when the Switch's install base gets to respectable numbers that is.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

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I wouldn't get this, though I may change my mind if it works, but probably wouldn't bother :/

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