Forums - Nintendo Discussion - Switch VR HMD mockups.

spemanig said:

I mean, the screen quality would. The games would look better.

It's a 720p screen roughly the same size as the 800p screen used in the first Rift DK1, the quality of games on the rift DK1 no matter how powerful your pc, was terrible because the screen door effect present from the low resolution screen was absolutely shocking.

SonytendoAmiibo said:

Yeah, but no one has made a mobile VR headset using a "big" 6.2 in. screen before. You would not have to magnify it so much. It might help a little.

Categorically wrong, hundreds of VR googles intended to be used with smartphones have been made, with support for mobile phones with screen sizes between 4 and 7 inches.

Example:

http://www.gearbest.com/vr-headset/pp_397970.html
https://www.amazon.com/LUPHIE-Headset-Headphone-Adjustable-Smartphone/dp/B01FRR8HTG
http://www.everbuying.net/product1196297.html
http://www.everbuying.net/product1200804.html
https://www.tinydeal.com/bobovr-z4-vr-virtual-reality-3d-glasses-for-47-62-smartphone-p-158980.html

And many, many, many more.



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NATO said:
spemanig said:

I mean, the screen quality would. The games would look better.

It's a 720p screen roughly the same size as the 800p screen used in the first Rift DK1, the quality of games on the rift DK1 no matter how powerful your pc, was terrible because the screen door effect present from the low resolution screen was absolutely shocking.

SonytendoAmiibo said:

Yeah, but no one has made a mobile VR headset using a "big" 6.2 in. screen before. You would not have to magnify it so much. It might help a little.

Categorically wrong, hundreds of VR googles intended to be used with smartphones have been made, with support for mobile phones with screen sizes between 4 and 7 inches.

Example:

http://www.gearbest.com/vr-headset/pp_397970.html
https://www.amazon.com/LUPHIE-Headset-Headphone-Adjustable-Smartphone/dp/B01FRR8HTG
http://www.everbuying.net/product1196297.html
http://www.everbuying.net/product1200804.html
https://www.tinydeal.com/bobovr-z4-vr-virtual-reality-3d-glasses-for-47-62-smartphone-p-158980.html

And many, many, many more.

 

Well, if I'm going to be wrong, I might as well be categorically wrong. It just sounds cooler. I personally have never used a 7in. cell phone in a mobile VR headset before. But if the Switch's 6.2in screen is pretty standard size, then the lenses used in other mobile VR headsets should be a stock item for Nintendo to purchase then, cutting down the price.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

NATO said:
spemanig said:

I mean, the screen quality would. The games would look better.

It's a 720p screen roughly the same size as the 800p screen used in the first Rift DK1, the quality of games on the rift DK1 no matter how powerful your pc, was terrible because the screen door effect present from the low resolution screen was absolutely shocking.

And many, many, many more.

That's fair, but I don't think that's an issue with the quality of price you're getting for the price. 800p with nothing but a few tech demo games for $350 (the price of DK1) plus the price of extra motion controllers is much weaker of a value proposition than 720p with a bunch of premium, quality, exclusive games for only $100.

I'm not saying the Switch won't be worse. I'm saying it won't matter because it'll be good enough.



Well, this is new.

Read.

irstupid said:
What does everyone find so gaudy about this?

Looks just like every other VR headset out there. But if Nintendo goes VR, they do have a cheap headset. I can't imagine that thing would cost more than $100.

I couldn't imagine either that a dock would be $90 or a grip $40.

The headset would need some kind of inside out tracking with a camera for example, or it will be limited to rotational tracking only which causes motion sickness more easily.  720p is doable if you keep the fov lower which also reduces motion sickness. Limited to 66 degrees the perceived resolution would be the same as psvr. It won't be as immersive yet maybe a 75 degree fov would be a decent compromise.

As for Switch's power. Highly stylized games work best anyway with the current tech. Windwaker style should have no problem running on switch at 720p 90fps. Which is one of the key questions ofcourse, can the Switch run at low persistence 90hz.



spemanig said:
NATO said:

It's a 720p screen roughly the same size as the 800p screen used in the first Rift DK1, the quality of games on the rift DK1 no matter how powerful your pc, was terrible because the screen door effect present from the low resolution screen was absolutely shocking.

And many, many, many more.

That's fair, but I don't think that's an issue with the quality of price you're getting for the price. 800p with nothing but a few tech demo games for $350 (the price of DK1) plus the price of extra motion controllers is much weaker of a value proposition than 720p with a bunch of premium, quality, exclusive games for only $100.

I'm not saying the Switch won't be worse. I'm saying it won't matter because it'll be good enough.

Yeah but you're missing  the point entirely, the DK1 was a terrible, terrible device, and just intended as an early prototype, the DK2 had a significantly better screen but was still fairly poor, only the final commercial release got things right by increasing the resolution even further.

The switch has a resolution BELOW the first ever rift prototype, which, as I can say from owning one, is an experience that I am frankly surprised didn't put people off of VR for good, it was THAT bad.

And the other thing is, headsets like Rift, vive and PSVR have the display in a sealed unit, no dust or crap gets on the screens which ruins the immersion, a switch screen would already be fairly poor because of the resolution, add to that smudges and fingerprints on the display itself and it gets worse.



NATO said:
spemanig said:

That's fair, but I don't think that's an issue with the quality of price you're getting for the price. 800p with nothing but a few tech demo games for $350 (the price of DK1) plus the price of extra motion controllers is much weaker of a value proposition than 720p with a bunch of premium, quality, exclusive games for only $100.

I'm not saying the Switch won't be worse. I'm saying it won't matter because it'll be good enough.

Yeah but you're missing  the point entirely, the DK1 was a terrible, terrible device, and just intended as an early prototype, the DK2 had a significantly better screen but was still fairly poor, only the final commercial release got things right by increasing the resolution even further.

The switch has a resolution BELOW the first ever rift prototype, which, as I can say from owning one, is an experience that I am frankly surprised didn't put people off of VR for good, it was THAT bad.

And the other thing is, headsets like Rift, vive and PSVR have the display in a sealed unit, no dust or crap gets on the screens which ruins the immersion, a switch screen would already be fairly poor because of the resolution, add to that smudges and fingerprints on the display itself and it gets worse.

 

Little Nintendo kids blowing chunks everywhere! It could be the Ninpocalypse everyone says will happen. Or Nintendo could destroy PSVR sales by showing people how bad VR is. Personally I think a cheap Switch VR will do fine.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

It will probably be as cool as smartphone VR, so, if it is cheap, why not?

My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

NATO said:
spemanig said:

That's fair, but I don't think that's an issue with the quality of price you're getting for the price. 800p with nothing but a few tech demo games for $350 (the price of DK1) plus the price of extra motion controllers is much weaker of a value proposition than 720p with a bunch of premium, quality, exclusive games for only $100.

I'm not saying the Switch won't be worse. I'm saying it won't matter because it'll be good enough.

Yeah but you're missing  the point entirely, the DK1 was a terrible, terrible device, and just intended as an early prototype, the DK2 had a significantly better screen but was still fairly poor, only the final commercial release got things right by increasing the resolution even further.

The switch has a resolution BELOW the first ever rift prototype, which, as I can say from owning one, is an experience that I am frankly surprised didn't put people off of VR for good, it was THAT bad.

And the other thing is, headsets like Rift, vive and PSVR have the display in a sealed unit, no dust or crap gets on the screens which ruins the immersion, a switch screen would already be fairly poor because of the resolution, add to that smudges and fingerprints on the display itself and it gets worse.

Wasn't the DK1's problem the high persistence or streaking/ghosting of the image? I've only seen an emulator mockup of it of what it would look like and it was indeed terrible. It depends on what kind of screen the Switch has, the optics can hide the screendoor effect somewhat.

No dust or crap might get in the headsets, but the lenses do easily get dirty. It doesn't matter that much, I watch it through glasses as well that aren't all the clean. You can sorta notices smudges in 2D mode, once it switches to VR it fades away. The biggest issue is light leakage, the headset needs to fit well or dim the lights. Although I imagine Nintendo VR games will be mostly brightly colored, not sneaking around in creepy basements :)



Oh, wait. What screen resolution did the Virtual Boy have? The Switch has got to be light years ahead of that.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

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SvennoJ said:

Wasn't the DK1's problem the high persistence or streaking/ghosting of the image? I've only seen an emulator mockup of it of what it would look like and it was indeed terrible. It depends on what kind of screen the Switch has, the optics can hide the screendoor effect somewhat.

Ghosting was one of many issues, the screen door effect cannot be fixed by optics, it can only be fixed by higher PPI displays , AMOLED/OLED instead of standard IPS/TN LCD's and using pentile based displays.

Switch has none of those three.