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Forums - Gaming Discussion - Skyrim and Fallout PS4 Mod Restrictions Justified???

I think we all know by now that the mod options for the PS4 versions of both Skyrim and Fallout were rather restrictive when compared to the Xbox One version.  But now, Bethesda is enforcing more restrictions on BOTH platforms.  Read below:

As of the most recent updates for the console versions of both Fallout 4 and the current-gen port of Skyrim, a new limit has been imposed on the number of mods that a player can have active at any one time. This is to go alongside the storage constraints that were previously thrust upon console mods for Bethesda's open-world sandboxes, and the various limitations to this feature that were mandated by Sony for it to be compatible with the PS4 in the first place

Essentially, on the Xbox One, players of either Fallout 4 or Skyrim are now only able to run the games with up to 150 mods active at any time. You will be able to install more mods, however, and you can enable or disable them at your leisure. This number is even smaller on the PS4, which only allows for 100 mods to be active at any given moment.

While these figures may seem somewhat restrictive, a representative from Bethesda has pointed out on the company's forums that this mod cap may change in the future, and was added due to concerns about the overall stability of these titles.

"The mod limits implemented this week to Fallout 4 and Skyrim Special Edition has been put in place based on our internal testing for stability to the game. With the new caps, some players will not be able to reach the full storage limit for mods, but the additional storage capacity will allow for you to have larger mods within the 150/100 cap. This is a starting point, and it may be adjusted."

From: https://www.destructoid.com/the-latest-updates-for-both-fallout-4-and-skyrim-further-restricts-mods-on-consoles-418840.phtml

So if stability is the reasoning for this restriction stated from Bethesda themselves, was Sony justified at least in part for not allowing as many mods options such as on the Xbox One version?  The article also argues that the newly restrictions "further increase the disparity between the Xbox One and PS4 versions of Bethesda's games as far as mod support is concerned" which might or might not be true. But for Bethesda to have pushed for mods on the PS4 but are now having to place restrictions on both the PS4 and Xbox One versions, might be a sign of shortsightedness.



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Uh, that's more or less against the whole idea of modding. With modding, the player takes responsibility for what they do to their game. If the game gets unstable because of mods, it's the player's fault.



We should be happy to have them at all considering no other game(s) does it. Some is better than none. Restrictions or no.



Hmm, pie.

150 mods?

Does anyone actually ever have that many active at a time. I feel like the most I ever came close as like 50. And that included a ton of pointless ones that I could have removed, just didn't bother to. I mean you use maybe 20 to get all the big things, graphics, fps, ui overhauls, ect, quests, new followers... Maybe you reach 50 mods with all that and that is stretching.

Then what 100+ skimpy armor mods? What do you have that you have 150+



irstupid said:
150 mods?

Does anyone actually ever have that many active at a time. I feel like the most I ever came close as like 50. And that included a ton of pointless ones that I could have removed, just didn't bother to. I mean you use maybe 20 to get all the big things, graphics, fps, ui overhauls, ect, quests, new followers... Maybe you reach 50 mods with all that and that is stretching.

Then what 100+ skimpy armor mods? What do you have that you have 150+

I was also wondering about the numbers themselves.  I'll admit that I have yet to explore the mod options of the PS4 version.  Closest I've come has been watching YouTube videos of them, but it's hard for me to envision employing so many at a time.  But Bethesda felt they had to make an issue out of it



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Zkuq said:
Uh, that's more or less against the whole idea of modding. With modding, the player takes responsibility for what they do to their game. If the game gets unstable because of mods, it's the player's fault.

On PC, yeah, but players would complain to Sony and MS if their console had problems because of the mods.



Bethesda hate playstation, imo quite obvious since PS3.



Bandorr said:
Versus_Evil said:
"Essentially, on the Xbox One, players of either Fallout 4 or Skyrim are now only able to run the games with up to 150 mods active at any time"

how ever will they cope, poor xbox gamers, weep for them.

Fantastic avatar choice.

Magikazam!



Faelco said:
Zkuq said:
Uh, that's more or less against the whole idea of modding. With modding, the player takes responsibility for what they do to their game. If the game gets unstable because of mods, it's the player's fault.

On PC, yeah, but players would complain to Sony and MS if their console had problems because of the mods.

I'm pretty sure no player would complain to Sony or MS after installing more than a hundred mods... Once you install that many mods, you've got to have some understanding about what you're doing, so you'd know it's your fault and not Sony's/Microsoft's. And if the console itself could have problems because of mods, there'd certainly have to be a problem with console design as well.



I play on PC and I have maybe 20 mods active. Who the hell runs 100 mods or more?



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