Forums - Nintendo Discussion - Miyamoto Still Has Doubts About Virtual Reality

Having been skeptic about it for years, I finally tried out VR for the first time a couple of months ago, and I actually liked it.

The thing is, Miyamoto's not wrong either. VR is isolating and does go against Nintendo's policy of focusing on couch multiplayer and what not. It's also very different from gaming in general in how the games should work and what makes the games good in the end.

In the end, the way I feel about it is that VR is the cinema of gaming. It's a different kind of experience, one that's focused on being very immersive and putting you inside of the action as much as possible. It's never going to replace traditional gaming because it's just different in so many ways - but it is really cool.

Around the Network
Liking or disliking VR is akin to liking and disliking certain game genres.

Some people do not mind the isolation VR demands. Others prefer a more tangible interactive experience with others.

Neither view is wrong but for a content creator, it is a consideration that must be taken into account. For Nintendo specifically, do they have a large enough of an audience willing to accept the increased cost, set up, physical space and isolation? All factors that are antithesis to Nintendo.

SpokenTruth said:
Neither view is wrong but for a content creator, it is a consideration that must be taken into account. For Nintendo specifically, do they have a large enough of an audience willing to accept the increased cost, set up, physical space and isolation? All factors that are antithesis to Nintendo.

Lol not sure about increased cost being antithesis to Nintendo what with $70 controllers, $300 consoles with no bundled games, paid online multiplayer, and season passes locking content that should be in the game behind paywalls.



malistix1985 said:
When I played the HTC Vive I tought it was close, with wireless and using the right game it might be right for me but with bot occolus and PSVR which I both played for around 8 hours I felt like it wasn't there yet, to much set up time and sometimes I did feel a little sick, altough I liked some games others felt way out of place and overall after both those experiences I really longed to just play on my monitor or tv at the end of it, and that should never be the case.

Like I opened up with HTC was really close especially when I played Elite: Dangerous on a 1080GTX it was amazing and everything just seemed so much better but after a few hour I did stop but the next time I booted that game up on my own pc I did miss the headset a little lol.

Anyway, price wise the HTC isn't there yet and experience wise the other headsets are not there yet in my opinion.

Isn't the Vive the most work to set up right?

Besides when that's done, putting on psvr now is nothing more than pressing the on button and putting the headset on. I don't want to play on a screen anymore but indeed the tracking leaves a lot to be desired. I played Loading human Chapter 1 last night with 2 move controllers. Ugh horrible control scheme, glitchy and can't reach the keyboard in the game cause my physical couch is in the way. It works a bit better while standing, yet for some reason the game doesn't like you to actually move about, blanks out when you duck instead of using the cumbursome crouch option.

I feel motion controls are still as limited in VR as without. You continually grab through things or limbs spazz out as they're forced into impossible configurations, no physical feedback, those problems simply can't be solved. I expect you to die makes the best use out of it yet also has to resort to telekinesis to solve certain problems.

Yet with a normal controller, RE7, DC already work fantastic, same with all the games that use headtracking as a primary input. It might not be the holodeck, yet VR isn't going to be able to deliver that anyway. Without the, but we must have better motion controls, VR can already do so much for games than a traditional screen can provide.



mZuzek said:
SpokenTruth said:
Neither view is wrong but for a content creator, it is a consideration that must be taken into account. For Nintendo specifically, do they have a large enough of an audience willing to accept the increased cost, set up, physical space and isolation? All factors that are antithesis to Nintendo.

Lol not sure about increased cost being antithesis to Nintendo what with $70 controllers, $300 consoles with no bundled games, paid online multiplayer, and season passes locking content that should be in the game behind paywalls.

Comes with a controller, you have to buy games anyway, season pass is $20 and we have no idea how much the online will cost.  All against an increased cost of $400 for something like PSVR (plus a $60 camera).   So, yes, antithetical.



He thinks too much in a "out of touch" way imo, VR is amazing for the gaming industry. ^^



Dr.Vita said:

He thinks too much in a "out of touch" way imo, VR is the future of gaming. ^^

It isn't.



he also have doubts about HD games, that's why hes still popping them out at 720p.

I actually agree with him. Not convinced about this VR trend as it is.

Around the Network
I don't agree with the dude on EVERYTHING these days (such as his single-handedly ruining Star Fox Zero by insisting on a terrible control scheme). But I do agree on this.

I've never, even once, been attracted to the idea of VR. Any more than I was into "3D". It's just gimmickry. At the end of the day, I want to play good games. Not have something strapped to my face.