I'm not talking about controls, though. Honestly, I wasn't even that bothered by them - the real reason the game was disappointing was just the extreme lack of meaningful content. The game was consisted of a really cool ~4 hour playthrough, and... um, that was it, actually.
Anyways. It was the first Star Fox in 10 years and sold like crap. I don't think we'll see another one so soon, even if I really want to. If anything, they should just consider Zero a proper reboot and recreate the story starting from there.
Totally ignored the Star Fox game, never relaly been into star fox. Did play the adventure one on teh GC and thought that was fun. Not teh best adventure game, but still good.
But how long was teh original star fox? I feel like you could probably beat that in a few hours too. Heck most praised games in teh past were very short.
Not sure about the first Star Fox, it hasn't aged well so I could never bring myself to enjoy it much. But I believe it could be beat in about 25 minutes. Star Fox 64 took me about 1 hour on the first playthrough, but can be as fast as 35 minutes or so when skipping cutscenes and such.
Yes, the games are traditionally short. However, what Star Fox SNES and 64 had that Zero completely lacks is replayability. Those games had different paths that you could take on each playthrough, and different interactions within the levels that you could do once you get better and understand the stages more. One playthrough wasn't enough to see even 1 third of the game, and even the ending itself could change if you came through the hardest paths. That, and the games challenged you to collect medals by reaching high scores to unlock even more stuff and harder modes.
Zero has pretty much none of this. It has some bonus stages after the first playthrough, but they're as meaningful as the bonus rooms in Donkey Kong Country. It has medals that you can collect in each stage, but they don't really demand much from the player - at worst, they're just obnoxiously cryptic to find. It also has high scores for you to shoot for, but doesn't have a proper leaderboard system (not even offline) for you to compete with other people, instead just recording the 3 highest scores for each stage with no name or anything to know who got those scores. Even the main missions in the game are mostly pretty average (although the ones that do stand out are really extremely pure awesome).