Forums - Nintendo Discussion - Zelda: Breath of the Wild getting paid DLC (new hard mode/new dungeons/new story)

AngryLittleAlchemist said:
GOD F*CKING DANGIT. I need to start making prediciton threads. I literally predicted a bunch of shit about the switch and was right, and I predicted that this would get DLC and was right.

I mean i'm not an insider or a genius I just think predictions are fun and besides Mario Kart 8 Remaster, all my predictions have been true so far ;-;

doesn't take a genius to realize they'd port their most successful Wii U game and put DLC on a game that costed a lot to make. 



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monocle_layton said:
AngryLittleAlchemist said:
GOD F*CKING DANGIT. I need to start making prediciton threads. I literally predicted a bunch of shit about the switch and was right, and I predicted that this would get DLC and was right.

I mean i'm not an insider or a genius I just think predictions are fun and besides Mario Kart 8 Remaster, all my predictions have been true so far ;-;

doesn't take a genius to realize they'd port their most successful Wii U game and put DLC on a game that costed a lot to make. 

I know  but very few people thought it was a proven fact it would get DLC. saw it coming from a mile away tbh and most people weren't even thinking about it(or thought it would be small).



The only stuff here that has me throwing a red flag are the Day 1 stuff and paying for Hard More or whatever it may. Other than that, seems pretty cool.
This doesn't change my decision in the slightest towards buying the game Day 1 because everything I've seen from it thus far tells me it's going to be one of the greatest Zelda titles of all-time and that I'll love and enjoy every second of the journey.

monocle_layton said:

Trust me, I'm probably the last guy who would ever buy DLC. However, besides the  games which are clearly small projects (such as Mario Party games on the 3DS), Nintendo has rarely/never let us down when it comes to the completion of a game. Have they ever disappointed us? Of course, Starfox Zero and Federation Force were disappointing. They did however manage to still stay true to Nintendo's belief of having every game feel like a complete game. BotW won't change that anytime soon. Think of it like this- before this was even announced, everyone was excited for it. Why should we let some unnecessary DLC packs make us cry? It'd be like saying Sm4sh is ruined because of the costume dlc packs. 

Lol complete game. Yeah, right. Star Fox Zero felt as incomplete as they came.

If anything, it's kinda ironic Miyamoto was behind it, given his famous quote about rushed games.



Eh, I don't think this won't end too badly. I wish the hard mode wasn't DLC though.



                
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mZuzek said:
monocle_layton said:

Trust me, I'm probably the last guy who would ever buy DLC. However, besides the  games which are clearly small projects (such as Mario Party games on the 3DS), Nintendo has rarely/never let us down when it comes to the completion of a game. Have they ever disappointed us? Of course, Starfox Zero and Federation Force were disappointing. They did however manage to still stay true to Nintendo's belief of having every game feel like a complete game. BotW won't change that anytime soon. Think of it like this- before this was even announced, everyone was excited for it. Why should we let some unnecessary DLC packs make us cry? It'd be like saying Sm4sh is ruined because of the costume dlc packs. 

Lol complete game. Yeah, right. Star Fox Zero felt as incomplete as they came.

If anything, it's kinda ironic Miyamoto was behind it, given his famous quote about rushed games.

So one game out of a plethora. Can't use one game that was ruined with a gimmick to predict BotW will be incomplete as well.

If they hadn't been so obsessed with the gamepad, it really could've been the sequel we all wanted. I'd understand if it was in 2013/14, but literally everyone was over the gamepad by the time the game released.

 

Here's to hoping a potential Star Fox Switch breaks away from the Wii U curse



monocle_layton said:
mZuzek said:

Lol complete game. Yeah, right. Star Fox Zero felt as incomplete as they came.

If anything, it's kinda ironic Miyamoto was behind it, given his famous quote about rushed games.

So one game out of a plethora. Can't use one game that was ruined with a gimmick to predict BotW will be incomplete as well.

If they hadn't been so obsessed with the gamepad, it really could've been the sequel we all wanted. I'd understand if it was in 2013/14, but literally everyone was over the gamepad by the time the game released.

Here's to hoping a potential Star Fox Switch breaks away from the Wii U curse

I'm not talking about controls, though. Honestly, I wasn't even that bothered by them - the real reason the game was disappointing was just the extreme lack of meaningful content. The game was consisted of a really cool ~4 hour playthrough, and... um, that was it, actually.

Anyways. It was the first Star Fox in 10 years and sold like crap. I don't think we'll see another one so soon, even if I really want to. If anything, they should just consider Zero a proper reboot and recreate the story starting from there.



mZuzek said:
monocle_layton said:

So one game out of a plethora. Can't use one game that was ruined with a gimmick to predict BotW will be incomplete as well.

If they hadn't been so obsessed with the gamepad, it really could've been the sequel we all wanted. I'd understand if it was in 2013/14, but literally everyone was over the gamepad by the time the game released.

Here's to hoping a potential Star Fox Switch breaks away from the Wii U curse

I'm not talking about controls, though. Honestly, I wasn't even that bothered by them - the real reason the game was disappointing was just the extreme lack of meaningful content. The game was consisted of a really cool ~4 hour playthrough, and... um, that was it, actually.

Anyways. It was the first Star Fox in 10 years and sold like crap. I don't think we'll see another one so soon, even if I really want to. If anything, they should just consider Zero a proper reboot and recreate the story starting from there.

The amount of time they spent trying to make it work with the gamepad ended up affecting the final results as well. If BotW had a huge chunk of its time wasted on making it simply work with the gamepad, I'm pretty sure it wouldn't be as cool as it currently is.



mZuzek said:
monocle_layton said:

So one game out of a plethora. Can't use one game that was ruined with a gimmick to predict BotW will be incomplete as well.

If they hadn't been so obsessed with the gamepad, it really could've been the sequel we all wanted. I'd understand if it was in 2013/14, but literally everyone was over the gamepad by the time the game released.

Here's to hoping a potential Star Fox Switch breaks away from the Wii U curse

I'm not talking about controls, though. Honestly, I wasn't even that bothered by them - the real reason the game was disappointing was just the extreme lack of meaningful content. The game was consisted of a really cool ~4 hour playthrough, and... um, that was it, actually.

Anyways. It was the first Star Fox in 10 years and sold like crap. I don't think we'll see another one so soon, even if I really want to. If anything, they should just consider Zero a proper reboot and recreate the story starting from there.

Totally ignored the Star Fox game, never relaly been into star fox. Did play the adventure one on teh GC and thought that was fun. Not teh best adventure game, but still good.

But how long was teh original star fox? I feel like you could probably beat that in a few hours too. Heck most praised games in teh past were very short.

But if this is about content, we have that leaked Breath of the Wild info that amazon posted related to the guide. Something like 120 some challenges, and 75 side quests or something. Then the dev or someone saying it woudl take you a week to beat the game at least. That sounds liek plenty of content, especially when most all non-rpg's can be beat in one sitting.

But just glancing at this game, you can tell it is the biggest Zelda game. And most all Zelda games take like 40+ hours to beat.



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irstupid said:
mZuzek said:

I'm not talking about controls, though. Honestly, I wasn't even that bothered by them - the real reason the game was disappointing was just the extreme lack of meaningful content. The game was consisted of a really cool ~4 hour playthrough, and... um, that was it, actually.

Anyways. It was the first Star Fox in 10 years and sold like crap. I don't think we'll see another one so soon, even if I really want to. If anything, they should just consider Zero a proper reboot and recreate the story starting from there.

Totally ignored the Star Fox game, never relaly been into star fox. Did play the adventure one on teh GC and thought that was fun. Not teh best adventure game, but still good.

But how long was teh original star fox? I feel like you could probably beat that in a few hours too. Heck most praised games in teh past were very short.

Not sure about the first Star Fox, it hasn't aged well so I could never bring myself to enjoy it much. But I believe it could be beat in about 25 minutes. Star Fox 64 took me about 1 hour on the first playthrough, but can be as fast as 35 minutes or so when skipping cutscenes and such.

Yes, the games are traditionally short. However, what Star Fox SNES and 64 had that Zero completely lacks is replayability. Those games had different paths that you could take on each playthrough, and different interactions within the levels that you could do once you get better and understand the stages more. One playthrough wasn't enough to see even 1 third of the game, and even the ending itself could change if you came through the hardest paths. That, and the games challenged you to collect medals by reaching high scores to unlock even more stuff and harder modes.

Zero has pretty much none of this. It has some bonus stages after the first playthrough, but they're as meaningful as the bonus rooms in Donkey Kong Country. It has medals that you can collect in each stage, but they don't really demand much from the player - at worst, they're just obnoxiously cryptic to find. It also has high scores for you to shoot for, but doesn't have a proper leaderboard system (not even offline) for you to compete with other people, instead just recording the 3 highest scores for each stage with no name or anything to know who got those scores. Even the main missions in the game are mostly pretty average (although the ones that do stand out are really extremely pure awesome).