SvennoJ said:
That's kinda comparing apples and oranges. Sure lumping everything together it was 776 million pounds for physical software in 2016 vs 2.2 billion pounds for everything digital including mobile. http://www.mcvuk.com/news/read/era-2016-physical-games-revenue-down-16-4-year-on-year-but-digital-up-12-1/0177257 |
That's actually less of a gap than I thought there would be. I mean if you take out mobile gaming, which is huge, that 2.2B must drop to ~1B, maybe less. Yea, physical still has quite the shelf life left, as much of that also includes DLC that would only be open to some because they bought the physical game first.