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Forums - Sony Discussion - Digital, is it really worth the aggravation?

 

Digital or Physical

Physical for ever 77 68.75%
 
Ownership is overrated 35 31.25%
 
Total:112
monocle_layton said:
mZuzek said:

Pretty much.

I prefer digital games but that's not an issue on Nintendo consoles. You buy the game, you can play it, regardless of servers being up or not having a connection or whatever. Didn't know other consoles had that kind of bullshit, that's actually pretty awful.

^

 

Xbox one was my first seventh or eighth gen console that wasn't from nintendo. I remember putting in NBA 2k16 and it wouldn't let me play until I downloaded a 50 GB PATCH. For God's sake- what the hell does a sports game possibly need to require me to install 50gb worth of stuff?! Xenoblade Chronicles alone isn't even 50...

Are you sure you're not confusing the install with the patch? That's an absurd file size for a patch, and the biggest patch note I could find was 2.2gb.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

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StokedUp said:
The two problems I have with Digital are, The space it takes up in your HDD, if you were to buy digital with every game you have I'm sure everybody would of filled their hardrives. The other problem I have is the price, there's no reason at all why digital games should be more expensive than Physical, it's a cheaper way to sell a game as they havnt had to pay for discs, case and instruction Manual but somehow digital games are always more pricey than physical.

The Xbox One installs the entire contents of a game from disc to HDD anyway... Can't speak for the PS4 though.

More and more physical games also don't come with a manual.



--::{PC Gaming Master Race}::--

Ka-pi96 said:
Pemalite said:

The Xbox One installs the entire contents of a game from disc to HDD anyway... Can't speak for the PS4 though.

More and more physical games also don't come with a manual.

PS4 does the same. Physical games take up just as big a chunk of hard drive space still. Although it's done really fast, like within 10 seconds or something. Kinda crazy compared to Xbox One install times.

It's not dumping the whole game within 10 seconds. That is impossible.



--::{PC Gaming Master Race}::--

mZuzek said:
RolStoppable said:
I'd file this under "online connection required sucks", because physical games can suffer from the same problem.

Pretty much.

I prefer digital games but that's not an issue on Nintendo consoles. You buy the game, you can play it, regardless of servers being up or not having a connection or whatever. Didn't know other consoles had that kind of bullshit, that's actually pretty awful.

What happens when you have a secondary Nintendo console? I have 2 Wii's but never bought anything digital for it. 2 x Switch is not unlikely in the future. Can you play digital downloads on both or will it be tied to the console it was downloaded on? Is it possible to transfer it to another console?

Captain_Yuri said:

The mighty Rol has Spoken.

I buy digital all the time on steam but one thing I never buy are games that are always online unless the game is multiplayer only. So I never had issues like this post ubisoft boycott.

My old desktop can't play any of its installed Steam games anymore. Its network module failed and Steam wasn't in offline mode at the time. Since it's just a secure place to backup stuff I don't care that it doesn't connect to the internet anymore. (hardware failure, needs a new network card. I tried a wifi stick yet ironically that needs to go online to install in windows 7) It can still run physical games (fsx runs fine on it) all Steam games locked out.

Ka-pi96 said:
They'd only be locked if you weren't playing them on your account. So.... why weren't you playing them on the account you bought them on?

I was playing them on my account, psn was having issues. No grace period, blue screen of accusation instead! If they were on my primary console you can play them on any account offline. This whole primary/secondary console business isn't very user friendly. Same with save games locked to accounts, player 2 not getting the same save progress nor access to shared worlds. #forthesingleplayersonly.
Playing on a secondary console is risky business. If my kids turn on the other console and log into my user profile, any game I was playing directly quits, no save, no warning on either side, progress lost, even when playing a physical game.
There is a workaround. Start ps4 for my kids first, start Minecraft, load our shared world on my account offline, sign out of psn. Start pro, play psvr game on my account. It's like I'm doing something illegal playing 2 different games on 2 consoles...

Perhaps the thread title should be: Buying a second console in todays online world, is it worth the aggravation :)



Ka-pi96 said:
Pemalite said:

It's not dumping the whole game within 10 seconds. That is impossible.

Yet the whole game is available to play after just a few seconds...

Because it reads from the disc. Which kinda raises the question why it's not possible to have the option of playing from disc (with maybe a few files on HDD) or a full install.



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SvennoJ said:
mZuzek said:

Pretty much.

I prefer digital games but that's not an issue on Nintendo consoles. You buy the game, you can play it, regardless of servers being up or not having a connection or whatever. Didn't know other consoles had that kind of bullshit, that's actually pretty awful.

What happens when you have a secondary Nintendo console? I have 2 Wii's but never bought anything digital for it. 2 x Switch is not unlikely in the future. Can you play digital downloads on both or will it be tied to the console it was downloaded on? Is it possible to transfer it to another console?

Captain_Yuri said:

The mighty Rol has Spoken.

I buy digital all the time on steam but one thing I never buy are games that are always online unless the game is multiplayer only. So I never had issues like this post ubisoft boycott.

My old desktop can't play any of its installed Steam games anymore. Its network module failed and Steam wasn't in offline mode at the time. Since it's just a secure place to backup stuff I don't care that it doesn't connect to the internet anymore. (hardware failure, needs a new network card. I tried a wifi stick yet ironically that needs to go online to install in windows 7) It can still run physical games (fsx runs fine on it) all Steam games locked out.

Ka-pi96 said:
They'd only be locked if you weren't playing them on your account. So.... why weren't you playing them on the account you bought them on?

I was playing them on my account, psn was having issues. No grace period, blue screen of accusation instead! If they were on my primary console you can play them on any account offline. This whole primary/secondary console business isn't very user friendly. Same with save games locked to accounts, player 2 not getting the same save progress nor access to shared worlds. #forthesingleplayersonly.
Playing on a secondary console is risky business. If my kids turn on the other console and log into my user profile, any game I was playing directly quits, no save, no warning on either side, progress lost, even when playing a physical game.
There is a workaround. Start ps4 for my kids first, start Minecraft, load our shared world on my account offline, sign out of psn. Start pro, play psvr game on my account. It's like I'm doing something illegal playing 2 different games on 2 consoles...

Perhaps the thread title should be: Buying a second console in todays online world, is it worth the aggravation :)

Well obviously it's not something illegal, but there needs to be some sort of limit in place. So the question is, why do your kids need to log in to your profile in order to play a game? Couldn't they have their own profile?

Otherwise you might as well share your profile between an entire family and friends and have a shared library.

Perhaps a good workaround would be an IP check and if the 2 consoles are connected have the same IP then it could recognize they are 2 "primary" consoles on the same household. Still it wouldn't be ok to have the same game playing on both consoles at the same time, but as long as the game being played was different it would be like having a physical disk in the tray.



On PC I have accepted it, the lower prices swayed me. On Xbox I might game share with my best friend, so then half-prices might sway me, but on PS4 I have never felt like buying a new game on release digitally is a good idea, its almost 20-30 euro more expensive and I feel like I get less.

Its all about the price for me and the price isn't right on consoles. If that doesn't change they need physical copies, not only for my collection which I like but also the simple fact I am not willing to pay the prices they are asking




Twitter @CyberMalistix

Tbh, as long as you're playing on your account with which you purchased the game, it shouldn't matter what console you're on. It doesn't on Xbox. Sounds like a Sony issue, not a digital issue.



But if you had the disc you could only be playing it in one system anyway? I'm not sure I understand this, as you have it you can have your kids playing a game on your primary ps4 offline and you can be in another room playing the same game on the secondary ps4 while it's connected to psn.

So if the price was to come into play not only are digital games for the most part a great deal cheaper, they're purchasable and delivered right to your TV and you get to potentially have 2 copies of the game to play on both machines every other minute of the year... except for during maintenance.

Definitely think the pros outweigh the cons no matter what way you look at things really in terms of digital games library. (there are some cons, but what you've listed here most certainly are not the major ones)



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SvennoJ said:

I was playing DriveClub VR 10 minutes ago until I got rudely thrown out in the middle of a challenge. "Can't verify the license for this content" wtf. Turns out PSN is undergoing maintenance and all my digital games on my secondary ps4 (the pro) are now locked. Since most my psvr games are digital and on the pro, f u Sony.

Digital sucks with multiple consoles (first world problems and all). Download it twice to play in 2 locations instead of simply taking the disc. Always taking up hdd space. Can't play when the network is down.

If you have bonus tracks or cars installed, that would have probably also happened with a retail version of DriveClub VR.

So if you don't abstain from ANY digital content (even if the licenses are free), you will have problems on a non-primary PS4 sometimes. Deal with it. ;)