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Forums - Nintendo Discussion - Rumor/Leak: Switch Hardware Specs, 1024 FLOP (Possibly 1TF) Device, Maxwell Architecture, Chat w/out Smartphone, Bluetooth Enabled...

SuperNova said:
Luke888 said:
Tbh I don't give much credit to this leak, it comes from July, a lot of stuff could have changed since then, i. e. i immagine Nintendo has started producing 64 or 128 GB carts for third parties such as Ubisoft...

 

Luke888 said:

I mean, it's true, but Nintendo could even out the costs due to how cheap the 1GB, 2GB and 4GB are to produce, I have a hard time thinking Splatoon 2 will be over 10GB when the original was 1GB at launch, same goes for Shovel Knight, Fast Racing Neo (320MB iirc) and many more...

At the risk of repeating myself, but the manufacturer of both the 3DS ans Switch cartiges annouced (either in late 2015 or early 2016 can't remember now) that they had the manufacuring cost of 32GB carts down to the manufacturing cost of a BD.

This is probably why the 32GB carts are the maximum available size as of summer 2016. They are probably working on getting 64GB down in cost as we speak and it's not unreasonable to assume that they will become available to publishers at a BD pricepoint within the switches lifetime. Other than that, devs will just have to use compression. Many games these days are barely compressed and would probably fit on 32GB easily with clever compression work.

Absolutely no way they could make a 32GB cartridge for the price of a bluray disc. I've seen bluray films (poor one's) designed to retail at about £1 and must cost in the region of 20p or so to make. If flash memory or any type of random access memory was as cheap as that it would be a revolution in hardware prices. Why the hell is the Switch fitted with so little storage memory. The maximum size of launch Switch cartridges appears to be 8GB (64Gb) and 16GB (128Gb) but most games appear to be on much smaller cartridges.

Do you have a link for this 32GB equals bluray manufacturing cost. How much is a writable bluray disc because they normally cost more than pressed blurays and still pretty cheap. 

My guess for a bluray disc duplicating cost would be about 30c/25p and for a cartridge by Macronix lets say 8GB and 16GB would be $3 and $4.50.  However most Switch games seem to be on very small capacity cartridges so probably somewhere around $1-2.

Third parties seem to be highly motivated to bring small games to Switch. Hence ports of old small games or simple games like Bomberman. It seems third parties are highly motivated to keep their game sizes very small to lower their cartridge costs. There is absolutely no indication of low cartridge costs.



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Ljink96 said:
bonzobanana said:

PS Vita is 50 gflops I thought and the eurogamer dev leak had the Switch at 150 gflops for portable mode. Also the same eurogamer leak has the cpu at 1ghz for both portable and docked mode but these specs look like the dev kit spec that was produced earlier and were at 2ghz. Thinking about it these specs definitely look like the early dev kit.

http://kyokojap.myweb.hinet.net/gpu_gflops/

It is 50, I just got some wrong info. Thanks for the link it really clears up a lot. 

It's not all right though the wii u gpu gflops has been confirmed as 176 gflops but there is still the old value on there and probably a few others are wrong plus some missing like original playstation, new 3DS.



bonzobanana said:
SuperNova said:

 

At the risk of repeating myself, but the manufacturer of both the 3DS ans Switch cartiges annouced (either in late 2015 or early 2016 can't remember now) that they had the manufacuring cost of 32GB carts down to the manufacturing cost of a BD.

This is probably why the 32GB carts are the maximum available size as of summer 2016. They are probably working on getting 64GB down in cost as we speak and it's not unreasonable to assume that they will become available to publishers at a BD pricepoint within the switches lifetime. Other than that, devs will just have to use compression. Many games these days are barely compressed and would probably fit on 32GB easily with clever compression work.

Absolutely no way they could make a 32GB cartridge for the price of a bluray disc. I've seen bluray films (poor one's) designed to retail at about £1 and must cost in the region of 20p or so to make. If flash memory or any type of random access memory was as cheap as that it would be a revolution in hardware prices. Why the hell is the Switch fitted with so little storage memory. The maximum size of launch Switch cartridges appears to be 8GB (64Gb) and 16GB (128Gb) but most games appear to be on much smaller cartridges.

Do you have a link for this 32GB equals bluray manufacturing cost. How much is a writable bluray disc because they normally cost more than pressed blurays and still pretty cheap. 

My guess for a bluray disc duplicating cost would be about 30c/25p and for a cartridge by Macronix lets say 8GB and 16GB would be $3 and $4.50.  However most Switch games seem to be on very small capacity cartridges so probably somewhere around $1-2.

Third parties seem to be highly motivated to bring small games to Switch. Hence ports of old small games or simple games like Bomberman. It seems third parties are highly motivated to keep their game sizes very small to lower their cartridge costs. There is absolutely no indication of low cartridge costs.

I think he means if Nintendo were to buy them in bulk, the price of the cards would go down per unit, possibly in the p or cent range per card on the smaller card capacities. 



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Wyrdness said:
irstupid said:
So it can do 4k at 30fps?

That's the port output not the console itself, for example older platforms like the PS2 technically had HD output but obviously the hardware would never reach that.

Actually, PS2 did have HD games. GT 4 could be played at 1080i and Valkyrie Profile: Silmeria also could. 



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With bluetooth connection, having bluetooth voice recorder does make sense

Still find it a bit odd how the Switch doesn't have a mic itself, despite the Wii U and 3DS having one though :/



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invetedlotus123 said:

Actually, PS2 did have HD games. GT 4 could be played at 1080i and Valkyrie Profile: Silmeria also could. 

Was it actually proper 1080i though? Because GT4's "480p" mode isn't even full 640x480, it's actually 632x448. Just because a resolution is supported, doesn't mean the hardware is rendering natively at that resolution.



JRPGfan said:
HoloDust said:

It would be amazing...if it was 512 GFLOPS in handheld mode.

These specs are nothing new, it's more or less standard Tegra X1 spec sheet, with one key thing missing - GPU clock speeds, both in docked and portable mode.

But, since EG was pretty spot on about Switch, their sources are putting those at 768MHz and 307.2MHz, which translates to 393GFLOPS (docked) and 157GFLOPS (portable). Not really amazing, there are tablets with better specs (and much higher price), but still pretty good.

This.

People forget the 512 Gflops is only when its docked and has all the power it wants/needs and its fan running.

When its portable only its like 150 Gflops.

Which is 3 times the power of the PS Vita.

Still good though, but much less impressive.

According to the rumor it would be 153 gflops, yes. But this extremelly popular tech youtube channel that actually had their hands on with the Switch claims that they were told by Nintendo themselves that nothing changes when the Switch is undocked. 

https://www.youtube.com/watch?v=WAT0B1OyoXA

Also, you are comparing Nvidias current 2nd most efficient architecture against a 5 year old PowerVR architecture. Even at the same gflops count the Switch is killing it.



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1TF FP32 would be interesting, but, I wouldn't hold my breath.