By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Rumor/Leak: Switch Hardware Specs, 1024 FLOP (Possibly 1TF) Device, Maxwell Architecture, Chat w/out Smartphone, Bluetooth Enabled...

HoloDust said:
Jranation said:

Is that good for a "handheld"?

It would be amazing...if it was 512 GFLOPS in handheld mode.

These specs are nothing new, it's more or less standard Tegra X1 spec sheet, with one key thing missing - GPU clock speeds, both in docked and portable mode.

But, since EG was pretty spot on about Switch, their sources are putting those at 768MHz and 307.2MHz, which translates to 393GFLOPS (docked) and 157GFLOPS (portable). Not really amazing, there are tablets with better specs (and much higher price), but still pretty good.

This.

People forget the 512 Gflops is only when its docked and has all the power it wants/needs and its fan running.

When its portable only its like 150 Gflops.

Which is 3 times the power of the PS Vita.

Still good though, but much less impressive.



Around the Network
Luke888 said:
Tbh I don't give much credit to this leak, it comes from July, a lot of stuff could have changed since then, i. e. i immagine Nintendo has started producing 64 or 128 GB carts for third parties such as Ubisoft...

 

Luke888 said:
Ljink96 said:

Those would be quite expensive to produce, especially since they're proprietary. Software prices might suffer also because of those sizes. But that's just my guess. I'd love for this to be wrong and chances are, things have changed since then, but 128GB seems a bit of a stretch.

I mean, it's true, but Nintendo could even out the costs due to how cheap the 1GB, 2GB and 4GB are to produce, I have a hard time thinking Splatoon 2 will be over 10GB when the original was 1GB at launch, same goes for Shovel Knight, Fast Racing Neo (320MB iirc) and many more...

At the risk of repeating myself, but the manufacturer of both the 3DS ans Switch cartiges annouced (either in late 2015 or early 2016 can't remember now) that they had the manufacuring cost of 32GB carts down to the manufacturing cost of a BD.

This is probably why the 32GB carts are the maximum available size as of summer 2016. They are probably working on getting 64GB down in cost as we speak and it's not unreasonable to assume that they will become available to publishers at a BD pricepoint within the switches lifetime. Other than that, devs will just have to use compression. Many games these days are barely compressed and would probably fit on 32GB easily with clever compression work.



JRPGfan said:
Jranation said:

Is that good for a "handheld"?

Yes!

PsVita is like 51 Gflops, and the 3DS is like 4,8 gflops (I think the nrs where?)

So its pretty darn good for a handheld.

But its less than 1/3 rd the power of a PS4.

Its not going to be able to run everything the PS4 & XB1 does imo.

Whoops, that's what I get for trusting IGN, so yes it's 51 not 30...fuck me. But that's the tradeoff of being a hybrid device. But even for a hybrid, this is more of a handheld than a home console. I see this more of a hybrid that takes after the 3DS. In short, we won't get much AAA western games on Switch. However, most Japanese games on PS4 should be able to run easily on Switch. Namely JRPGS from Square (that's not FF), Tales games, etc.



SuperNova said:
Luke888 said:
Tbh I don't give much credit to this leak, it comes from July, a lot of stuff could have changed since then, i. e. i immagine Nintendo has started producing 64 or 128 GB carts for third parties such as Ubisoft...

 

Luke888 said:

I mean, it's true, but Nintendo could even out the costs due to how cheap the 1GB, 2GB and 4GB are to produce, I have a hard time thinking Splatoon 2 will be over 10GB when the original was 1GB at launch, same goes for Shovel Knight, Fast Racing Neo (320MB iirc) and many more...

At the risk of repeating myself, but the manufacturer of both the 3DS ans Switch cartiges annouced (either in late 2015 or early 2016 can't remember now) that they had the manufacuring cost of 32GB carts down to the manufacturing cost of a BD.

This is probably why the 32GB carts are the maximum available size as of summer 2016. They are probably working on getting 64GB down in cost as we speak and it's not unreasonable to assume that they will become available to publishers at a BD pricepoint within the switches lifetime. Other than that, devs will just have to use compression. Many games these days are barely compressed and would probably fit on 32GB easily with clever compression work.

Well then, that would be cool. But those were 3DS cartridges, which price depreceated over time. Switch carts are an entirely new beast from 3DS cards. Doesn't that play a role in price? Of course if Nintendo buys in bulk, they can get some cheap prices. I hope that high compression is an option for developers, but something's telling me Nintenod's going to want us to use sd cards for bigger games. It's just the Nintendo thing to do at this point. Now that I think about it we'll most likely get more than 32gb cards later as 3DS didn't get 8gb cards until later after launch.

If it also means anything, wikipedia has Switch with a max 128GB card size : https://en.wikipedia.org/wiki/Nintendo_game_card 

So, I'm probably just putting too much on these documents at this point. 



Switch is probably more than 3 times as powerful as the Vita. Or maybe none of the Vita developers got anywhere near pushing the system to its limit.

Mario Kart 8 Deluxe looks sexy in handheld mode for example:

https://www.youtube.com/watch?v=0XMpHv5SHpc



"The strong do what they can and the weak suffer what they must" - Thoukydides

Around the Network
Ljink96 said:
Jranation said:

Is that good for a "handheld"?

That's EXCELLENT for a handheld. PSVita was 30GFlops. 

PS Vita is 50 gflops I thought and the eurogamer dev leak had the Switch at 150 gflops for portable mode. Also the same eurogamer leak has the cpu at 1ghz for both portable and docked mode but these specs look like the dev kit spec that was produced earlier and were at 2ghz. Thinking about it these specs definitely look like the early dev kit.

http://kyokojap.myweb.hinet.net/gpu_gflops/



So the Switch is 512Gflops when docked?  1/3 of ps4 power and closer to 1/2.5 of a Xbox One.
Is it confirmed that it clocks down when in portable mode? I have not seen any evidence for that.
Maybe its an option but not a MUST for devs.

If those specs are real: The switch is turning out to be one VERY powerful hybrid - the 3DS was 5Glops and Vita 50Glflops.



Still clinging onto graphic hopes i see.



GPU would have to come in at 2GHz for FP32 1.02TF.

Also, a previous rumor by Digital Foundry suggests that it throttles down to 768Mhz, which is likely the docked mode frequency.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

bonzobanana said:
Ljink96 said:

That's EXCELLENT for a handheld. PSVita was 30GFlops. 

PS Vita is 50 gflops I thought and the eurogamer dev leak had the Switch at 150 gflops for portable mode. Also the same eurogamer leak has the cpu at 1ghz for both portable and docked mode but these specs look like the dev kit spec that was produced earlier and were at 2ghz. Thinking about it these specs definitely look like the early dev kit.

http://kyokojap.myweb.hinet.net/gpu_gflops/

It is 50, I just got some wrong info. Thanks for the link it really clears up a lot.