Teeqoz said: I do wonder though, what is it that causes handhelds to consistently have much lower attach rates than home consoles? I have two hypotheses. The first one is that the average age of handheld players/owners might be lower than the average age of home console players/owners, and less disposable income leads to fewer games being bought (although that is partially made up for by more free time, thus more time disposable for playing games). My other hypothesis is that people are more likely to buy multiple versions of a handheld than a home console, largely because it's cheaper, so it's easier to justify the purchase. I don't really have evidence for this, it's just anecdotal but all the people I know that owns handhelds (or used to own handhelds) owned several of the same handheld (I have a friend that owned 4 different DSs, even though none of them broke). |
Another possibility is families with multiple children each have their own seperate device but share games.
If you have 3 kids it makes sense to buy 3 3DS' but doesn't really make sense to buy 3 seperate copies of New Super Mario, 3 copies of Luigi's Mansion & 3 copies of Ocarina of Time. Instead you would likely get 3 3DS' and one copy of each game that they can share.
Obviously that doesn't work for multiplayer games that require multiple copies to play like Mario Kart, Smash Bros or Pokemon.
When the herd loses its way, the shepard must kill the bull that leads them astray.